Epic Battles: Card List

Expansion
Roster
Rarity
Card #
Name
Type
Trait » Combo
»
Damage : Cost
 Premiere
 Mortal Kombat
Common  C*1 
Dairou
You may remove 3 cards in your discard pile at the start of Draw. (*) When you draw a card, you may draw if from the bottom of your discard pile if that card is a weapon. (*) Your punches do +1 damage for each different kamidogu you control.
Character    0 : 0
 Premiere
 Mortal Kombat
Common  C*2 
Kira
When your effects discard the last card(s) in your rival's hand, you may play a kamidogu. (*) When you play a kick or weapon, it does +1 damage for each card you have in your hand over your rival's hand.
Character    0 : 0
 Premiere
 Mortal Kombat
Common  C*3 
Kobra
When a punch or kick is damaged from your deck, you may switch it with a card in your hand. (*) When you play an attack, you may reveal a copy of it from your hand to have the attack do +4 damage.
Character    0 : 0
 Premiere
 Mortal Kombat
Common  C*4 
Li Mei
When you finish a combo that ends with 2 or more consecutive kicks and/or projectiles that hit, you may play a kamidogu. (*) Discard the top 2 cards of your rival's deck when you play or gain control of a kamidogu.
Character    0 : 0
 Premiere
 Mortal Kombat
Common  C*5 
Mileena
Your attacks that link into kicks also link into weapons, and vice versa. (*) When you finish a combo, you block all your rival's attacks in his next action that do X damage. X = number of attacks in your combo.
Character    0 : 0
 Premiere
 Mortal Kombat
Common  C*6 
Scorpion
When one of your projectiles or weapons hits, discard a rival's card in the arena. (*) When one of your attacks finish, you may discard it from your energy pile to discard an attack in your rival's energy pile with the same trait.
Character    0 : 0
 Premiere
 Mortal Kombat
Common  C*7 
Shujinko
Your deck may contain cards with any character's title. (*) Your first attack each turn does +X damage. X = the number of Kamidogu you control.
Character    0 : 0
 Premiere
 Mortal Kombat
Common  C*8 
Obligatory Violence
Flip when you attack. Your attack does +4 damage. (*) You cannot link off of this attack.
Event    0 : 0
 Premiere
 Mortal Kombat
Common  C*9 
Vixen Vendetta
Flip as an action in Battle. Put the top card of your discard pile on top of your deck.
Event    0 : 0
 Premiere
 Mortal Kombat
Common  C*10 
Arm Snapper
Reveal a random card in your hand. Your rival's first attack in his next action does -X Damage. X = the cost of the revealed card.
High Attack  Throw » Punch  2 : 0
 Premiere
 Mortal Kombat
Common  C*11 
Axe Throw
HIT - Name a block. Your rival cannot play that block during this combo.
High Attack  Projectile » Throw  2 : 0
 Premiere
 Mortal Kombat
Common  C*12 
Back Stomp
HIT - Your rival's attacks in his next action do -1 damage.
High Attack  Throw » Punch  2 : 0
 Premiere
 Mortal Kombat
Common  C*13 
Chaos Axe Kick
When an attack in this combo puts any card(s) into your deck from its effect, it does +X damage. X = the number of cards it puts into your deck.
High Attack  Throw » Kick  2 : 0
 Premiere
 Mortal Kombat
Common  C*14 
Dairou's Stretch and Slam
This attack does +3 damage for each kamidogu you control.
High Attack  Throw  20 : 4
 Premiere
 Mortal Kombat
Common  C*15 
Eye Gouge
HIT - Name an attack trait. Your rival's first attack in his next action cannot have that trait.
High Attack  Weapon » Throw  2 : 0
 Premiere
 Mortal Kombat
Common  C*16 
Frankensteiner
HIT - Rearrange the order of your discard pile.
High Attack  Throw » Kick  2 : 0
 Premiere
 Mortal Kombat
Common  C*17 
Front Flip
HIT - Your rival cannot use "HIT -" effects in his next action.
High Attack  Throw » Weapon  2 : 0
 Premiere
 Mortal Kombat
Common  C*18 
Hair Kut
While in your energy pile, your rival cannot play any copy of an attack he has in his energy pile.
High Attack  Weapon » Projectile  2 : 0
 Premiere
 Mortal Kombat
Common  C*19 
Jawbreaker
If any attack in this combo lowers your rival's damage, increase the amount lowered by 1.
High Attack  Punch » Throw  2 : 0
 Premiere
 Mortal Kombat
Common  C*20 
Kenshi's Telekinetic Push
When this card is put in your energy pile choose a card in your rival's energy pile that creates an effect while in his energy pile. The chosen card has a blank text box while this card is in your energy pile.
High Attack  Projectile  10 : 2
 Premiere
 Mortal Kombat
Common  C*21 
Kira's Neck Slicer
If your rival has no cards in his hand, this attack does +15 damage.
High Attack  Weapon  20 : 4
 Premiere
 Mortal Kombat
Common  C*22 
Klothes Klipping
HIT - At the start of your rival's next action, he must pay 2 energy or pass.
High Attack  Weapon » Projectile  4 : 1
 Premiere
 Mortal Kombat
Common  C*23 
Knee Launch
The next attack in this combo can link to any trait.
High Attack  Throw » Projectile  2 : 0
 Premiere
 Mortal Kombat
Common  C*24 
Knee Popper
The costs of this attack and any future attack in this combo cannot be modified.
High Attack  Throw » Projectile  2 : 0
 Premiere
 Mortal Kombat
Common  C*25 
Kobra's Windmill Kick
While this card is in your energy pile when you play an attack, you may reveal from your hand a copy of the attack you played for it to do +4 damage.
High Attack  Kick  12 : 2
 Premiere
 Mortal Kombat
Common  C*26 
Li Mei's Flipping Heel Kick
Gain control of a kamidogu your rival controls.
High Attack  Kick  10 : 2
 Premiere
 Mortal Kombat
Common  C*27 
Lightning from Above
Discard the bottom 2 cards of your rival's deck.
High Attack  Projectile » Punch  0 : 0
 Premiere
 Mortal Kombat
Common  C*28 
Mileena's Head Bite
If your rival passed in 3 consecutive actions this step, this attack does +15 damage.
High Attack  Bite  20 : 4
 Premiere
 Mortal Kombat
Common  C*29 
Raiden's Shocking Touch
HIT - Search your rival's deck for up to 4 cards and discard them. Your rival shuffles his deck.
High Attack  Throw  8 : 2
 Premiere
 Mortal Kombat
Common  C*30 
Scorpion's Head Rip
If you discarded 3 or more cards in your rival's energy pile this step, this attack does +15 damage.
High Attack  Throw  20 : 4
 Premiere
 Mortal Kombat
Common  C*31 
Sindel's Star Screamer
HIT - Choose 2 cards in your rival's discard pile. Your rival discards 2 random cards from his hand and puts the 2 chosen cards into it.
High Attack  Projectile  12 : 2
 Premiere
 Mortal Kombat
Common  C*32 
Shujinko's Flaming Fist
When your modifiers increase damage to this attack double that increase up to +10.
High Attack  Punch  10 : 2
 Premiere
 Mortal Kombat
Common  C*33 
Bloodletter
This attack does +1 damage for each card in your rival's hand.
Low Attack  Weapon » Punch  1 : 0
 Premiere
 Mortal Kombat
Common  C*34 
Crackling Legs Projectile
HIT - Gain control of a rival's kamidogu.
Low Attack  Projectile » Weapon  2 : 0
 Premiere
 Mortal Kombat
Common  C*35 
Darrius' Target Practice
Search a player's deck for a card and discard it. That player shuffles his deck. (*) HIT - Switch a punch in your discard pile with a card in your energy pile.
Low Attack  Punch » Punch  7 : 1
 Premiere
 Mortal Kombat
Common  C*36 
Ki War
If played by Sub-Zero, your rival's next action this step is skipped. (*) HIT - Discard the top card of your rival's deck for each projectile in your energy pile.
Low Attack  Projectile » Punch  1 : 0
 Premiere
 Mortal Kombat
Common  C*37 
Klean Break
This attack does +4 damage.
Low Attack  Punch » Weapon  0 : 1
 Premiere
 Mortal Kombat
Common  C*38 
Knife Pinning
HIT - Choose a trait in your rival's energy pile. Your rival's first 2 attacks in his next action cannot have that trait.
Low Attack  Projectile » Kick  4 : 1
 Premiere
 Mortal Kombat
Common  C*39 
Missile Murder
When the next attack in this combo hits, put a card from your discard pile into your energy pile.
Low Attack  Projectile » Throw  2 : 0
 Premiere
 Mortal Kombat
Common  C*40 
Overloaded
HIT - Reveal a random card in your rival's hand. Discard X cards from the top of his deck. X = the revealed card's cost.
Low Attack  Projectile » Punch  2 : 0
 Premiere
 Mortal Kombat
Common  C*41 
Pinpoint Disarm
HIT - Your rival cannot play weapons this step.
Low Attack  Projectile » Kick  2 : 0
 Premiere
 Mortal Kombat
Common  C*42 
Skirt Sweep
Your rival's attacks go to the discard pile instead of the energy pile when they finish this step. Each time he does this, he puts the top card of his deck into his energy pile.
Low Attack  Kick » Weapon  2 : 0
 Premiere
 Mortal Kombat
Common  C*43 
Staff Trip
HIT - If your rival has cards in his energy pile, his first attack in his next action cannot be a 0 cost attack.
Low Attack  Weapon » Throw  2 : 0
 Premiere
 Mortal Kombat
Common  C*44 
Tactical Thunder
HIT - Your rival must pay +1 energy to block your next attack in this Combo.
Low Attack  Electric » Throw  2 : 0
 Premiere
 Mortal Kombat
Common  C*45 
Toe Krush
Pay any amount of energy up to your total energy. Your rival cannot play attacks in his next action that cost less than or equal to the energy you just paid.
Low Attack  Weapon » Kick  4 : 1
 Premiere
 Mortal Kombat
Common  C*46 
Tomahawk Chop
If this is your 5th or higher attack in this combo, this attack does +5 damage.
Low Attack  Weapon » Punch  2 : 0
 Premiere
 Mortal Kombat
Common  C*47 
Trick Shot
HIT - Put the kick closest to the top of your discard pile on top of your deck.
Low Attack  Projectile » Kick  2 : 0
 Premiere
 Mortal Kombat
Common  C*48 
Kounterslice
If you have a kick in your energy pile, shuffle this card into your deck.
High Block    0 : 0
 Premiere
 Mortal Kombat
Common  C*49 
Krossbar
If you have a weapon in your energy pile, put this card into your energy pile.
High Block    0 : 0
 Premiere
 Mortal Kombat
Common  C*50 
Left Sidestep
MORTAL KOMBAT ONLY. (*) When this card is damaged from your deck, you may pay 1 energy to put it into your hand.
High Block    0 : 0
 Premiere
 Mortal Kombat
Common  C*51 
Golf Swing
While you have a weapon in your energy pile this step, your rival cannot take control of the kamidogu you control.
Low Block    0 : 0
 Premiere
 Mortal Kombat
Common  C*52 
Nimble
You may pay 1 energy to put a block from your discard pile on top of your deck.
Low Block    0 : 0
 Premiere
 Mortal Kombat
Common  C*53 
Right Sidestep
MORTAL KOMBAT ONLY (*) When this card is damaged from your deck, you may pay 1 energy to put it into your hand.
Low Block    0 : 0
 Premiere
 Mortal Kombat
Common  C*54 
Roller
If you have a punch in your energy pile, gain control of a rival's kamidogu.
Low Block    0 : 0
 Premiere
 Mortal Kombat
Common  C*55 
Earthrealm
Put the top card of your discard pile into your energy pile.
Kamidogu    0 : 0
 Premiere
 Mortal Kombat
Common  C*56 
Netherrealm
While you control this card, your rival discards the top 2 cards of his deck at the start of Battle.
Kamidogu    0 : 1
 Premiere
 Mortal Kombat
Common  C*57 
Orderrealm
Put any 3 cards in your discard pile on top of your deck. (*) You may play this kamidogu as an action in battle.
Kamidogu    0 : 1