Expansion
|
Roster
|
Rarity
|
Card #
|
Name
|
Type
|
Trait » Combo
»
|
Damage
: Cost
|
Premiere Mortal Kombat |
Rare |
R*58 |
Kenshi All effects on your rival's attacks are now "HIT -" effects. (*) When your rival flips an event, you may remove X weapons or projectiles from your discard pile to blank out its text box. X = the cost of the event +1. |
Character |
|
0 : 0 |
Premiere Mortal Kombat |
Rare |
R*59 |
Raiden When attacking with an electric, you may change it to a throw or projectile for that attack. (*) When you finish a throw or projectile that hit, search your rival's deck for a card and discard it. Your rival shuffles his deck. |
Character |
|
0 : 0 |
Premiere Mortal Kombat |
Rare |
R*60 |
Kontinuing Legacy Flip when you attack. Put this card into your energy pile. (*) While in your energy pile, your rival's effects cannot discard other cards from your energy pile. (*) Limit 1 per deck. |
Event |
|
0 : 0 |
Premiere Mortal Kombat |
Rare |
R*61 |
Puzzle Kombat Flip at the end of Discard. Your rival discards a card from his hand. |
Event |
|
0 : 0 |
Premiere Mortal Kombat |
Rare |
R*62 |
Toasty Flip when you attack. This attack gains "HIT - Your rival discards the top 4 cards of his deck." |
Event |
|
0 : 1 |
Premiere Mortal Kombat |
Rare |
R*63 |
Baraka's Mutant Blades This attack does +8 damage. |
High Attack |
Weapon » Weapon |
2 : 2 |
Premiere Mortal Kombat |
Rare |
R*64 |
Hotaru's Grasshopper While in your energy pile, you may discard this card when your rival plays a 0 or 1 cost attack to block that attack. |
High Attack |
Kick |
10 : 2 |
Premiere Mortal Kombat |
Rare |
R*65 |
Jade's Amazon Power Strike While in your energy pile, any of your modifiers to your attacks gain +1. If this card is discarded to pay for "Jade's Blazing Nitro Kick," put this card in your hand. |
High Attack |
Projectile » Punch |
7 : 1 |
Premiere Mortal Kombat |
Rare |
R*66 |
Kabal's Raging Flash HIT - Your rival shuffles his deck. |
High Attack |
Slam |
12 : 2 |
Premiere Mortal Kombat |
Rare |
R*67 |
Kenshi's Telekinetic Rip If another effect makes this attack unblockable and it defeats your rival this round, you are the aggressor in the next round of this game, and you start the round with 6 cards instead of 3. |
High Attack |
Projectile |
20 : 4 |
Premiere Mortal Kombat |
Rare |
R*68 |
Kira's Black Dragon Ball HIT - Your rival reveals his hand. Choose and discard a card in his hand. |
High Attack |
Slam |
10 : 2 |
Premiere Mortal Kombat |
Rare |
R*69 |
Kobra's Heart Rip Reveal 3 /Kobra's Heart Rip/ cards from your hand. If you do, this attack does +15 damage. |
High Attack |
Punch |
20 : 4 |
Premiere Mortal Kombat |
Rare |
R*70 |
Li Mei's Aftershock HIT - If you control 6 different kamidogu, you win the round. |
High Attack |
Weapon |
20 : 4 |
Premiere Mortal Kombat |
Rare |
R*71 |
Noob Smoke's Dark Assassin HIT - You may put your hand at the bottom of your deck and draw 3 cards. |
High Attack |
Projectile |
15 : 3 |
Premiere Mortal Kombat |
Rare |
R*72 |
Raiden's Electrify If your rival has 4 copies of 2 different cards in his discard pile, this attack does +15 damage. |
High Attack |
Electric |
20 : 4 |
Premiere Mortal Kombat |
Rare |
R*73 |
Scorpion's Bloody Spear While in your energy pile, this card has all attack traits. (*) HIT - Your next attack this turn cannot be stopped. |
High Attack |
Projectile |
10 : 2 |
Premiere Mortal Kombat |
Rare |
R*74 |
Shujinko's Master Swordplay If this attack is played from the top of your deck with Shujinko's effect, it does +15 damage. |
High Attack |
Weapon |
20 : 4 |
Premiere Mortal Kombat |
Rare |
R*75 |
Ashrah's Heavenly LIght When you play another attack this step, you may switch a card in your hand with a card in your energy pile. (*) HIT - Put a weapon or projectile from your discard pile into your energy pile. |
Low Attack |
Projectile |
10 : 2 |
Premiere Mortal Kombat |
Rare |
R*76 |
Bo' Rai Cho's Earthquake While in your energy pile, increase the number of times per attack you can use Bo' Rai Cho's text by +1. |
Low Attack |
Projectile |
10 : 2 |
Premiere Mortal Kombat |
Rare |
R*77 |
Dairou's Tombstone Drop This attack is unblockable. (*) Rearrange your discard pile. |
Low Attack |
Projectile |
7 : 2 |
Premiere Mortal Kombat |
Rare |
R*78 |
Mileena's Soaring Sai While in your energy pile, your rival discards the top card of his deck when you block one of his attacks. |
Low Attack |
Projectile |
10 : 2 |
Premiere Mortal Kombat |
Rare |
R*79 |
Sub-Zero's Cold Shoulder You may switch a card from your hand with a card in your energy pile that has "Sub-Zero" in its text box. (*) HIT - You may choose for the aggressor to not change at the end of the turn. |
Low Attack |
Slam » Punch |
7 : 1 |
Premiere Mortal Kombat |
Rare |
R*80 |
Chaosrealm Your rival discards 2 cards from his hand. |
Kamidogu |
|
0 : 2 |
Round 1 Mortal Kombat |
Rare |
R81 |
Hotaru You may block a high attack by discarding a weapon from your hand. (*) At the end of Battle, shuffle 2 cards from your discard pile into your deck if your rival dealt you no damage that turn. |
Character |
|
0 : 0 |
Premiere Mortal Kombat |
Rare |
R*81 |
Edenia Set up to 2 events from your discard pile. |
Kamidogu |
|
0 : 2 |
Round 1 Street Fighter |
Rare |
R81 |
Elena Your punches are kicks. (*) Once per attack, when you link from or into a kick during a combo, put the bottom card of your discards at the bottom of your deck. |
Character |
|
0 : 0 |
Premiere Mortal Kombat |
Rare |
R*82 |
Outworld Draw the top 2 cards of your discard pile. Discard 2 cards from your hand. |
Kamidogu |
|
0 : 1 |
Round 1 Mortal Kombat |
Rare |
R82 |
Jade Your kicks and punches in a combo do +1 damage for each previous attack in that combo. (*) You may block a projectile by discarding a punch or kick from your hand. |
Character |
|
0 : 0 |
Round 1 Street Fighter |
Rare |
R82 |
Gill All your attacks that cost 1 or more do +2 damage. (*) When you finish a combo of 3 or more attacks, draw a card. |
Character |
|
0 : 0 |
Round 1 Mortal Kombat |
Rare |
R83 |
Noob Smoke Draw a card at the start of Battle. (*) When you hit with a throw or projectile, name a block card. Your rival cannot play that block for the rest of the combo. |
Character |
|
0 : 0 |
Round 1 Street Fighter |
Rare |
R83 |
Hugo When a throw is damaged from your deck and you have less than 8 energy, put it into your energy pile. (*) When your first attack in an action is a throw, you may pay X energy to have it do +X damage. (*) Your deck may have 10 extra cards. |
Character |
|
0 : 0 |
Round 1 Mortal Kombat |
Rare |
R84 |
Catfight Flip when you attack. Draw 2 cards. Remove this card. (*) Limit 1 per deck. |
Event |
|
0 : 1 |
Round 1 Street Fighter |
Rare |
R84 |
Dark Magic Flip when you attack. It takes 2 blocks to block this attack. This attack's damage cannot be lowered. |
Event |
|
0 : 1 |
Round 1 Mortal Kombat |
Rare |
R85 |
Graceful Beauty Flip at the start of battle. Both players draw 3 cards. Both players may set cards. (*) Limit 1 per deck. |
Event |
|
0 : 1 |
Round 1 Street Fighter |
Rare |
R85 |
Elena's Healing Flip as an action in Battle. Put the bottom 12 cards of your discard pile at the bottom of your deck in any order. Remove this card. |
Event |
|
0 : 4 |
Round 1 Mortal Kombat |
Rare |
R86 |
Insanity Flip when you attack. Your attack does +10 damage. (*) Limit 1 per deck. |
Event |
|
0 : 1 |
Round 1 Street Fighter |
Rare |
R86 |
Gill's Resurrection Flip when you would lose a round. Shuffle your discard pile into your deck. The round is not over. Remove this card. (*) Limit 1 per deck. |
Event |
|
0 : 5 |
Round 1 Mortal Kombat |
Rare |
R87 |
Quick Reflexes Flip when your rival flips an event. Pay that event's cost to stop its effect and discard it. (*) Limit 1 per deck. |
Event |
|
0 : 0 |
Round 1 Street Fighter |
Rare |
R87 |
The Dark Hadou RYU, KEN AND AKUMA ONLY. (*) Flip at the start of Battle. Your attacks do +2 damage this step. |
Event |
|
0 : 1 |
Round 1 Mortal Kombat |
Rare |
R88 |
Ashrah's Nature's Torpedo Switch a card in your hand with a card in your energy pile. |
High Attack |
Punch |
12 : 2 |
Round 1 Street Fighter |
Rare |
R88 |
What a Combo! Flip after you finish a combo. End this step. (*) Limit 1 per deck. |
Event |
|
0 : 0 |
Round 1 Mortal Kombat |
Rare |
R89 |
Baraka's Chop Chop Blades This attack copies the text of the previous attack in this combo if the attack increases its own damage. |
High Attack |
Weapon |
10 : 2 |
Round 1 Street Fighter |
Rare |
R89 |
Alex's Boomerang Raid Put a throw from your discard pile into your hand. You can only play 1 more attack in this combo. |
High Attack |
Punch » Throw |
10 : 2 |
Round 1 Mortal Kombat |
Rare |
R90 |
Baraka's Head Kabob If you have 3 or more attacks in your energy pile that modify their own damage, this attack gains their texts. |
High Attack |
Weapon |
20 : 4 |
Round 1 Street Fighter |
Rare |
R90 |
Alex's Hyper Bomb Your rival must pay 3 energy and discard 2 cards from his hand before he can block this attack. |
High Attack |
Throw |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R91 |
Blazing Fury HIT - If this attack was linked from a punch that hit, draw a card. |
High Attack |
Kick » Punch |
2 : 0 |
Round 1 Street Fighter |
Rare |
R91 |
Dudley's Corkscrew Blow Set 2 events from your discard pile that do not draw cards. |
High Attack |
Punch |
10 : 2 |
Round 1 Mortal Kombat |
Rare |
R92 |
Bo' Rai Cho's Breath of Fire If your rival hit with 4 or more attacks this step, this attack does +15 damage. |
High Attack |
Projectile |
20 : 4 |
Round 1 Street Fighter |
Rare |
R92 |
Dudley's Rocket Uppercut HIT - Put up to 10 events from your discard pile on top of your deck in any order. |
High Attack |
Punch |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R93 |
Dark Alliance HIT - Your rival's attacks cost +X energy this turn. X = the number of weapons and kicks in your energy pile. |
High Attack |
Projectile » Kick |
3 : 1 |
Round 1 Street Fighter |
Rare |
R93 |
Gill's Seraphic Wing Discard the top 10 cards of your rival's deck. |
High Attack |
Projectile |
15 : 5 |
Round 1 Mortal Kombat |
Rare |
R94 |
Darrius' Arm Rip If you have 3 or more attacks in your energy pile that are either Darrius' Chest Crunchers and/or attacks without text, this attack does +15 damage. |
High Attack |
Throw |
20 : 4 |
Round 1 Street Fighter |
Rare |
R94 |
Hugo's Hammer Frenzy |
High Attack |
Punch |
15 : 2 |
Round 1 Mortal Kombat |
Rare |
R95 |
Darrius' Chest Cruncher If this attack is blocked, it is discarded instead of put into the energy pile. (*) While this card is in your energy pile, your attacks without text do +2 damage. |
High Attack |
Punch |
10 : 2 |
Round 1 Street Fighter |
Rare |
R95 |
Hugo's Megaton Press HIT - You may search and discard up to 4 cards from your deck as damage and then shuffle your deck. |
High Attack |
Throw |
25 : 4 |
Round 1 Mortal Kombat |
Rare |
R96 |
Hotaru's Super Slam If you have blocked 4 or more attacks this step, this attack does +15 damage. |
High Attack |
Throw |
20 : 4 |
Round 1 Street Fighter |
Rare |
R96 |
Ibuki's Kasumi Suzaku HIT - Your rival discards 2 random cards from his hand. |
High Attack |
Projectile |
10 : 2 |
Round 1 Mortal Kombat |
Rare |
R97 |
Ice Maker Choose a rival's face-down card. He reveals it. (*) HIT - Discard the revealed face-down card. |
High Attack |
Weapon » Throw |
4 : 1 |
Round 1 Street Fighter |
Rare |
R97 |
Ibuki's Yoroi Doshi You may change this attack to a projectile when you play it. (*) HIT - All players discard their hands. |
High Attack |
Throw |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R98 |
Jade's Blazing Nitro Kick Damage from this attack is removed instead of discarded. (*) HIT - You may shuffle this attack into your deck after it finishes. |
High Attack |
Kick |
10 : 2 |
Round 1 Street Fighter |
Rare |
R98 |
Ken's Shippu Jinraikyaku Put this card on top of your deck after it finishes instead of your energy pile. |
High Attack |
Kick |
13 : 2 |
Round 1 Mortal Kombat |
Rare |
R99 |
Jade's Spear Kabob If this is the 4th or higher attack in this combo, this attack does +15 damage. |
High Attack |
Weapon |
20 : 4 |
Round 1 Street Fighter |
Rare |
R99 |
Ken's Shoryu Reppa Discard all of your rival's face-down cards in the arena. |
High Attack |
Punch |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R100 |
Kabal's Spinner Guess all the titles of the cards in your rival's hand. Your rival reveals his hand. If no cards were guessed incorrectedly, this attack does +15 damage. |
High Attack |
Weapon |
20 : 4 |
Round 1 Street Fighter |
Rare |
R100 |
Ryu's Shin Shoryuken HIT - Choose any attacks in your energy pile without "Ryu" in the title and use the text on those cards except for their "HIT -" texts. |
High Attack |
Punch |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R101 |
Noob Smoke's Dark Shadows If your hand has 2 or more times the cards in your rival's hand, this attack does +15 damage. |
High Attack |
Punch |
20 : 4 |
Round 1 Street Fighter |
Rare |
R101 |
Sean's Hyper Tornado HIT - Discard all your rival's energy. |
High Attack |
Punch |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R102 |
Noob Smoke's Ninja Stars Draw a card. (*) HIT - Draw a card. |
High Attack |
Projectile |
10 : 2 |
Round 1 Street Fighter |
Rare |
R102 |
Super Assault HIT - Switch a card in your discard pile that has a character's name in the title with a card in your hand. |
High Attack |
Projectile » Weapon |
4 : 1 |
Round 1 Mortal Kombat |
Rare |
R103 |
Sub-Zero's Freeze and Throw If 3 or more previous attacks in this combo created an effect that discarded cards from your rival's deck, this attack does +15 damage. |
High Attack |
Projectile |
20 : 4 |
Round 1 Street Fighter |
Rare |
R103 |
Twelve's X.C.O.P.Y. Search your rival's deck for any attack and play it at no cost instead of this one. When it finishes, discard it into your rival's discard pile and put this card into your energy pile. Link from your rival's card. |
High Attack |
Weapon |
0 : 4 |
Round 1 Mortal Kombat |
Rare |
R104 |
Ashrah's Voodoo If cards have been switched from your hand 3 or more times this turn, this attack does +15 damage. |
Low Attack |
Special |
20 : 4 |
Round 1 Street Fighter |
Rare |
R104 |
Crouching Fierce Kick HIT - When you link from this attack, you may pay an extra energy to keep it in the arena to be played 1 extra time. The final time it is played, or when the step ends, remove it. |
Low Attack |
Kick » Punch |
4 : 1 |
Round 1 Mortal Kombat |
Rare |
R105 |
Bo' Rai Cho's Puke HIT - Attach this card to your rival's character instead of putting this into your energy pile. While attached, your rival's attacks do -1 damage. |
Low Attack |
Projectile |
10 : 2 |
Round 1 Street Fighter |
Rare |
R105 |
Elena's Brave Dance Draw the bottom card of your deck. (*) HIT - Draw the bottom card of your deck. (*) Remove this card. |
Low Attack |
Kick |
10 : 2 |
Round 2 Tekken |
Rare |
R105 |
Jin Kazama When you search for a block, you may also put the top card of your discard pile into your energy pile. (*) While you have 1 or more energy than your rival, your punches, kicks and lightnings gain "Launcher." |
Character |
|
0 : 0 |
Round 1 Mortal Kombat |
Rare |
R106 |
Hotaru's Lava Burst Block all your rival's low attacks this step. Remove this card. |
Low Attack |
Projectile |
10 : 2 |
Round 1 Street Fighter |
Rare |
R106 |
Kunai Dart HIT - Discard a card in your rival's energy pile. Put a card in your rival's discard pile into his energy pile. |
Low Attack |
Projectile » Weapon |
2 : 0 |
Round 2 Tekken |
Rare |
R106 |
Jin Kazama's Power Stance Flip at the start of Battle. Your first attack this Battle gains "Launcher," is unblockable, and does +5 damage. You cannot flip any other events this turn. You cannot copy the effects of any events this turn. |
Event |
|
0 : 1 |
Round 1 Mortal Kombat |
Rare |
R107 |
Kabal's Plasma Blast HIT - Your rival reveals all but 1 random card in his hand. (*) Look at your rival's deck without changing its order. |
Low Attack |
Projectile |
10 : 2 |
Round 1 Street Fighter |
Rare |
R107 |
Lunging Sweep If you have more energy than your rival, this attack stays in the arena to be played a second time this step. If the step ends while it is in the arena, discard it. |
Low Attack |
Kick » Punch |
2 : 0 |
Round 2 Tekken |
Rare |
R107 |
Jin Kazama's Evil Intent This attack is unblockable. (*) This attack does +6 damage while you have a kick and punch in your energy pile. |
High Attack |
Punch |
16 : 4 |
Round 1 Mortal Kombat |
Rare |
R108 |
Power Hook HIT - If linked from a projectile, your rival's attacks cost +1 energy this step. |
Low Attack |
Weapon » Projectile |
3 : 1 |
Round 1 Street Fighter |
Rare |
R108 |
Ryu's Shinku Hadoken The first time this card is played, choose 2 attacks in your energy pile without "Ryu's" in the title and use the texts on those cards except for "HIT -" texts. |
Low Attack |
Projectile |
10 : 2 |
Round 2 Tekken |
Rare |
R108 |
Nina Williams When you chip cards, your rival discards the top 2 cards of his deck. (*) While your rival is knocked down, your kicks do +2 damage. |
Character |
|
0 : 0 |
Round 1 Mortal Kombat |
Rare |
R109 |
Sindel's Banshee Scream HIT - Your rival draws 10 cards and then discards 10 random cards from his hand. |
Low Attack |
Projectile |
0 : 2 |
Round 1 Street Fighter |
Rare |
R109 |
Sean Tackle HIT - Discard a card in your rival's energy pile. |
Low Attack |
Punch |
10 : 2 |
Round 2 Tekken |
Rare |
R109 |
Nina Williams' Evil Mist Flip as an action in Battle. Your rival can only play attacks with a printed cost of 0 or 1 this Battle. |
Event |
|
0 : 1 |
Round 1 Mortal Kombat |
Rare |
R110 |
Sindel's Super Scream If your rival has passed in his previous 2 actions this step, this attack does +15 damage. |
Low Attack |
Special |
20 : 4 |
Round 1 Street Fighter |
Rare |
R110 |
Tag Team The first event flipped with this attack is flipped face-down instead of discarded and cannot be flipped again this turn. |
Low Attack |
Punch » Kick |
2 : 0 |
Round 2 Tekken |
Rare |
R110 |
Nina Williams' Power Charge If this is the first attack you've played this turn, your rival must play 2 blocks to block it. (*) HIT - You cannot play attacks this turn. |
Low Attack |
Punch |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R111 |
Sub-Zero's Ice Blast HIT - Your next attack this step is unblockable. Your rival must pass for his next action. |
Low Attack |
Projectile |
10 : 2 |
Round 1 Street Fighter |
Rare |
R111 |
Twelve's X.N.D.L. Set an event from your discard pile for each weapon in your energy pile. |
Low Attack |
Projectile |
10 : 2 |
Round 2 Tekken |
Rare |
R111 |
Kazuya Mishima Your rival can flip only 1 event per step. (*) Once per step when you flip an event, you may discard a card in your rival's energy pile. |
Character |
|
0 : 0 |
Round 1 Mortal Kombat |
Rare |
R112 |
Bite Me MORTAL KOMBAT ONLY. (*) Block all of your rival's high attacks this step. Remove this card. (*) Limit 1 per deck. |
High Block |
|
0 : 1 |
Round 1 Street Fighter |
Rare |
R112 |
Amazing Defense STREET FIGHTER ONLY. (*) Block all of your rival's low attacks this step. Remove this card. (*) Limit 1 per deck. |
Low Block |
|
0 : 1 |
Round 2 Tekken |
Rare |
R112 |
King Your throws link into throws. (*) At the start of Battle, you may discard 2 cards from your hand to search your deck for a throw and put it in your hand. |
Character |
|
0 : 0 |
Round 1 Mortal Kombat |
Rare |
R113 |
Bo Knows Defense Your rival's low attacks do -1 damage this step. |
Low Block |
|
0 : 0 |
Round 1 Street Fighter |
Rare |
R113 |
Capcom Team Up STREET FIGHTER ONLY. (*) You may pay 1 energy to have this card stay in the arena to be played a second time this step. Discard this card the second time you play it, or when this step ends. |
Low Block |
|
0 : 0 |
Round 2 Tekken |
Rare |
R113 |
Ling Xiaoyu When you play a block, put it at the bottom of your deck instead of discarding it. (*) At the start of Discard shuffle the top 2 cards of your discard pile into your deck. |
Character |
|
0 : 0 |
Round 2 Tekken |
Rare |
R114 |
Marshall Law When you launch a rival, you may discard a card to draw a card. (*) When you hit with a kick while your rival is launched, you may choose 2 cards in your rival's discard pile and remove them. |
Character |
|
0 : 0 |
Round 2 Tekken |
Rare |
R115 |
Paul Phoenix Your punches and kicks do +4 chipping.(*) When one of your Knock Downs hits, you may pay 2 energy to search your discard pile for a punch with a cost of 1 or less. |
Character |
|
0 : 0 |
Round 2 Tekken |
Rare |
R116 |
Raven At the start of Battle, you may discard 2 weapons from your energy pile to make your first attack that Battle unstoppable. (*) When you block an attack, you may discard a weapon from your energy pile and put the top 2 cards of your deck into your energy p |
Character |
|
0 : 0 |
Round 2 Tekken |
Rare |
R117 |
Ling Xiaoyu's Hypnotist Flip at the start of Battle. Your low attacks cost -1 energy this step to a minimum of 1. (*) Limit 2 per deck. |
Event |
|
0 : 0 |
Round 2 Tekken |
Rare |
R118 |
Yoshimitsu's Death Copter Flip after you chip cards from an attack to discard that attack and end Battle. Remove this card. (*) Limit 1 per deck. |
Event |
|
0 : 3 |
Round 2 Tekken |
Rare |
R119 |
Bruce Irvin's Ducking Knee Launcher Launcher-- HIT - Discard all of your rival's cards in the arena. |
High Attack Launcher |
Kick » High Attack |
10 : 2 |
Round 2 Tekken |
Rare |
R120 |
Bruce Irvin's Killing Blow While you have 2 or more cards with "Elbow" in the title and 2 or more cards with "Knee" in the title in your energy pile, this attack is unblockable. |
High Attack |
Punch |
20 : 4 |
Round 2 Tekken |
Rare |
R121 |
Bryan Fury's Mach Breaker While in your energy pile, your rival's attacks do -1 damage. |
High Attack |
Punch |
10 : 2 |
Round 2 Tekken |
Rare |
R122 |
Bryan Fury's Slash Kick While in your energy pile, your attacks do +1 damage. |
High Attack |
Kick |
10 : 2 |
Round 2 Tekken |
Rare |
R123 |
Christie Monteiro's Fruit Picker HIT - This attack stays in the arena to be played 1 more time. If it's in the Arena when Battle ends, discard it. (*) HIT - Shuffle the top 2 cards of your discard pile into your deck. |
High Attack |
Kick » Kick |
4 : 0 |
Round 2 Tekken |
Rare |
R124 |
Christie Monteiro's Dos Sole When played while your rival is launched, choose 5 cards in your discard pile and shuffle them into your deck and remove your discard pile. |
High Attack |
Kick |
4 : 1 |
Round 2 Tekken |
Rare |
R125 |
Craig Marduk's Annihilator Hammer Launcher-- If this attack is blocked, end your action. (*) Damage from your punches cannot be modified this turn. |
High Attack Launcher |
Punch » High Attack |
5 : 1 |
Round 2 Tekken |
Rare |
R126 |
Craig Marduk's Death Bringer When played while your rival has no throws in his energy pile, this attack is unblockable. |
High Attack |
Punch |
22 : 4 |
Round 2 Tekken |
Rare |
R127 |
Craig Marduk's Suplex Bomb HIT - Battle ends. |
High Attack |
Throw |
6 : 1 |
Round 2 Tekken |
Rare |
R128 |
Ganryu's Choke Slam HIT - Your rival reveals his hand and shuffles any kicks he revealed into his deck. |
High Attack |
Slam » Throw |
5 : 2 |
Round 2 Tekken |
Rare |
R129 |
Ganryu's Tsuri Dashi While in your energy pile, your rival's throws do a max of 4 damage. |
High Attack |
Throw |
8 : 2 |
Round 2 Tekken |
Rare |
R130 |
JACK-5's Dark Greeting HIT - If you have 1 or more energy then your rival put the top 4 cards of your discard pile into your energy pile. |
High Attack |
Punch |
20 : 4 |
Round 2 Tekken |
Rare |
R131 |
JACK-5's Rocket Uppercut Launcher-- HIT - For this combo, your other attacks gain "Put the bottom card of your discard pile into your energy pile." |
High Attack |
Punch |
10 : 2 |
Round 2 Tekken |
Rare |
R132 |
Julia Chang's Heavy Uppercut Launcher-- Put the top 3 cards of your discard pile at the bottom of your deck. |
High Attack Launcher |
Punch » High Attack |
10 : 2 |
Round 2 Tekken |
Rare |
R133 |
Julia Chang's Palm Explosion While in your energy pile, your rival discards a card from his hand when he becomes Knocked Down. |
High Attack |
Punch |
20 : 4 |
Round 2 Tekken |
Rare |
R134 |
Kazuya Mishima's Hell Lancer Launcher-- When played, your rival may pay 1 energy. Otherwise, this attack does +4 damage. |
High Attack Launcher |
Kick » High Attack |
8 : 2 |
Round 2 Tekken |
Rare |
R135 |
Kazuya Mishima Stone Head Knock Down-- HIT - Choose 2 cards in your rival's energy pile and have him shuffle them into his deck. (*) Your rival draws 2 cards. |
High Attack Knockdown |
Throw » Low Attack |
4 : 1 |
Round 2 Tekken |
Rare |
R136 |
King's Burning Knuckle HIT - Your rival cannot modify the damage on your throws this turn. |
High Attack |
Punch » Throw |
4 : 1 |
Round 2 Tekken |
Rare |
R137 |
King's Cobra Clutch While in your energy pile, your throws cost -1 to play. (*) Only 1 "King's Cobra Clutch" can be active in your energy pile. (*) This effect cannot be copied. |
High Attack |
Throw » Throw |
9 : 2 |
Round 2 Tekken |
Rare |
R138 |
King's Cobra Twist into Reverse DDT HIT - This attack stays in the arena to be played 1 more time. If it's in the arena when Battle ends, discard it. (*) When played from the arena, this attack cost -1 energy and does +2 damage. |
High Attack |
Throw » Throw |
8 : 2 |
Round 2 Tekken |
Rare |
R139 |
Kuma's Deadly Claw Your rival's attacks do a max of 5 damage this turn. |
High Attack |
Weapon » Weapon |
20 : 4 |
Round 2 Tekken |
Rare |
R140 |
Kuma's Demon Uppercut Launcher-- While your rival is launched this turn, his blocks cost +1 energy to play. |
High Attack Launcher |
Punch » High Attack |
4 : 1 |
Round 2 Tekken |
Rare |
R141 |
Kuma's Double Claw HIT - Your rival's attacks that cost 2 or more energy cost +1 energy. |
High Attack |
Weapon » Punch |
8 : 2 |
Round 2 Tekken |
Rare |
R142 |
Lee Chaolan's Blazing Kick Launcher-- Your kicks do +2 damage while your rival is launched this turn. |
High Attack Launcher |
Kick » High Attack |
4 : 1 |
Round 2 Tekken |
Rare |
R143 |
Lee Chaolan's Lee Cutter While in your energy pile, your attacks that stay in the arena cost -1 energy. |
High Attack |
Kick » Kick |
8 : 2 |
Round 2 Tekken |
Rare |
R144 |
Lee Chaolan's Silver Cyclone HIT - This attack stays in the arena to be played one more time. If it's in the arena when Battle ends, discard it. (*) Remove this card after it is played from the arena. |
High Attack |
Kick » Kick |
20 : 4 |
Round 2 Tekken |
Rare |
R145 |
Ling Xiaoyu's Raccoon Swing Launcher-- This card's text cannot be copied. (*) HIT - Draw 2 cards and discard 2 cards from your hand and remove this card. |
High Attack Launcher |
Kick » High Attack |
2 : 0 |
Round 2 Tekken |
Rare |
R146 |
Ling Xiaoyu's Thunder Strike You may play this attack as an electric. (*) Your other punches do +2 damage this combo. (*) Your other punches do +1 damage this turn. |
High Attack |
Punch » Punch |
4 : 1 |
Round 2 Tekken |
Rare |
R147 |
Marshall Law's Back Flip Launcher-- HIT - This attack stays in the arena to be played 1 more time. If it's in the arena when Battle ends, discard it. |
High Attack Launcher |
Kick » High Attack |
4 : 0 |
Round 2 Tekken |
Rare |
R148 |
Marshall Law's Charge Power Punch HIT - Your rival cannot draw cards in the next Draw step. |
High Attack |
Punch |
20 : 4 |
Round 2 Tekken |
Rare |
R149 |
Marshall Law's Fury Fist Rush This attack does +1 damage for each punch in your energy pile. |
High Attack |
Punch |
4 : 1 |
Round 2 Tekken |
Rare |
R150 |
Paul Phoenix's Burning Fist Knock Down-- HIT - If you rival has more then 3 cards in his energy pile, then he discards from it until he has 3. |
High Attack Knockdown |
Punch » Low Attack |
20 : 4 |
Round 2 Tekken |
Rare |
R151 |
Paul Phoenix's Phoenix Smasher Knock Down-- If your rival played an attack this turn, this attack does +10 damage. |
High Attack Knockdown |
Punch » Low Attack |
5 : 2 |
Round 2 Tekken |
Rare |
R152 |
Raven's Death From Above When your rival plays a projectile, you may reveal this card from your hand. If you do, your rival's attack is blocked, his action ends, and you must play this card first in your next action. Otherwise, you must pass your next action and discard this card |
High Attack |
Kick » Punch |
2 : 0 |
Round 2 Tekken |
Rare |
R153 |
Raven's Orbiting Moon When played, you may discard a kick from your hand to search your discard pile for a block. |
High Attack |
Throw |
10 : 2 |
Round 2 Tekken |
Rare |
R154 |
Wang Jinrei's Draong Power Punch Launcher-- When played, you may discard up to 5 blocks from your hand. Your rival discards the top 2 cards of his deck for each block you discarded in this way. |
High Attack Launcher |
Punch » High Attack |
20 : 4 |
Round 2 Tekken |
Rare |
R155 |
Wang Jinrei's Energy Blast HIT - Shuffle X blocks from your discard pile into your deck. X = the damage this attack deals. |
High Attack |
Punch |
4 : 1 |
Round 2 Tekken |
Rare |
R156 |
Wang Jinrei's Heavy Uppercut Launcher-- Your next high attack this combo gains, "HIT - Search your deck for 2 blocks." |
High Attack Launcher |
Punch » High Attack |
8 : 2 |
Round 2 Tekken |
Rare |
R157 |
Yoshimistu's Suicide Your rival may draw 3 cards. (*) HIT - You lose the round at the end of this action. |
High Attack |
Weapon |
30 : 4 |
Round 2 Tekken |
Rare |
R158 |
Yoshimistu's Thunder Blade You may play this attack as an electric. (*) This attack does +X damage. X = the number of weapons in your rival's energy pile. |
High Attack |
Weapon » Weapon |
8 : 2 |
Round 2 Tekken |
Rare |
R159 |
Bryan Fury's Meteor Smash While in your energy pile when your rival plays a low attack, you may discard 2 cards in your energy pile to block that attack. |
Low Attack |
Punch |
20 : 4 |
Round 2 Tekken |
Rare |
R160 |
Christie Monteiro's Mirage Launcher-- |
Low Attack Launcher |
Kick » High Attack |
4 : 0 |
Round 2 Tekken |
Rare |
R161 |
Ganryu's Sumo Tackle When played while you have the card "Girth" in your discard pile, your rival must play an additional low block to block this attack. |
Low Attack |
Throw » Slam |
10 : 2 |
Round 2 Tekken |
Rare |
R162 |
JACK-5's Gun Bomb When played, you may reveal the card "Metal Skin" from your hand to have your rival's attacks do -3 damage this turn. |
Low Attack |
Throw |
6 : 1 |
Round 2 Tekken |
Rare |
R163 |
Julia Chang's Foot Stomp Your rival must be knocked down to play this attack. |
Low Attack |
Kick |
9 : 1 |
Round 2 Tekken |
Rare |
R164 |
Kazuya Mishima's Lightning Screw Uppercut This attack does -2 damage for each non-electric used to pay for its cost. |
Low Attack |
Electric |
28 : 4 |
Round 2 Tekken |
Rare |
R165 |
Paul Phoenix's Hammer of the Gods While your rival is knocked down, this attack does +6 damage and your action ends when this attack finishes. |
Low Attack |
Punch |
2 : 1 |
Round 2 Tekken |
Rare |
R166 |
Raven's Quicksand Launcher-- This attack does +6 damage while you have 3 or more different kicks in your energy pile. |
Low Attack Launcher |
Kick » High Attack |
8 : 2 |