Epic Battles: Card List

Expansion
Roster
Rarity
Card #
Name
Type
Trait » Combo
»
Damage : Cost
 Round 1
 Mortal Kombat
Common  C1 
Ashrah
At the start of Set, you may switch any cards from your hand with any weapons or projectiles in your energy pile.
Character    0 : 0
 Premiere
 Mortal Kombat
Common  C*1 
Dairou
You may remove 3 cards in your discard pile at the start of Draw. (*) When you draw a card, you may draw if from the bottom of your discard pile if that card is a weapon. (*) Your punches do +1 damage for each different kamidogu you control.
Character    0 : 0
 Premiere
 Mortal Kombat
Common  C*2 
Kira
When your effects discard the last card(s) in your rival's hand, you may play a kamidogu. (*) When you play a kick or weapon, it does +1 damage for each card you have in your hand over your rival's hand.
Character    0 : 0
 Round 1
 Mortal Kombat
Common  C2 
Baraka
Your rival discards the top card of his deck when you link from a punch in a combo. (*) Your weapon attacks do +1 damage.
Character    0 : 0
 Premiere
 Mortal Kombat
Common  C*3 
Kobra
When a punch or kick is damaged from your deck, you may switch it with a card in your hand. (*) When you play an attack, you may reveal a copy of it from your hand to have the attack do +4 damage.
Character    0 : 0
 Round 1
 Mortal Kombat
Common  C3 
Bo' Rai Cho
Twice while taking damage from an attack, you may put a damaged punch at the bottom of your deck instead of your discard pile if you have more energy than your rival.
Character    0 : 0
 Premiere
 Mortal Kombat
Common  C*4 
Li Mei
When you finish a combo that ends with 2 or more consecutive kicks and/or projectiles that hit, you may play a kamidogu. (*) Discard the top 2 cards of your rival's deck when you play or gain control of a kamidogu.
Character    0 : 0
 Round 1
 Mortal Kombat
Common  C4 
Darrius
When you play a punch with no effect or link from a punch with no effect, you may put a card in your discard pile on top of your deck. (*) Your attacks without text cannot be discarded by effects.
Character    0 : 0
 Round 1
 Mortal Kombat
Common  C5 
Kabal
You may always look at your rival's face-down cards in the arena. (*) When one of your kicks or weapons hits, you may choose a player to put a random card in his hand at the bottom of his deck and draw a card.
Character    0 : 0
 Premiere
 Mortal Kombat
Common  C*5 
Mileena
Your attacks that link into kicks also link into weapons, and vice versa. (*) When you finish a combo, you block all your rival's attacks in his next action that do X damage. X = number of attacks in your combo.
Character    0 : 0
 Premiere
 Mortal Kombat
Common  C*6 
Scorpion
When one of your projectiles or weapons hits, discard a rival's card in the arena. (*) When one of your attacks finish, you may discard it from your energy pile to discard an attack in your rival's energy pile with the same trait.
Character    0 : 0
 Round 1
 Mortal Kombat
Common  C6 
Sindel
When you finish a combo with a projectile, you may have any rival put his hand at the bottom of his deck and draw the same number of cards. (*) Your attacks linked from a projectile cost +1 energy to block.
Character    0 : 0
 Premiere
 Mortal Kombat
Common  C*7 
Shujinko
Your deck may contain cards with any character's title. (*) Your first attack each turn does +X damage. X = the number of Kamidogu you control.
Character    0 : 0
 Round 1
 Mortal Kombat
Common  C7 
Sub-Zero
When you finish a combo with 2 or more consecutive punches or projectiles that hit, you may end the step.
Character    0 : 0
 Premiere
 Mortal Kombat
Common  C*8 
Obligatory Violence
Flip when you attack. Your attack does +4 damage. (*) You cannot link off of this attack.
Event    0 : 0
 Round 1
 Mortal Kombat
Common  C8 
Death Trap
Flip when you finish an attack that hit. Remove your rival's discard pile.
Event    0 : 0
 Premiere
 Mortal Kombat
Common  C*9 
Vixen Vendetta
Flip as an action in Battle. Put the top card of your discard pile on top of your deck.
Event    0 : 0
 Round 1
 Mortal Kombat
Common  C9 
Dirty Tricks
Flip when you attack. Name a block. Your rival cannot play that block this attack.
Event    0 : 0
 Premiere
 Mortal Kombat
Common  C*10 
Arm Snapper
Reveal a random card in your hand. Your rival's first attack in his next action does -X Damage. X = the cost of the revealed card.
High Attack  Throw » Punch  2 : 0
 Round 1
 Mortal Kombat
Common  C10 
Emissary of the Gods
Flip when your rival attacks. Discard an attack from your hand that has damage equal or greater than your rival's attack to block it.
Event    0 : 1
 Premiere
 Mortal Kombat
Common  C*11 
Axe Throw
HIT - Name a block. Your rival cannot play that block during this combo.
High Attack  Projectile » Throw  2 : 0
 Round 1
 Mortal Kombat
Common  C11 
Fatal Blow
Flip after you finish an attack that hit. Discard a card in your rival's energy pile.
Event    0 : 1
 Round 1
 Mortal Kombat
Common  C12 
Flawless Victory
Flip when your rival loses a round. If he dealt you no damage in that round, you win the game.
Event    0 : 2
 Premiere
 Mortal Kombat
Common  C*12 
Back Stomp
HIT - Your rival's attacks in his next action do -1 damage.
High Attack  Throw » Punch  2 : 0
 Premiere
 Mortal Kombat
Common  C*13 
Chaos Axe Kick
When an attack in this combo puts any card(s) into your deck from its effect, it does +X damage. X = the number of cards it puts into your deck.
High Attack  Throw » Kick  2 : 0
 Round 1
 Mortal Kombat
Common  C13 
Hidden Intentions
Flip when you attack. You may link a projectile off this attack.
Event    0 : 0
 Premiere
 Mortal Kombat
Common  C*14 
Dairou's Stretch and Slam
This attack does +3 damage for each kamidogu you control.
High Attack  Throw  20 : 4
 Round 1
 Mortal Kombat
Common  C14 
Lin Kuei Training
MORTAL KOMBAT ONLY. (*) Flip when you attack. Your attack gains "Discard the top 3 cards of your rival's deck."
Event    0 : 0
 Premiere
 Mortal Kombat
Common  C*15 
Eye Gouge
HIT - Name an attack trait. Your rival's first attack in his next action cannot have that trait.
High Attack  Weapon » Throw  2 : 0
 Round 1
 Mortal Kombat
Common  C15 
Power Up
Flip when you attack. Put 5 attacks from your discard pile at the bottom of your deck. (*) Limit 1 per deck.
Event    0 : 1
 Round 1
 Mortal Kombat
Common  C16 
Trapped in the Korner
Flip when your rival has blocked 2 or more consecutive attacks in a combo. Your rival cannot attack this step.
Event    0 : 1
 Premiere
 Mortal Kombat
Common  C*16 
Frankensteiner
HIT - Rearrange the order of your discard pile.
High Attack  Throw » Kick  2 : 0
 Premiere
 Mortal Kombat
Common  C*17 
Front Flip
HIT - Your rival cannot use "HIT -" effects in his next action.
High Attack  Throw » Weapon  2 : 0
 Round 1
 Mortal Kombat
Common  C17 
Unfair Advantage
Flip at the end of Discard. Your rival discards a random card from his hand.
Event    0 : 1
 Premiere
 Mortal Kombat
Common  C*18 
Hair Kut
While in your energy pile, your rival cannot play any copy of an attack he has in his energy pile.
High Attack  Weapon » Projectile  2 : 0
 Round 1
 Mortal Kombat
Common  C18 
Air Kicks
HIT - You may put the projectile closest to the bottom of your discard pile on top of your deck.
High Attack  Kick » Projectile  4 : 1
 Round 1
 Mortal Kombat
Common  C19 
Arrowed!!!
Discard the top 2 cards of your rival's deck.
High Attack  Projectile » Punch  3 : 1
 Premiere
 Mortal Kombat
Common  C*19 
Jawbreaker
If any attack in this combo lowers your rival's damage, increase the amount lowered by 1.
High Attack  Punch » Throw  2 : 0
 Premiere
 Mortal Kombat
Common  C*20 
Kenshi's Telekinetic Push
When this card is put in your energy pile choose a card in your rival's energy pile that creates an effect while in his energy pile. The chosen card has a blank text box while this card is in your energy pile.
High Attack  Projectile  10 : 2
 Round 1
 Mortal Kombat
Common  C20 
Battle Mastery
Choose up to X rival's face-down cards in the arena. Those cards cannot be flipped this turn. X = the number of weapons in your energy pile.
High Attack  Weapon » Kick  4 : 1
 Premiere
 Mortal Kombat
Common  C*21 
Kira's Neck Slicer
If your rival has no cards in his hand, this attack does +15 damage.
High Attack  Weapon  20 : 4
 Round 1
 Mortal Kombat
Common  C21 
Berserk Chop
HIT - Switch up to 3 weapons in your hand with the same number of cards from your energy pile.
High Attack  Weapon » Projectile  2 : 0
 Premiere
 Mortal Kombat
Common  C*22 
Klothes Klipping
HIT - At the start of your rival's next action, he must pay 2 energy or pass.
High Attack  Weapon » Projectile  4 : 1
 Round 1
 Mortal Kombat
Common  C22 
Bitter Blade
You may set each event damaged by this attack.
High Attack  Weapon » Punch  2 : 0
 Round 1
 Mortal Kombat
Common  C23 
Bludgeon Fist
Your other attacks in this combo do +1 damage.
High Attack  Punch » Kick  2 : 0
 Premiere
 Mortal Kombat
Common  C*23 
Knee Launch
The next attack in this combo can link to any trait.
High Attack  Throw » Projectile  2 : 0
 Premiere
 Mortal Kombat
Common  C*24 
Knee Popper
The costs of this attack and any future attack in this combo cannot be modified.
High Attack  Throw » Projectile  2 : 0
 Round 1
 Mortal Kombat
Common  C24 
Chest Clincher
HIT - You may put up to 3 cards in your rival's discard pile on top of his deck.
High Attack  Kick » Projectile  4 : 1
 Premiere
 Mortal Kombat
Common  C*25 
Kobra's Windmill Kick
While this card is in your energy pile when you play an attack, you may reveal from your hand a copy of the attack you played for it to do +4 damage.
High Attack  Kick  12 : 2
 Round 1
 Mortal Kombat
Common  C25 
Choy Lay Power
HIT - You may switch any weapons in your hand with the same amount of cards from the top of your deck.
High Attack  Weapon » Projectile  2 : 0
 Round 1
 Mortal Kombat
Common  C26 
Dark Fists
This attack is unblockable and it's damage cannot be modified. (*) If played by Sub-Zero, discard the top card of your rival's deck.
High Attack  Punch » Projectile  2 : 0
 Premiere
 Mortal Kombat
Common  C*26 
Li Mei's Flipping Heel Kick
Gain control of a kamidogu your rival controls.
High Attack  Kick  10 : 2
 Premiere
 Mortal Kombat
Common  C*27 
Lightning from Above
Discard the bottom 2 cards of your rival's deck.
High Attack  Projectile » Punch  0 : 0
 Round 1
 Mortal Kombat
Common  C27 
Deadly Palm
HIT - Your rival's attacks in his next action cannot deal more than X damage. X = the number of attacks with the same attack trait in his energy pile after he pays the attack's cost.
High Attack  Punch » Throw  2 : 0
 Premiere
 Mortal Kombat
Common  C*28 
Mileena's Head Bite
If your rival passed in 3 consecutive actions this step, this attack does +15 damage.
High Attack  Bite  20 : 4
 Round 1
 Mortal Kombat
Common  C28 
Decapitation!
This attack does +2 damage when linked from an attack that hit.
High Attack  Weapon » Punch  4 : 1
 Premiere
 Mortal Kombat
Common  C*29 
Raiden's Shocking Touch
HIT - Search your rival's deck for up to 4 cards and discard them. Your rival shuffles his deck.
High Attack  Throw  8 : 2
 Round 1
 Mortal Kombat
Common  C29 
Double Handed Uppercut
HIT - If you have a throw in your energy pile, you may discard a throw from your hand to end this step.
High Attack  Weapon » Throw  4 : 1
 Round 1
 Mortal Kombat
Common  C30 
Flurry of Blows
Your rival's first attack in his next action does -1 damage.
High Attack  Punch » Throw  2 : 0
 Premiere
 Mortal Kombat
Common  C*30 
Scorpion's Head Rip
If you discarded 3 or more cards in your rival's energy pile this step, this attack does +15 damage.
High Attack  Throw  20 : 4
 Premiere
 Mortal Kombat
Common  C*31 
Sindel's Star Screamer
HIT - Choose 2 cards in your rival's discard pile. Your rival discards 2 random cards from his hand and puts the 2 chosen cards into it.
High Attack  Projectile  12 : 2
 Round 1
 Mortal Kombat
Common  C31 
Hammer Palm Strike
HIT - Each player discards X cards from the top of his deck. X = the number of cards in each player's hand.
High Attack  Punch » Projectile  1 : 0
 Premiere
 Mortal Kombat
Common  C*32 
Shujinko's Flaming Fist
When your modifiers increase damage to this attack double that increase up to +10.
High Attack  Punch  10 : 2
 Round 1
 Mortal Kombat
Common  C32 
Head Crush
This attack does +X damage to a max of +5. X = each weapon in your energy pile.
High Attack  Punch » Weapon  3 : 1
 Round 1
 Mortal Kombat
Common  C33 
Head Throw
Your rival must have more energy than you to block this attack.
High Attack  Throw » Weapon  4 : 1
 Premiere
 Mortal Kombat
Common  C*33 
Bloodletter
This attack does +1 damage for each card in your rival's hand.
Low Attack  Weapon » Punch  1 : 0
 Premiere
 Mortal Kombat
Common  C*34 
Crackling Legs Projectile
HIT - Gain control of a rival's kamidogu.
Low Attack  Projectile » Weapon  2 : 0
 Round 1
 Mortal Kombat
Common  C34 
Heavy Damage
HIT - Put a weapon from your discard pile into your energy pile.
High Attack  Weapon » Punch  4 : 1
 Premiere
 Mortal Kombat
Common  C*35 
Darrius' Target Practice
Search a player's deck for a card and discard it. That player shuffles his deck. (*) HIT - Switch a punch in your discard pile with a card in your energy pile.
Low Attack  Punch » Punch  7 : 1
 Round 1
 Mortal Kombat
Common  C35 
Killer in White
HIT - Your rival's low attacks in his next action do -1 damage for each punch in your energy pile, to a max of -2.
High Attack  Punch » Throw  4 : 1
 Premiere
 Mortal Kombat
Common  C*36 
Ki War
If played by Sub-Zero, your rival's next action this step is skipped. (*) HIT - Discard the top card of your rival's deck for each projectile in your energy pile.
Low Attack  Projectile » Punch  1 : 0
 Round 1
 Mortal Kombat
Common  C36 
King Palms
This attack does +1 damage for each weapon in your energy pile.
High Attack  Punch » Weapon  1 : 0
 Round 1
 Mortal Kombat
Common  C37 
Left Hook
Discard the top card of your rival's deck.
High Attack  Punch » Projectile  2 : 0
 Premiere
 Mortal Kombat
Common  C*37 
Klean Break
This attack does +4 damage.
Low Attack  Punch » Weapon  0 : 1
 Premiere
 Mortal Kombat
Common  C*38 
Knife Pinning
HIT - Choose a trait in your rival's energy pile. Your rival's first 2 attacks in his next action cannot have that trait.
Low Attack  Projectile » Kick  4 : 1
 Round 1
 Mortal Kombat
Common  C38 
Monkey Rage
High Attack  Punch » Punch  4 : 1
 Premiere
 Mortal Kombat
Common  C*39 
Missile Murder
When the next attack in this combo hits, put a card from your discard pile into your energy pile.
Low Attack  Projectile » Throw  2 : 0
 Round 1
 Mortal Kombat
Common  C39 
Natural Instincts
High Attack  Punch » Punch  4 : 1
 Premiere
 Mortal Kombat
Common  C*40 
Overloaded
HIT - Reveal a random card in your rival's hand. Discard X cards from the top of his deck. X = the revealed card's cost.
Low Attack  Projectile » Punch  2 : 0
 Round 1
 Mortal Kombat
Common  C40 
Neck Crank
If your rival has more cards in his removed pile than his discard pile, this attack is unblockable.
High Attack  Throw » Projectile  4 : 1
 Premiere
 Mortal Kombat
Common  C*41 
Pinpoint Disarm
HIT - Your rival cannot play weapons this step.
Low Attack  Projectile » Kick  2 : 0
 Round 1
 Mortal Kombat
Common  C41 
Nose Breaker
High Attack  Punch » Punch  2 : 0
 Premiere
 Mortal Kombat
Common  C*42 
Skirt Sweep
Your rival's attacks go to the discard pile instead of the energy pile when they finish this step. Each time he does this, he puts the top card of his deck into his energy pile.
Low Attack  Kick » Weapon  2 : 0
 Round 1
 Mortal Kombat
Common  C42 
On the Edge
This attack does +1 damage for each face-down card in the arena to a max of X. X = the number of punches in your energy pile.
High Attack  Weapon » Punch  4 : 1
 Premiere
 Mortal Kombat
Common  C*43 
Staff Trip
HIT - If your rival has cards in his energy pile, his first attack in his next action cannot be a 0 cost attack.
Low Attack  Weapon » Throw  2 : 0
 Round 1
 Mortal Kombat
Common  C43 
Out Prioritized
HIT - You may put the next attack played in this combo on top of your deck instead of your energy pile or removed pile.
High Attack  Punch » Kick  4 : 1
 Round 1
 Mortal Kombat
Common  C44 
Power Clash
If this attack linked from an attack that hit, discard the top 3 cards of your rival's deck.
High Attack  Punch » Projectile  4 : 1
 Premiere
 Mortal Kombat
Common  C*44 
Tactical Thunder
HIT - Your rival must pay +1 energy to block your next attack in this Combo.
Low Attack  Electric » Throw  2 : 0
 Premiere
 Mortal Kombat
Common  C*45 
Toe Krush
Pay any amount of energy up to your total energy. Your rival cannot play attacks in his next action that cost less than or equal to the energy you just paid.
Low Attack  Weapon » Kick  4 : 1
 Round 1
 Mortal Kombat
Common  C45 
Rocky Road
Each time a block is damaged by this attack, your rival takes one extra damage.
High Attack  Punch » Weapon  4 : 1
 Premiere
 Mortal Kombat
Common  C*46 
Tomahawk Chop
If this is your 5th or higher attack in this combo, this attack does +5 damage.
Low Attack  Weapon » Punch  2 : 0
 Round 1
 Mortal Kombat
Common  C46 
Seeker Shot
Your rival must block this attack twice to block it. (*) Scorpion may link any attack from this one.
High Attack  Projectile » Throw  4 : 1
 Premiere
 Mortal Kombat
Common  C*47 
Trick Shot
HIT - Put the kick closest to the top of your discard pile on top of your deck.
Low Attack  Projectile » Kick  2 : 0
 Round 1
 Mortal Kombat
Common  C47 
Skillful Skinning
Your rival cannot play more than 2 attacks in his next action.
High Attack  Weapon » Throw  4 : 1
 Round 1
 Mortal Kombat
Common  C48 
Sliding Kick
HIT - If your rival has more cards in his hand than you, your rival discards X cards from his hand. X = the number of weapons in your energy pile to a max of 2.
High Attack  Kick » Weapon  2 : 0
 Premiere
 Mortal Kombat
Common  C*48 
Kounterslice
If you have a kick in your energy pile, shuffle this card into your deck.
High Block    0 : 0
 Premiere
 Mortal Kombat
Common  C*49 
Krossbar
If you have a weapon in your energy pile, put this card into your energy pile.
High Block    0 : 0
 Round 1
 Mortal Kombat
Common  C49 
Stomach Slaughter
You may put this attack at the bottom of your deck when it finishes to put a card from your discard pile into your energy pile.
High Attack  Throw » Weapon  4 : 1
 Premiere
 Mortal Kombat
Common  C*50 
Left Sidestep
MORTAL KOMBAT ONLY. (*) When this card is damaged from your deck, you may pay 1 energy to put it into your hand.
High Block    0 : 0
 Round 1
 Mortal Kombat
Common  C50 
Electric Torpedo
HIT - Set an event from your discard pile if you have 2 or more weapons in your energy pile.
High Attack  Electric » Weapon  4 : 1
 Round 1
 Mortal Kombat
Common  C51 
THE Uppercut
HIT - Your rival's first attack in his next action does a max of X damage. X = the damage this attack deals.
High Attack  Punch » Throw  4 : 1
 Premiere
 Mortal Kombat
Common  C*51 
Golf Swing
While you have a weapon in your energy pile this step, your rival cannot take control of the kamidogu you control.
Low Block    0 : 0
 Premiere
 Mortal Kombat
Common  C*52 
Nimble
You may pay 1 energy to put a block from your discard pile on top of your deck.
Low Block    0 : 0
 Round 1
 Mortal Kombat
Common  C52 
Turning Pole
HIT- Reveal the top 2 cards of your deck and put any weapons found there into your energy pile and discard the rest.
High Attack  Weapon » Throw  4 : 1
 Premiere
 Mortal Kombat
Common  C*53 
Right Sidestep
MORTAL KOMBAT ONLY (*) When this card is damaged from your deck, you may pay 1 energy to put it into your hand.
Low Block    0 : 0
 Round 1
 Mortal Kombat
Common  C53 
Whirling Blades
HIT - Your rival keeps -1 cards in his hand during this turn's Discard for each kick in your energy pile.
High Attack  Weapon » Kick  2 : 0
 Premiere
 Mortal Kombat
Common  C*54 
Roller
If you have a punch in your energy pile, gain control of a rival's kamidogu.
Low Block    0 : 0
 Round 1
 Mortal Kombat
Common  C54 
Whirling Demon
HIT - If you have a weapon in your energy pile put a block from your discard pile into your hand.
High Attack  Weapon » Projectile  4 : 1
 Round 1
 Mortal Kombat
Common  C55 
Ankle Biter
HIT - Any player with 5 or more energy discards from his energy pile until he has 5 energy.
Low Attack  Bite » Punch  2 : 0
 Premiere
 Mortal Kombat
Common  C*55 
Earthrealm
Put the top card of your discard pile into your energy pile.
Kamidogu    0 : 0
 Premiere
 Mortal Kombat
Common  C*56 
Netherrealm
While you control this card, your rival discards the top 2 cards of his deck at the start of Battle.
Kamidogu    0 : 1
 Round 1
 Mortal Kombat
Common  C56 
Back Kick
Switch 2 random cards in your rival's hand with the top 2 cards of his deck.
Low Attack  Kick » Weapon  2 : 0
 Premiere
 Mortal Kombat
Common  C*57 
Orderrealm
Put any 3 cards in your discard pile on top of your deck. (*) You may play this kamidogu as an action in battle.
Kamidogu    0 : 1
 Round 1
 Mortal Kombat
Common  C57 
Chain Combo
HIT - You may put any other remaining attacks in this combo on top of your deck when they finish instead of your energy pile.
Low Attack  Kick » Punch  4 : 1
 Round 1
 Mortal Kombat
Common  C58 
Chin Poker
HIT - Each player discards a card from his hand.
Low Attack  Weapon » Kick  4 : 1
 Round 1
 Mortal Kombat
Common  C59 
Foot Slice
HIT - The next attack in this combo costs -1 energy.
Low Attack  Weapon » Punch  2 : 0
 Round 1
 Mortal Kombat
Common  C60 
Frenzy Slashes
You may pay 1 energy to have this attack gain any modifiers from the previous attack of this combo.
High Attack  Weapon » Punch  2 : 0
 Round 1
 Mortal Kombat
Common  C61 
Hell on Earth
HIT - If you have a weapon in your energy pile and your rival has more than 3 cards in his hand, he discards down to 3 cards in hand.
Low Attack  Kick » Weapon  4 : 1
 Round 1
 Mortal Kombat
Common  C62 
Ice Clone
If your rival's first attack in his next action hits, his action ends when that attack finishes. (*) If used by Sub-Zero, discard the top card of your rival's deck.
Low Attack  Projectile » Punch  4 : 1
 Round 1
 Mortal Kombat
Common  C63 
Khan's Commander
You may remove any cards in your discard pile.
Low Attack  Kick » Projectile  2 : 0
 Round 1
 Mortal Kombat
Common  C64 
Kneecap Strike
If played as the 3rd attack or higher in a combo, this attack does +2 damage.
Low Attack  Punch » Weapon  2 : 0
 Round 1
 Mortal Kombat
Common  C65 
Shattering Kick
HIT - This attack copies the "HIT - " text on 1 attack in your energy pile if that attack puts cards into your deck.
Low Attack  Kick » Throw  4 : 1
 Round 1
 Mortal Kombat
Common  C66 
Swinging Sweep
When any effects from attacks in this combo put cards into your deck, you may increase the amount by +2.
Low Attack  Kick » Throw  2 : 0
 Round 1
 Mortal Kombat
Common  C67 
Take All Comers
This attack does +1 damage for each card in your hand.
Low Attack  Punch » Weapon  1 : 1
 Round 1
 Mortal Kombat
Common  C68 
Telekinetic Trip
Your rival must pay +1 energy before he can block this attack.
Low Attack  Projectile » Weapon  2 : 0
 Round 1
 Mortal Kombat
Common  C69 
The Sounds of Music
While in your energy pile, your rival must pay 1 energy before he can block your 0 cost projectiles.
Low Attack  Projectile » Punch  2 : 0
 Round 1
 Mortal Kombat
Common  C70 
Thigh Cut
Your rival's events cost +1 energy this step.
Low Attack  Weapon » Throw  2 : 0
 Round 1
 Mortal Kombat
Common  C71 
Tiger Tail Kick
HIT - The "HIT -" text of your next attack in this combo is used when you play that attack instead.
Low Attack  Kick » Projectile  4 : 1
 Round 1
 Mortal Kombat
Common  C72 
Under Cut
If this attack is blocked, put a card from your discard pile into your energy pile.
Low Attack  Weapon » Kick  2 : 0
 Round 1
 Mortal Kombat
Common  C73 
Hat Trick
If you have a projectile in your energy pile, your rival discards a card from his hand.
High Block    0 : 0
 Round 1
 Mortal Kombat
Common  C74 
Protective Teleport
If you have a punch in your energy pile, you may pay 1 energy to set an event from your discard pile.
High Block    0 : 0
 Round 1
 Mortal Kombat
Common  C75 
Wrist Reflect
If this blocks a punch, the punch goes to the discard pile after it finishes.
High Block    0 : 0
 Round 1
 Mortal Kombat
Common  C76 
You're Not Worthy
MORTAL KOMBAT ONLY. (*) Discard the top 2 cards of your rival's deck.
High Block    0 : 0
 Round 1
 Mortal Kombat
Common  C77 
Basic Block
If you have a throw in your energy pile, your attacks cost +2 energy to block this step.
Low Block    0 : 0
 Round 1
 Mortal Kombat
Common  C78 
Got Your Back
You may pay 1 energy to draw 1 card.
Low Block    0 : 0
 Round 1
 Mortal Kombat
Common  C79 
Small Hop
If you have a throw in your energy pile, discard a card in your rival's energy pile if it shares the same title with another card in that energy pile.
Low Block    0 : 0
 Round 1
 Mortal Kombat
Common  C80 
Too Fast For You
If you have a weapon in your energy pile, your rival's attacks cost +1 energy this step.
Low Block    0 : 0
 Round 1
 Mortal Kombat
Promotional (MK)  MK1 
Zombies Need Brains
    0 : 0
 Round 1
 Mortal Kombat
Promotional (MK)  MK2 
For Battle!
    0 : 0
 Premiere
 Mortal Kombat
Promotional (MK)  MK4 
Back Whack
HIT - At the start of your rival's next action, he must either discard a card from his hand or pass.
Low Attack  Weapon » Kick  2 : 0
 Premiere
 Mortal Kombat
Promotional (MK)  MK7 
The Dragon King (Lower Left)
Your side deck can only contain Kamidogu. (*) During Set, you must play a Kamidogu each turn. If you cannot, discard the top 15 cards of your deck. (*) When a rival would steal a kamidogu you control remove it instead and discard the top 5 cards of your d
Character     : 
 Premiere
 Mortal Kombat
Promotional (MK)  MK8 
The Dragon King (Lower Right)
Your attacks do +3 damage and gain +3 chip. (*) Your rival's attacks do -1 damage and gain -3 chip. (*) When you flip an event, you may remove it to use its text instead of paying its cost.
Character     : 
 Round 1
 Mortal Kombat
Promotional  P2 
Lost Souls
     : 
 Round 1
 Mortal Kombat
Promotional  P3 
Knockback
     : 
 Round 1
 Mortal Kombat
Promotional  P4 
Frightening Lightning
    0 : 0
 Premiere
 Mortal Kombat
Rare  R*58 
Kenshi
All effects on your rival's attacks are now "HIT -" effects. (*) When your rival flips an event, you may remove X weapons or projectiles from your discard pile to blank out its text box. X = the cost of the event +1.
Character    0 : 0
 Premiere
 Mortal Kombat
Rare  R*59 
Raiden
When attacking with an electric, you may change it to a throw or projectile for that attack. (*) When you finish a throw or projectile that hit, search your rival's deck for a card and discard it. Your rival shuffles his deck.
Character    0 : 0
 Premiere
 Mortal Kombat
Rare  R*60 
Kontinuing Legacy
Flip when you attack. Put this card into your energy pile. (*) While in your energy pile, your rival's effects cannot discard other cards from your energy pile. (*) Limit 1 per deck.
Event    0 : 0
 Premiere
 Mortal Kombat
Rare  R*61 
Puzzle Kombat
Flip at the end of Discard. Your rival discards a card from his hand.
Event    0 : 0
 Premiere
 Mortal Kombat
Rare  R*62 
Toasty
Flip when you attack. This attack gains "HIT - Your rival discards the top 4 cards of his deck."
Event    0 : 1
 Premiere
 Mortal Kombat
Rare  R*63 
Baraka's Mutant Blades
This attack does +8 damage.
High Attack  Weapon » Weapon  2 : 2
 Premiere
 Mortal Kombat
Rare  R*64 
Hotaru's Grasshopper
While in your energy pile, you may discard this card when your rival plays a 0 or 1 cost attack to block that attack.
High Attack  Kick  10 : 2
 Premiere
 Mortal Kombat
Rare  R*65 
Jade's Amazon Power Strike
While in your energy pile, any of your modifiers to your attacks gain +1. If this card is discarded to pay for "Jade's Blazing Nitro Kick," put this card in your hand.
High Attack  Projectile » Punch  7 : 1
 Premiere
 Mortal Kombat
Rare  R*66 
Kabal's Raging Flash
HIT - Your rival shuffles his deck.
High Attack  Slam  12 : 2
 Premiere
 Mortal Kombat
Rare  R*67 
Kenshi's Telekinetic Rip
If another effect makes this attack unblockable and it defeats your rival this round, you are the aggressor in the next round of this game, and you start the round with 6 cards instead of 3.
High Attack  Projectile  20 : 4
 Premiere
 Mortal Kombat
Rare  R*68 
Kira's Black Dragon Ball
HIT - Your rival reveals his hand. Choose and discard a card in his hand.
High Attack  Slam  10 : 2
 Premiere
 Mortal Kombat
Rare  R*69 
Kobra's Heart Rip
Reveal 3 /Kobra's Heart Rip/ cards from your hand. If you do, this attack does +15 damage.
High Attack  Punch  20 : 4
 Premiere
 Mortal Kombat
Rare  R*70 
Li Mei's Aftershock
HIT - If you control 6 different kamidogu, you win the round.
High Attack  Weapon  20 : 4
 Premiere
 Mortal Kombat
Rare  R*71 
Noob Smoke's Dark Assassin
HIT - You may put your hand at the bottom of your deck and draw 3 cards.
High Attack  Projectile  15 : 3
 Premiere
 Mortal Kombat
Rare  R*72 
Raiden's Electrify
If your rival has 4 copies of 2 different cards in his discard pile, this attack does +15 damage.
High Attack  Electric  20 : 4
 Premiere
 Mortal Kombat
Rare  R*73 
Scorpion's Bloody Spear
While in your energy pile, this card has all attack traits. (*) HIT - Your next attack this turn cannot be stopped.
High Attack  Projectile  10 : 2
 Premiere
 Mortal Kombat
Rare  R*74 
Shujinko's Master Swordplay
If this attack is played from the top of your deck with Shujinko's effect, it does +15 damage.
High Attack  Weapon  20 : 4
 Premiere
 Mortal Kombat
Rare  R*75 
Ashrah's Heavenly LIght
When you play another attack this step, you may switch a card in your hand with a card in your energy pile. (*) HIT - Put a weapon or projectile from your discard pile into your energy pile.
Low Attack  Projectile  10 : 2
 Premiere
 Mortal Kombat
Rare  R*76 
Bo' Rai Cho's Earthquake
While in your energy pile, increase the number of times per attack you can use Bo' Rai Cho's text by +1.
Low Attack  Projectile  10 : 2
 Premiere
 Mortal Kombat
Rare  R*77 
Dairou's Tombstone Drop
This attack is unblockable. (*) Rearrange your discard pile.
Low Attack  Projectile  7 : 2
 Premiere
 Mortal Kombat
Rare  R*78 
Mileena's Soaring Sai
While in your energy pile, your rival discards the top card of his deck when you block one of his attacks.
Low Attack  Projectile  10 : 2
 Premiere
 Mortal Kombat
Rare  R*79 
Sub-Zero's Cold Shoulder
You may switch a card from your hand with a card in your energy pile that has "Sub-Zero" in its text box. (*) HIT - You may choose for the aggressor to not change at the end of the turn.
Low Attack  Slam » Punch  7 : 1
 Premiere
 Mortal Kombat
Rare  R*80 
Chaosrealm
Your rival discards 2 cards from his hand.
Kamidogu    0 : 2
 Premiere
 Mortal Kombat
Rare  R*81 
Edenia
Set up to 2 events from your discard pile.
Kamidogu    0 : 2
 Round 1
 Mortal Kombat
Rare  R81 
Hotaru
You may block a high attack by discarding a weapon from your hand. (*) At the end of Battle, shuffle 2 cards from your discard pile into your deck if your rival dealt you no damage that turn.
Character    0 : 0
 Premiere
 Mortal Kombat
Rare  R*82 
Outworld
Draw the top 2 cards of your discard pile. Discard 2 cards from your hand.
Kamidogu    0 : 1
 Round 1
 Mortal Kombat
Rare  R82 
Jade
Your kicks and punches in a combo do +1 damage for each previous attack in that combo. (*) You may block a projectile by discarding a punch or kick from your hand.
Character    0 : 0
 Round 1
 Mortal Kombat
Rare  R83 
Noob Smoke
Draw a card at the start of Battle. (*) When you hit with a throw or projectile, name a block card. Your rival cannot play that block for the rest of the combo.
Character    0 : 0
 Round 1
 Mortal Kombat
Rare  R84 
Catfight
Flip when you attack. Draw 2 cards. Remove this card. (*) Limit 1 per deck.
Event    0 : 1
 Round 1
 Mortal Kombat
Rare  R85 
Graceful Beauty
Flip at the start of battle. Both players draw 3 cards. Both players may set cards. (*) Limit 1 per deck.
Event    0 : 1
 Round 1
 Mortal Kombat
Rare  R86 
Insanity
Flip when you attack. Your attack does +10 damage. (*) Limit 1 per deck.
Event    0 : 1
 Round 1
 Mortal Kombat
Rare  R87 
Quick Reflexes
Flip when your rival flips an event. Pay that event's cost to stop its effect and discard it. (*) Limit 1 per deck.
Event    0 : 0
 Round 1
 Mortal Kombat
Rare  R88 
Ashrah's Nature's Torpedo
Switch a card in your hand with a card in your energy pile.
High Attack  Punch  12 : 2
 Round 1
 Mortal Kombat
Rare  R89 
Baraka's Chop Chop Blades
This attack copies the text of the previous attack in this combo if the attack increases its own damage.
High Attack  Weapon  10 : 2
 Round 1
 Mortal Kombat
Rare  R90 
Baraka's Head Kabob
If you have 3 or more attacks in your energy pile that modify their own damage, this attack gains their texts.
High Attack  Weapon  20 : 4
 Round 1
 Mortal Kombat
Rare  R91 
Blazing Fury
HIT - If this attack was linked from a punch that hit, draw a card.
High Attack  Kick » Punch  2 : 0
 Round 1
 Mortal Kombat
Rare  R92 
Bo' Rai Cho's Breath of Fire
If your rival hit with 4 or more attacks this step, this attack does +15 damage.
High Attack  Projectile  20 : 4
 Round 1
 Mortal Kombat
Rare  R93 
Dark Alliance
HIT - Your rival's attacks cost +X energy this turn. X = the number of weapons and kicks in your energy pile.
High Attack  Projectile » Kick  3 : 1
 Round 1
 Mortal Kombat
Rare  R94 
Darrius' Arm Rip
If you have 3 or more attacks in your energy pile that are either Darrius' Chest Crunchers and/or attacks without text, this attack does +15 damage.
High Attack  Throw  20 : 4
 Round 1
 Mortal Kombat
Rare  R95 
Darrius' Chest Cruncher
If this attack is blocked, it is discarded instead of put into the energy pile. (*) While this card is in your energy pile, your attacks without text do +2 damage.
High Attack  Punch  10 : 2
 Round 1
 Mortal Kombat
Rare  R96 
Hotaru's Super Slam
If you have blocked 4 or more attacks this step, this attack does +15 damage.
High Attack  Throw  20 : 4
 Round 1
 Mortal Kombat
Rare  R97 
Ice Maker
Choose a rival's face-down card. He reveals it. (*) HIT - Discard the revealed face-down card.
High Attack  Weapon » Throw  4 : 1
 Round 1
 Mortal Kombat
Rare  R98 
Jade's Blazing Nitro Kick
Damage from this attack is removed instead of discarded. (*) HIT - You may shuffle this attack into your deck after it finishes.
High Attack  Kick  10 : 2
 Round 1
 Mortal Kombat
Rare  R99 
Jade's Spear Kabob
If this is the 4th or higher attack in this combo, this attack does +15 damage.
High Attack  Weapon  20 : 4
 Round 1
 Mortal Kombat
Rare  R100 
Kabal's Spinner
Guess all the titles of the cards in your rival's hand. Your rival reveals his hand. If no cards were guessed incorrectedly, this attack does +15 damage.
High Attack  Weapon  20 : 4
 Round 1
 Mortal Kombat
Rare  R101 
Noob Smoke's Dark Shadows
If your hand has 2 or more times the cards in your rival's hand, this attack does +15 damage.
High Attack  Punch  20 : 4
 Round 1
 Mortal Kombat
Rare  R102 
Noob Smoke's Ninja Stars
Draw a card. (*) HIT - Draw a card.
High Attack  Projectile  10 : 2
 Round 1
 Mortal Kombat
Rare  R103 
Sub-Zero's Freeze and Throw
If 3 or more previous attacks in this combo created an effect that discarded cards from your rival's deck, this attack does +15 damage.
High Attack  Projectile  20 : 4
 Round 1
 Mortal Kombat
Rare  R104 
Ashrah's Voodoo
If cards have been switched from your hand 3 or more times this turn, this attack does +15 damage.
Low Attack  Special  20 : 4
 Round 1
 Mortal Kombat
Rare  R105 
Bo' Rai Cho's Puke
HIT - Attach this card to your rival's character instead of putting this into your energy pile. While attached, your rival's attacks do -1 damage.
Low Attack  Projectile  10 : 2
 Round 1
 Mortal Kombat
Rare  R106 
Hotaru's Lava Burst
Block all your rival's low attacks this step. Remove this card.
Low Attack  Projectile  10 : 2
 Round 1
 Mortal Kombat
Rare  R107 
Kabal's Plasma Blast
HIT - Your rival reveals all but 1 random card in his hand. (*) Look at your rival's deck without changing its order.
Low Attack  Projectile  10 : 2
 Round 1
 Mortal Kombat
Rare  R108 
Power Hook
HIT - If linked from a projectile, your rival's attacks cost +1 energy this step.
Low Attack  Weapon » Projectile  3 : 1
 Round 1
 Mortal Kombat
Rare  R109 
Sindel's Banshee Scream
HIT - Your rival draws 10 cards and then discards 10 random cards from his hand.
Low Attack  Projectile  0 : 2
 Round 1
 Mortal Kombat
Rare  R110 
Sindel's Super Scream
If your rival has passed in his previous 2 actions this step, this attack does +15 damage.
Low Attack  Special  20 : 4
 Round 1
 Mortal Kombat
Rare  R111 
Sub-Zero's Ice Blast
HIT - Your next attack this step is unblockable. Your rival must pass for his next action.
Low Attack  Projectile  10 : 2
 Round 1
 Mortal Kombat
Rare  R112 
Bite Me
MORTAL KOMBAT ONLY. (*) Block all of your rival's high attacks this step. Remove this card. (*) Limit 1 per deck.
High Block    0 : 1
 Round 1
 Mortal Kombat
Rare  R113 
Bo Knows Defense
Your rival's low attacks do -1 damage this step.
Low Block    0 : 0
 Premiere
 Mortal Kombat
Ultra Rare  U*83 
Dragon's Victory
Flip when you attack. While you control 6 different kamidogu this turn, your attacks do +30 damage and are unblockable. (*) Limit 1 per deck.
Event    0 : 0
 Premiere
 Mortal Kombat
Ultra Rare  U*84 
Kollecting Kamidogu
Flip as an action in Battle. Play a kamidogu from your side deck.(*)Limit 1 per deck.
Event    0 : 0
 Round 1
 Mortal Kombat
Ultra Rare  U114 
Drunken Master
Flip before you play an attack. The attack costs -2 energy. (*) Limit 1 per deck.
Event    0 : 0
 Round 1
 Mortal Kombat
Ultra Rare  U115 
Searching the Realms
MORTAL KOMBAT ONLY. (*) Flip at the start of the Draw. Search your deck for a card and put it in your hand. (*) Limit 1 per deck.
Event    0 : 1
 Round 1
 Mortal Kombat
Ultra Rare  U116 
Hooked on Fatalities
While in your energy pile with one or more projectiles, your rival's attacks cost +1 energy unless they are 0 cost attacks. Only 1 Hooked on Fatalities can modify your rival's costs.
High Attack  Weapon » Projectile  4 : 1
 Round 1
 Mortal Kombat
Ultra Rare  U117 
Twin Fangs
While in your energy pile, discard the top X cards of your rival's deck at the start of the Draw. X = the number of projectiles in your energy pile.
High Attack  Weapon » Projectile  4 : 1