Expansion
|
Roster
|
Rarity
|
Card #
|
Name
|
Type
|
Trait » Combo
»
|
Damage
: Cost
|
Premiere Mortal Kombat |
Common |
C*1 |
Dairou You may remove 3 cards in your discard pile at the start of Draw. (*) When you draw a card, you may draw if from the bottom of your discard pile if that card is a weapon. (*) Your punches do +1 damage for each different kamidogu you control. |
Character |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*2 |
Kira When your effects discard the last card(s) in your rival's hand, you may play a kamidogu. (*) When you play a kick or weapon, it does +1 damage for each card you have in your hand over your rival's hand. |
Character |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*3 |
Kobra When a punch or kick is damaged from your deck, you may switch it with a card in your hand. (*) When you play an attack, you may reveal a copy of it from your hand to have the attack do +4 damage. |
Character |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*4 |
Li Mei When you finish a combo that ends with 2 or more consecutive kicks and/or projectiles that hit, you may play a kamidogu. (*) Discard the top 2 cards of your rival's deck when you play or gain control of a kamidogu. |
Character |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*5 |
Mileena Your attacks that link into kicks also link into weapons, and vice versa. (*) When you finish a combo, you block all your rival's attacks in his next action that do X damage. X = number of attacks in your combo. |
Character |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*6 |
Scorpion When one of your projectiles or weapons hits, discard a rival's card in the arena. (*) When one of your attacks finish, you may discard it from your energy pile to discard an attack in your rival's energy pile with the same trait. |
Character |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*7 |
Shujinko Your deck may contain cards with any character's title. (*) Your first attack each turn does +X damage. X = the number of Kamidogu you control. |
Character |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*8 |
Obligatory Violence Flip when you attack. Your attack does +4 damage. (*) You cannot link off of this attack. |
Event |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*9 |
Vixen Vendetta Flip as an action in Battle. Put the top card of your discard pile on top of your deck. |
Event |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*10 |
Arm Snapper Reveal a random card in your hand. Your rival's first attack in his next action does -X Damage. X = the cost of the revealed card. |
High Attack |
Throw » Punch |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*11 |
Axe Throw HIT - Name a block. Your rival cannot play that block during this combo. |
High Attack |
Projectile » Throw |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*12 |
Back Stomp HIT - Your rival's attacks in his next action do -1 damage. |
High Attack |
Throw » Punch |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*13 |
Chaos Axe Kick When an attack in this combo puts any card(s) into your deck from its effect, it does +X damage. X = the number of cards it puts into your deck. |
High Attack |
Throw » Kick |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*14 |
Dairou's Stretch and Slam This attack does +3 damage for each kamidogu you control. |
High Attack |
Throw |
20 : 4 |
Premiere Mortal Kombat |
Common |
C*15 |
Eye Gouge HIT - Name an attack trait. Your rival's first attack in his next action cannot have that trait. |
High Attack |
Weapon » Throw |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*16 |
Frankensteiner HIT - Rearrange the order of your discard pile. |
High Attack |
Throw » Kick |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*17 |
Front Flip HIT - Your rival cannot use "HIT -" effects in his next action. |
High Attack |
Throw » Weapon |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*18 |
Hair Kut While in your energy pile, your rival cannot play any copy of an attack he has in his energy pile. |
High Attack |
Weapon » Projectile |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*19 |
Jawbreaker If any attack in this combo lowers your rival's damage, increase the amount lowered by 1. |
High Attack |
Punch » Throw |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*20 |
Kenshi's Telekinetic Push When this card is put in your energy pile choose a card in your rival's energy pile that creates an effect while in his energy pile. The chosen card has a blank text box while this card is in your energy pile. |
High Attack |
Projectile |
10 : 2 |
Premiere Mortal Kombat |
Common |
C*21 |
Kira's Neck Slicer If your rival has no cards in his hand, this attack does +15 damage. |
High Attack |
Weapon |
20 : 4 |
Premiere Mortal Kombat |
Common |
C*22 |
Klothes Klipping HIT - At the start of your rival's next action, he must pay 2 energy or pass. |
High Attack |
Weapon » Projectile |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*23 |
Knee Launch The next attack in this combo can link to any trait. |
High Attack |
Throw » Projectile |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*24 |
Knee Popper The costs of this attack and any future attack in this combo cannot be modified. |
High Attack |
Throw » Projectile |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*25 |
Kobra's Windmill Kick While this card is in your energy pile when you play an attack, you may reveal from your hand a copy of the attack you played for it to do +4 damage. |
High Attack |
Kick |
12 : 2 |
Premiere Mortal Kombat |
Common |
C*26 |
Li Mei's Flipping Heel Kick Gain control of a kamidogu your rival controls. |
High Attack |
Kick |
10 : 2 |
Premiere Mortal Kombat |
Common |
C*27 |
Lightning from Above Discard the bottom 2 cards of your rival's deck. |
High Attack |
Projectile » Punch |
0 : 0 |
Premiere Mortal Kombat |
Common |
C*28 |
Mileena's Head Bite If your rival passed in 3 consecutive actions this step, this attack does +15 damage. |
High Attack |
Bite |
20 : 4 |
Premiere Mortal Kombat |
Common |
C*29 |
Raiden's Shocking Touch HIT - Search your rival's deck for up to 4 cards and discard them. Your rival shuffles his deck. |
High Attack |
Throw |
8 : 2 |
Premiere Mortal Kombat |
Common |
C*30 |
Scorpion's Head Rip If you discarded 3 or more cards in your rival's energy pile this step, this attack does +15 damage. |
High Attack |
Throw |
20 : 4 |
Premiere Mortal Kombat |
Common |
C*31 |
Sindel's Star Screamer HIT - Choose 2 cards in your rival's discard pile. Your rival discards 2 random cards from his hand and puts the 2 chosen cards into it. |
High Attack |
Projectile |
12 : 2 |
Premiere Mortal Kombat |
Common |
C*32 |
Shujinko's Flaming Fist When your modifiers increase damage to this attack double that increase up to +10. |
High Attack |
Punch |
10 : 2 |
Premiere Mortal Kombat |
Common |
C*33 |
Bloodletter This attack does +1 damage for each card in your rival's hand. |
Low Attack |
Weapon » Punch |
1 : 0 |
Premiere Mortal Kombat |
Common |
C*34 |
Crackling Legs Projectile HIT - Gain control of a rival's kamidogu. |
Low Attack |
Projectile » Weapon |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*35 |
Darrius' Target Practice Search a player's deck for a card and discard it. That player shuffles his deck. (*) HIT - Switch a punch in your discard pile with a card in your energy pile. |
Low Attack |
Punch » Punch |
7 : 1 |
Premiere Mortal Kombat |
Common |
C*36 |
Ki War If played by Sub-Zero, your rival's next action this step is skipped. (*) HIT - Discard the top card of your rival's deck for each projectile in your energy pile. |
Low Attack |
Projectile » Punch |
1 : 0 |
Premiere Mortal Kombat |
Common |
C*37 |
Klean Break This attack does +4 damage. |
Low Attack |
Punch » Weapon |
0 : 1 |
Premiere Mortal Kombat |
Common |
C*38 |
Knife Pinning HIT - Choose a trait in your rival's energy pile. Your rival's first 2 attacks in his next action cannot have that trait. |
Low Attack |
Projectile » Kick |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*39 |
Missile Murder When the next attack in this combo hits, put a card from your discard pile into your energy pile. |
Low Attack |
Projectile » Throw |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*40 |
Overloaded HIT - Reveal a random card in your rival's hand. Discard X cards from the top of his deck. X = the revealed card's cost. |
Low Attack |
Projectile » Punch |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*41 |
Pinpoint Disarm HIT - Your rival cannot play weapons this step. |
Low Attack |
Projectile » Kick |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*42 |
Skirt Sweep Your rival's attacks go to the discard pile instead of the energy pile when they finish this step. Each time he does this, he puts the top card of his deck into his energy pile. |
Low Attack |
Kick » Weapon |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*43 |
Staff Trip HIT - If your rival has cards in his energy pile, his first attack in his next action cannot be a 0 cost attack. |
Low Attack |
Weapon » Throw |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*44 |
Tactical Thunder HIT - Your rival must pay +1 energy to block your next attack in this Combo. |
Low Attack |
Electric » Throw |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*45 |
Toe Krush Pay any amount of energy up to your total energy. Your rival cannot play attacks in his next action that cost less than or equal to the energy you just paid. |
Low Attack |
Weapon » Kick |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*46 |
Tomahawk Chop If this is your 5th or higher attack in this combo, this attack does +5 damage. |
Low Attack |
Weapon » Punch |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*47 |
Trick Shot HIT - Put the kick closest to the top of your discard pile on top of your deck. |
Low Attack |
Projectile » Kick |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*48 |
Kounterslice If you have a kick in your energy pile, shuffle this card into your deck. |
High Block |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*49 |
Krossbar If you have a weapon in your energy pile, put this card into your energy pile. |
High Block |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*50 |
Left Sidestep MORTAL KOMBAT ONLY. (*) When this card is damaged from your deck, you may pay 1 energy to put it into your hand. |
High Block |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*51 |
Golf Swing While you have a weapon in your energy pile this step, your rival cannot take control of the kamidogu you control. |
Low Block |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*52 |
Nimble You may pay 1 energy to put a block from your discard pile on top of your deck. |
Low Block |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*53 |
Right Sidestep MORTAL KOMBAT ONLY (*) When this card is damaged from your deck, you may pay 1 energy to put it into your hand. |
Low Block |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*54 |
Roller If you have a punch in your energy pile, gain control of a rival's kamidogu. |
Low Block |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*55 |
Earthrealm Put the top card of your discard pile into your energy pile. |
Kamidogu |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*56 |
Netherrealm While you control this card, your rival discards the top 2 cards of his deck at the start of Battle. |
Kamidogu |
|
0 : 1 |
Premiere Mortal Kombat |
Common |
C*57 |
Orderrealm Put any 3 cards in your discard pile on top of your deck. (*) You may play this kamidogu as an action in battle. |
Kamidogu |
|
0 : 1 |