Epic Battles: Card List

Expansion
Roster
Rarity
Card #
Name
Type
Trait » Combo
»
Damage : Cost
 Premiere
 Mortal Kombat
Rare  R*58 
Kenshi
All effects on your rival's attacks are now "HIT -" effects. (*) When your rival flips an event, you may remove X weapons or projectiles from your discard pile to blank out its text box. X = the cost of the event +1.
Character    0 : 0
 Premiere
 Mortal Kombat
Rare  R*59 
Raiden
When attacking with an electric, you may change it to a throw or projectile for that attack. (*) When you finish a throw or projectile that hit, search your rival's deck for a card and discard it. Your rival shuffles his deck.
Character    0 : 0
 Premiere
 Mortal Kombat
Rare  R*60 
Kontinuing Legacy
Flip when you attack. Put this card into your energy pile. (*) While in your energy pile, your rival's effects cannot discard other cards from your energy pile. (*) Limit 1 per deck.
Event    0 : 0
 Premiere
 Mortal Kombat
Rare  R*61 
Puzzle Kombat
Flip at the end of Discard. Your rival discards a card from his hand.
Event    0 : 0
 Premiere
 Mortal Kombat
Rare  R*62 
Toasty
Flip when you attack. This attack gains "HIT - Your rival discards the top 4 cards of his deck."
Event    0 : 1
 Premiere
 Mortal Kombat
Rare  R*63 
Baraka's Mutant Blades
This attack does +8 damage.
High Attack  Weapon » Weapon  2 : 2
 Premiere
 Mortal Kombat
Rare  R*64 
Hotaru's Grasshopper
While in your energy pile, you may discard this card when your rival plays a 0 or 1 cost attack to block that attack.
High Attack  Kick  10 : 2
 Premiere
 Mortal Kombat
Rare  R*65 
Jade's Amazon Power Strike
While in your energy pile, any of your modifiers to your attacks gain +1. If this card is discarded to pay for "Jade's Blazing Nitro Kick," put this card in your hand.
High Attack  Projectile » Punch  7 : 1
 Premiere
 Mortal Kombat
Rare  R*66 
Kabal's Raging Flash
HIT - Your rival shuffles his deck.
High Attack  Slam  12 : 2
 Premiere
 Mortal Kombat
Rare  R*67 
Kenshi's Telekinetic Rip
If another effect makes this attack unblockable and it defeats your rival this round, you are the aggressor in the next round of this game, and you start the round with 6 cards instead of 3.
High Attack  Projectile  20 : 4
 Premiere
 Mortal Kombat
Rare  R*68 
Kira's Black Dragon Ball
HIT - Your rival reveals his hand. Choose and discard a card in his hand.
High Attack  Slam  10 : 2
 Premiere
 Mortal Kombat
Rare  R*69 
Kobra's Heart Rip
Reveal 3 /Kobra's Heart Rip/ cards from your hand. If you do, this attack does +15 damage.
High Attack  Punch  20 : 4
 Premiere
 Mortal Kombat
Rare  R*70 
Li Mei's Aftershock
HIT - If you control 6 different kamidogu, you win the round.
High Attack  Weapon  20 : 4
 Premiere
 Mortal Kombat
Rare  R*71 
Noob Smoke's Dark Assassin
HIT - You may put your hand at the bottom of your deck and draw 3 cards.
High Attack  Projectile  15 : 3
 Premiere
 Mortal Kombat
Rare  R*72 
Raiden's Electrify
If your rival has 4 copies of 2 different cards in his discard pile, this attack does +15 damage.
High Attack  Electric  20 : 4
 Premiere
 Mortal Kombat
Rare  R*73 
Scorpion's Bloody Spear
While in your energy pile, this card has all attack traits. (*) HIT - Your next attack this turn cannot be stopped.
High Attack  Projectile  10 : 2
 Premiere
 Mortal Kombat
Rare  R*74 
Shujinko's Master Swordplay
If this attack is played from the top of your deck with Shujinko's effect, it does +15 damage.
High Attack  Weapon  20 : 4
 Premiere
 Mortal Kombat
Rare  R*75 
Ashrah's Heavenly LIght
When you play another attack this step, you may switch a card in your hand with a card in your energy pile. (*) HIT - Put a weapon or projectile from your discard pile into your energy pile.
Low Attack  Projectile  10 : 2
 Premiere
 Mortal Kombat
Rare  R*76 
Bo' Rai Cho's Earthquake
While in your energy pile, increase the number of times per attack you can use Bo' Rai Cho's text by +1.
Low Attack  Projectile  10 : 2
 Premiere
 Mortal Kombat
Rare  R*77 
Dairou's Tombstone Drop
This attack is unblockable. (*) Rearrange your discard pile.
Low Attack  Projectile  7 : 2
 Premiere
 Mortal Kombat
Rare  R*78 
Mileena's Soaring Sai
While in your energy pile, your rival discards the top card of his deck when you block one of his attacks.
Low Attack  Projectile  10 : 2
 Premiere
 Mortal Kombat
Rare  R*79 
Sub-Zero's Cold Shoulder
You may switch a card from your hand with a card in your energy pile that has "Sub-Zero" in its text box. (*) HIT - You may choose for the aggressor to not change at the end of the turn.
Low Attack  Slam » Punch  7 : 1
 Premiere
 Mortal Kombat
Rare  R*80 
Chaosrealm
Your rival discards 2 cards from his hand.
Kamidogu    0 : 2
 Round 1
 Mortal Kombat
Rare  R81 
Hotaru
You may block a high attack by discarding a weapon from your hand. (*) At the end of Battle, shuffle 2 cards from your discard pile into your deck if your rival dealt you no damage that turn.
Character    0 : 0
 Premiere
 Mortal Kombat
Rare  R*81 
Edenia
Set up to 2 events from your discard pile.
Kamidogu    0 : 2
 Round 1
 Street Fighter
Rare  R81 
Elena
Your punches are kicks. (*) Once per attack, when you link from or into a kick during a combo, put the bottom card of your discards at the bottom of your deck.
Character    0 : 0
 Premiere
 Mortal Kombat
Rare  R*82 
Outworld
Draw the top 2 cards of your discard pile. Discard 2 cards from your hand.
Kamidogu    0 : 1
 Round 1
 Mortal Kombat
Rare  R82 
Jade
Your kicks and punches in a combo do +1 damage for each previous attack in that combo. (*) You may block a projectile by discarding a punch or kick from your hand.
Character    0 : 0
 Round 1
 Street Fighter
Rare  R82 
Gill
All your attacks that cost 1 or more do +2 damage. (*) When you finish a combo of 3 or more attacks, draw a card.
Character    0 : 0
 Round 1
 Mortal Kombat
Rare  R83 
Noob Smoke
Draw a card at the start of Battle. (*) When you hit with a throw or projectile, name a block card. Your rival cannot play that block for the rest of the combo.
Character    0 : 0
 Round 1
 Street Fighter
Rare  R83 
Hugo
When a throw is damaged from your deck and you have less than 8 energy, put it into your energy pile. (*) When your first attack in an action is a throw, you may pay X energy to have it do +X damage. (*) Your deck may have 10 extra cards.
Character    0 : 0
 Round 1
 Mortal Kombat
Rare  R84 
Catfight
Flip when you attack. Draw 2 cards. Remove this card. (*) Limit 1 per deck.
Event    0 : 1
 Round 1
 Street Fighter
Rare  R84 
Dark Magic
Flip when you attack. It takes 2 blocks to block this attack. This attack's damage cannot be lowered.
Event    0 : 1
 Round 1
 Mortal Kombat
Rare  R85 
Graceful Beauty
Flip at the start of battle. Both players draw 3 cards. Both players may set cards. (*) Limit 1 per deck.
Event    0 : 1
 Round 1
 Street Fighter
Rare  R85 
Elena's Healing
Flip as an action in Battle. Put the bottom 12 cards of your discard pile at the bottom of your deck in any order. Remove this card.
Event    0 : 4
 Round 1
 Mortal Kombat
Rare  R86 
Insanity
Flip when you attack. Your attack does +10 damage. (*) Limit 1 per deck.
Event    0 : 1
 Round 1
 Street Fighter
Rare  R86 
Gill's Resurrection
Flip when you would lose a round. Shuffle your discard pile into your deck. The round is not over. Remove this card. (*) Limit 1 per deck.
Event    0 : 5
 Round 1
 Mortal Kombat
Rare  R87 
Quick Reflexes
Flip when your rival flips an event. Pay that event's cost to stop its effect and discard it. (*) Limit 1 per deck.
Event    0 : 0
 Round 1
 Street Fighter
Rare  R87 
The Dark Hadou
RYU, KEN AND AKUMA ONLY. (*) Flip at the start of Battle. Your attacks do +2 damage this step.
Event    0 : 1
 Round 1
 Mortal Kombat
Rare  R88 
Ashrah's Nature's Torpedo
Switch a card in your hand with a card in your energy pile.
High Attack  Punch  12 : 2
 Round 1
 Street Fighter
Rare  R88 
What a Combo!
Flip after you finish a combo. End this step. (*) Limit 1 per deck.
Event    0 : 0
 Round 1
 Mortal Kombat
Rare  R89 
Baraka's Chop Chop Blades
This attack copies the text of the previous attack in this combo if the attack increases its own damage.
High Attack  Weapon  10 : 2
 Round 1
 Street Fighter
Rare  R89 
Alex's Boomerang Raid
Put a throw from your discard pile into your hand. You can only play 1 more attack in this combo.
High Attack  Punch » Throw  10 : 2
 Round 1
 Mortal Kombat
Rare  R90 
Baraka's Head Kabob
If you have 3 or more attacks in your energy pile that modify their own damage, this attack gains their texts.
High Attack  Weapon  20 : 4
 Round 1
 Street Fighter
Rare  R90 
Alex's Hyper Bomb
Your rival must pay 3 energy and discard 2 cards from his hand before he can block this attack.
High Attack  Throw  20 : 4
 Round 1
 Mortal Kombat
Rare  R91 
Blazing Fury
HIT - If this attack was linked from a punch that hit, draw a card.
High Attack  Kick » Punch  2 : 0
 Round 1
 Street Fighter
Rare  R91 
Dudley's Corkscrew Blow
Set 2 events from your discard pile that do not draw cards.
High Attack  Punch  10 : 2
 Round 1
 Mortal Kombat
Rare  R92 
Bo' Rai Cho's Breath of Fire
If your rival hit with 4 or more attacks this step, this attack does +15 damage.
High Attack  Projectile  20 : 4
 Round 1
 Street Fighter
Rare  R92 
Dudley's Rocket Uppercut
HIT - Put up to 10 events from your discard pile on top of your deck in any order.
High Attack  Punch  20 : 4
 Round 1
 Mortal Kombat
Rare  R93 
Dark Alliance
HIT - Your rival's attacks cost +X energy this turn. X = the number of weapons and kicks in your energy pile.
High Attack  Projectile » Kick  3 : 1
 Round 1
 Street Fighter
Rare  R93 
Gill's Seraphic Wing
Discard the top 10 cards of your rival's deck.
High Attack  Projectile  15 : 5
 Round 1
 Mortal Kombat
Rare  R94 
Darrius' Arm Rip
If you have 3 or more attacks in your energy pile that are either Darrius' Chest Crunchers and/or attacks without text, this attack does +15 damage.
High Attack  Throw  20 : 4
 Round 1
 Street Fighter
Rare  R94 
Hugo's Hammer Frenzy
High Attack  Punch  15 : 2
 Round 1
 Mortal Kombat
Rare  R95 
Darrius' Chest Cruncher
If this attack is blocked, it is discarded instead of put into the energy pile. (*) While this card is in your energy pile, your attacks without text do +2 damage.
High Attack  Punch  10 : 2
 Round 1
 Street Fighter
Rare  R95 
Hugo's Megaton Press
HIT - You may search and discard up to 4 cards from your deck as damage and then shuffle your deck.
High Attack  Throw  25 : 4
 Round 1
 Mortal Kombat
Rare  R96 
Hotaru's Super Slam
If you have blocked 4 or more attacks this step, this attack does +15 damage.
High Attack  Throw  20 : 4
 Round 1
 Street Fighter
Rare  R96 
Ibuki's Kasumi Suzaku
HIT - Your rival discards 2 random cards from his hand.
High Attack  Projectile  10 : 2
 Round 1
 Mortal Kombat
Rare  R97 
Ice Maker
Choose a rival's face-down card. He reveals it. (*) HIT - Discard the revealed face-down card.
High Attack  Weapon » Throw  4 : 1
 Round 1
 Street Fighter
Rare  R97 
Ibuki's Yoroi Doshi
You may change this attack to a projectile when you play it. (*) HIT - All players discard their hands.
High Attack  Throw  20 : 4
 Round 1
 Mortal Kombat
Rare  R98 
Jade's Blazing Nitro Kick
Damage from this attack is removed instead of discarded. (*) HIT - You may shuffle this attack into your deck after it finishes.
High Attack  Kick  10 : 2
 Round 1
 Street Fighter
Rare  R98 
Ken's Shippu Jinraikyaku
Put this card on top of your deck after it finishes instead of your energy pile.
High Attack  Kick  13 : 2
 Round 1
 Mortal Kombat
Rare  R99 
Jade's Spear Kabob
If this is the 4th or higher attack in this combo, this attack does +15 damage.
High Attack  Weapon  20 : 4
 Round 1
 Street Fighter
Rare  R99 
Ken's Shoryu Reppa
Discard all of your rival's face-down cards in the arena.
High Attack  Punch  20 : 4
 Round 1
 Mortal Kombat
Rare  R100 
Kabal's Spinner
Guess all the titles of the cards in your rival's hand. Your rival reveals his hand. If no cards were guessed incorrectedly, this attack does +15 damage.
High Attack  Weapon  20 : 4
 Round 1
 Street Fighter
Rare  R100 
Ryu's Shin Shoryuken
HIT - Choose any attacks in your energy pile without "Ryu" in the title and use the text on those cards except for their "HIT -" texts.
High Attack  Punch  20 : 4
 Round 1
 Mortal Kombat
Rare  R101 
Noob Smoke's Dark Shadows
If your hand has 2 or more times the cards in your rival's hand, this attack does +15 damage.
High Attack  Punch  20 : 4
 Round 1
 Street Fighter
Rare  R101 
Sean's Hyper Tornado
HIT - Discard all your rival's energy.
High Attack  Punch  20 : 4
 Round 1
 Mortal Kombat
Rare  R102 
Noob Smoke's Ninja Stars
Draw a card. (*) HIT - Draw a card.
High Attack  Projectile  10 : 2
 Round 1
 Street Fighter
Rare  R102 
Super Assault
HIT - Switch a card in your discard pile that has a character's name in the title with a card in your hand.
High Attack  Projectile » Weapon  4 : 1
 Round 1
 Mortal Kombat
Rare  R103 
Sub-Zero's Freeze and Throw
If 3 or more previous attacks in this combo created an effect that discarded cards from your rival's deck, this attack does +15 damage.
High Attack  Projectile  20 : 4
 Round 1
 Street Fighter
Rare  R103 
Twelve's X.C.O.P.Y.
Search your rival's deck for any attack and play it at no cost instead of this one. When it finishes, discard it into your rival's discard pile and put this card into your energy pile. Link from your rival's card.
High Attack  Weapon  0 : 4
 Round 1
 Mortal Kombat
Rare  R104 
Ashrah's Voodoo
If cards have been switched from your hand 3 or more times this turn, this attack does +15 damage.
Low Attack  Special  20 : 4
 Round 1
 Street Fighter
Rare  R104 
Crouching Fierce Kick
HIT - When you link from this attack, you may pay an extra energy to keep it in the arena to be played 1 extra time. The final time it is played, or when the step ends, remove it.
Low Attack  Kick » Punch  4 : 1
 Round 1
 Mortal Kombat
Rare  R105 
Bo' Rai Cho's Puke
HIT - Attach this card to your rival's character instead of putting this into your energy pile. While attached, your rival's attacks do -1 damage.
Low Attack  Projectile  10 : 2
 Round 1
 Street Fighter
Rare  R105 
Elena's Brave Dance
Draw the bottom card of your deck. (*) HIT - Draw the bottom card of your deck. (*) Remove this card.
Low Attack  Kick  10 : 2
 Round 2
 Tekken
Rare  R105 
Jin Kazama
When you search for a block, you may also put the top card of your discard pile into your energy pile. (*) While you have 1 or more energy than your rival, your punches, kicks and lightnings gain "Launcher."
Character    0 : 0
 Round 1
 Mortal Kombat
Rare  R106 
Hotaru's Lava Burst
Block all your rival's low attacks this step. Remove this card.
Low Attack  Projectile  10 : 2
 Round 1
 Street Fighter
Rare  R106 
Kunai Dart
HIT - Discard a card in your rival's energy pile. Put a card in your rival's discard pile into his energy pile.
Low Attack  Projectile » Weapon  2 : 0
 Round 2
 Tekken
Rare  R106 
Jin Kazama's Power Stance
Flip at the start of Battle. Your first attack this Battle gains "Launcher," is unblockable, and does +5 damage. You cannot flip any other events this turn. You cannot copy the effects of any events this turn.
Event    0 : 1
 Round 1
 Mortal Kombat
Rare  R107 
Kabal's Plasma Blast
HIT - Your rival reveals all but 1 random card in his hand. (*) Look at your rival's deck without changing its order.
Low Attack  Projectile  10 : 2
 Round 1
 Street Fighter
Rare  R107 
Lunging Sweep
If you have more energy than your rival, this attack stays in the arena to be played a second time this step. If the step ends while it is in the arena, discard it.
Low Attack  Kick » Punch  2 : 0
 Round 2
 Tekken
Rare  R107 
Jin Kazama's Evil Intent
This attack is unblockable. (*) This attack does +6 damage while you have a kick and punch in your energy pile.
High Attack  Punch  16 : 4
 Round 1
 Mortal Kombat
Rare  R108 
Power Hook
HIT - If linked from a projectile, your rival's attacks cost +1 energy this step.
Low Attack  Weapon » Projectile  3 : 1
 Round 1
 Street Fighter
Rare  R108 
Ryu's Shinku Hadoken
The first time this card is played, choose 2 attacks in your energy pile without "Ryu's" in the title and use the texts on those cards except for "HIT -" texts.
Low Attack  Projectile  10 : 2
 Round 2
 Tekken
Rare  R108 
Nina Williams
When you chip cards, your rival discards the top 2 cards of his deck. (*) While your rival is knocked down, your kicks do +2 damage.
Character    0 : 0
 Round 1
 Mortal Kombat
Rare  R109 
Sindel's Banshee Scream
HIT - Your rival draws 10 cards and then discards 10 random cards from his hand.
Low Attack  Projectile  0 : 2
 Round 1
 Street Fighter
Rare  R109 
Sean Tackle
HIT - Discard a card in your rival's energy pile.
Low Attack  Punch  10 : 2
 Round 2
 Tekken
Rare  R109 
Nina Williams' Evil Mist
Flip as an action in Battle. Your rival can only play attacks with a printed cost of 0 or 1 this Battle.
Event    0 : 1
 Round 1
 Mortal Kombat
Rare  R110 
Sindel's Super Scream
If your rival has passed in his previous 2 actions this step, this attack does +15 damage.
Low Attack  Special  20 : 4
 Round 1
 Street Fighter
Rare  R110 
Tag Team
The first event flipped with this attack is flipped face-down instead of discarded and cannot be flipped again this turn.
Low Attack  Punch » Kick  2 : 0
 Round 2
 Tekken
Rare  R110 
Nina Williams' Power Charge
If this is the first attack you've played this turn, your rival must play 2 blocks to block it. (*) HIT - You cannot play attacks this turn.
Low Attack  Punch  20 : 4
 Round 1
 Mortal Kombat
Rare  R111 
Sub-Zero's Ice Blast
HIT - Your next attack this step is unblockable. Your rival must pass for his next action.
Low Attack  Projectile  10 : 2
 Round 1
 Street Fighter
Rare  R111 
Twelve's X.N.D.L.
Set an event from your discard pile for each weapon in your energy pile.
Low Attack  Projectile  10 : 2
 Round 2
 Tekken
Rare  R111 
Kazuya Mishima
Your rival can flip only 1 event per step. (*) Once per step when you flip an event, you may discard a card in your rival's energy pile.
Character    0 : 0
 Round 1
 Mortal Kombat
Rare  R112 
Bite Me
MORTAL KOMBAT ONLY. (*) Block all of your rival's high attacks this step. Remove this card. (*) Limit 1 per deck.
High Block    0 : 1
 Round 1
 Street Fighter
Rare  R112 
Amazing Defense
STREET FIGHTER ONLY. (*) Block all of your rival's low attacks this step. Remove this card. (*) Limit 1 per deck.
Low Block    0 : 1
 Round 2
 Tekken
Rare  R112 
King
Your throws link into throws. (*) At the start of Battle, you may discard 2 cards from your hand to search your deck for a throw and put it in your hand.
Character    0 : 0
 Round 1
 Mortal Kombat
Rare  R113 
Bo Knows Defense
Your rival's low attacks do -1 damage this step.
Low Block    0 : 0
 Round 1
 Street Fighter
Rare  R113 
Capcom Team Up
STREET FIGHTER ONLY. (*) You may pay 1 energy to have this card stay in the arena to be played a second time this step. Discard this card the second time you play it, or when this step ends.
Low Block    0 : 0
 Round 2
 Tekken
Rare  R113 
Ling Xiaoyu
When you play a block, put it at the bottom of your deck instead of discarding it. (*) At the start of Discard shuffle the top 2 cards of your discard pile into your deck.
Character    0 : 0
 Round 2
 Tekken
Rare  R114 
Marshall Law
When you launch a rival, you may discard a card to draw a card. (*) When you hit with a kick while your rival is launched, you may choose 2 cards in your rival's discard pile and remove them.
Character    0 : 0
 Round 2
 Tekken
Rare  R115 
Paul Phoenix
Your punches and kicks do +4 chipping.(*) When one of your Knock Downs hits, you may pay 2 energy to search your discard pile for a punch with a cost of 1 or less.
Character    0 : 0
 Round 2
 Tekken
Rare  R116 
Raven
At the start of Battle, you may discard 2 weapons from your energy pile to make your first attack that Battle unstoppable. (*) When you block an attack, you may discard a weapon from your energy pile and put the top 2 cards of your deck into your energy p
Character    0 : 0
 Round 2
 Tekken
Rare  R117 
Ling Xiaoyu's Hypnotist
Flip at the start of Battle. Your low attacks cost -1 energy this step to a minimum of 1. (*) Limit 2 per deck.
Event    0 : 0
 Round 2
 Tekken
Rare  R118 
Yoshimitsu's Death Copter
Flip after you chip cards from an attack to discard that attack and end Battle. Remove this card. (*) Limit 1 per deck.
Event    0 : 3
 Round 2
 Tekken
Rare  R119 
Bruce Irvin's Ducking Knee Launcher
Launcher-- HIT - Discard all of your rival's cards in the arena.
High Attack Launcher  Kick » High Attack  10 : 2
 Round 2
 Tekken
Rare  R120 
Bruce Irvin's Killing Blow
While you have 2 or more cards with "Elbow" in the title and 2 or more cards with "Knee" in the title in your energy pile, this attack is unblockable.
High Attack  Punch  20 : 4
 Round 2
 Tekken
Rare  R121 
Bryan Fury's Mach Breaker
While in your energy pile, your rival's attacks do -1 damage.
High Attack  Punch  10 : 2
 Round 2
 Tekken
Rare  R122 
Bryan Fury's Slash Kick
While in your energy pile, your attacks do +1 damage.
High Attack  Kick  10 : 2
 Round 2
 Tekken
Rare  R123 
Christie Monteiro's Fruit Picker
HIT - This attack stays in the arena to be played 1 more time. If it's in the Arena when Battle ends, discard it. (*) HIT - Shuffle the top 2 cards of your discard pile into your deck.
High Attack  Kick » Kick  4 : 0
 Round 2
 Tekken
Rare  R124 
Christie Monteiro's Dos Sole
When played while your rival is launched, choose 5 cards in your discard pile and shuffle them into your deck and remove your discard pile.
High Attack  Kick  4 : 1
 Round 2
 Tekken
Rare  R125 
Craig Marduk's Annihilator Hammer
Launcher-- If this attack is blocked, end your action. (*) Damage from your punches cannot be modified this turn.
High Attack Launcher  Punch » High Attack  5 : 1
 Round 2
 Tekken
Rare  R126 
Craig Marduk's Death Bringer
When played while your rival has no throws in his energy pile, this attack is unblockable.
High Attack  Punch  22 : 4
 Round 2
 Tekken
Rare  R127 
Craig Marduk's Suplex Bomb
HIT - Battle ends.
High Attack  Throw  6 : 1
 Round 2
 Tekken
Rare  R128 
Ganryu's Choke Slam
HIT - Your rival reveals his hand and shuffles any kicks he revealed into his deck.
High Attack  Slam » Throw  5 : 2
 Round 2
 Tekken
Rare  R129 
Ganryu's Tsuri Dashi
While in your energy pile, your rival's throws do a max of 4 damage.
High Attack  Throw  8 : 2
 Round 2
 Tekken
Rare  R130 
JACK-5's Dark Greeting
HIT - If you have 1 or more energy then your rival put the top 4 cards of your discard pile into your energy pile.
High Attack  Punch  20 : 4
 Round 2
 Tekken
Rare  R131 
JACK-5's Rocket Uppercut
Launcher-- HIT - For this combo, your other attacks gain "Put the bottom card of your discard pile into your energy pile."
High Attack  Punch  10 : 2
 Round 2
 Tekken
Rare  R132 
Julia Chang's Heavy Uppercut
Launcher-- Put the top 3 cards of your discard pile at the bottom of your deck.
High Attack Launcher  Punch » High Attack  10 : 2
 Round 2
 Tekken
Rare  R133 
Julia Chang's Palm Explosion
While in your energy pile, your rival discards a card from his hand when he becomes Knocked Down.
High Attack  Punch  20 : 4
 Round 2
 Tekken
Rare  R134 
Kazuya Mishima's Hell Lancer
Launcher-- When played, your rival may pay 1 energy. Otherwise, this attack does +4 damage.
High Attack Launcher  Kick » High Attack  8 : 2
 Round 2
 Tekken
Rare  R135 
Kazuya Mishima Stone Head
Knock Down-- HIT - Choose 2 cards in your rival's energy pile and have him shuffle them into his deck. (*) Your rival draws 2 cards.
High Attack Knockdown  Throw » Low Attack  4 : 1
 Round 2
 Tekken
Rare  R136 
King's Burning Knuckle
HIT - Your rival cannot modify the damage on your throws this turn.
High Attack  Punch » Throw  4 : 1
 Round 2
 Tekken
Rare  R137 
King's Cobra Clutch
While in your energy pile, your throws cost -1 to play. (*) Only 1 "King's Cobra Clutch" can be active in your energy pile. (*) This effect cannot be copied.
High Attack  Throw » Throw  9 : 2
 Round 2
 Tekken
Rare  R138 
King's Cobra Twist into Reverse DDT
HIT - This attack stays in the arena to be played 1 more time. If it's in the arena when Battle ends, discard it. (*) When played from the arena, this attack cost -1 energy and does +2 damage.
High Attack  Throw » Throw  8 : 2
 Round 2
 Tekken
Rare  R139 
Kuma's Deadly Claw
Your rival's attacks do a max of 5 damage this turn.
High Attack  Weapon » Weapon  20 : 4
 Round 2
 Tekken
Rare  R140 
Kuma's Demon Uppercut
Launcher-- While your rival is launched this turn, his blocks cost +1 energy to play.
High Attack Launcher  Punch » High Attack  4 : 1
 Round 2
 Tekken
Rare  R141 
Kuma's Double Claw
HIT - Your rival's attacks that cost 2 or more energy cost +1 energy.
High Attack  Weapon » Punch  8 : 2
 Round 2
 Tekken
Rare  R142 
Lee Chaolan's Blazing Kick
Launcher-- Your kicks do +2 damage while your rival is launched this turn.
High Attack Launcher  Kick » High Attack  4 : 1
 Round 2
 Tekken
Rare  R143 
Lee Chaolan's Lee Cutter
While in your energy pile, your attacks that stay in the arena cost -1 energy.
High Attack  Kick » Kick  8 : 2
 Round 2
 Tekken
Rare  R144 
Lee Chaolan's Silver Cyclone
HIT - This attack stays in the arena to be played one more time. If it's in the arena when Battle ends, discard it. (*) Remove this card after it is played from the arena.
High Attack  Kick » Kick  20 : 4
 Round 2
 Tekken
Rare  R145 
Ling Xiaoyu's Raccoon Swing
Launcher-- This card's text cannot be copied. (*) HIT - Draw 2 cards and discard 2 cards from your hand and remove this card.
High Attack Launcher  Kick » High Attack  2 : 0
 Round 2
 Tekken
Rare  R146 
Ling Xiaoyu's Thunder Strike
You may play this attack as an electric. (*) Your other punches do +2 damage this combo. (*) Your other punches do +1 damage this turn.
High Attack  Punch » Punch  4 : 1
 Round 2
 Tekken
Rare  R147 
Marshall Law's Back Flip
Launcher-- HIT - This attack stays in the arena to be played 1 more time. If it's in the arena when Battle ends, discard it.
High Attack Launcher  Kick » High Attack  4 : 0
 Round 2
 Tekken
Rare  R148 
Marshall Law's Charge Power Punch
HIT - Your rival cannot draw cards in the next Draw step.
High Attack  Punch  20 : 4
 Round 2
 Tekken
Rare  R149 
Marshall Law's Fury Fist Rush
This attack does +1 damage for each punch in your energy pile.
High Attack  Punch  4 : 1
 Round 2
 Tekken
Rare  R150 
Paul Phoenix's Burning Fist
Knock Down-- HIT - If you rival has more then 3 cards in his energy pile, then he discards from it until he has 3.
High Attack Knockdown  Punch » Low Attack  20 : 4
 Round 2
 Tekken
Rare  R151 
Paul Phoenix's Phoenix Smasher
Knock Down-- If your rival played an attack this turn, this attack does +10 damage.
High Attack Knockdown  Punch » Low Attack  5 : 2
 Round 2
 Tekken
Rare  R152 
Raven's Death From Above
When your rival plays a projectile, you may reveal this card from your hand. If you do, your rival's attack is blocked, his action ends, and you must play this card first in your next action. Otherwise, you must pass your next action and discard this card
High Attack  Kick » Punch  2 : 0
 Round 2
 Tekken
Rare  R153 
Raven's Orbiting Moon
When played, you may discard a kick from your hand to search your discard pile for a block.
High Attack  Throw  10 : 2
 Round 2
 Tekken
Rare  R154 
Wang Jinrei's Draong Power Punch
Launcher-- When played, you may discard up to 5 blocks from your hand. Your rival discards the top 2 cards of his deck for each block you discarded in this way.
High Attack Launcher  Punch » High Attack  20 : 4
 Round 2
 Tekken
Rare  R155 
Wang Jinrei's Energy Blast
HIT - Shuffle X blocks from your discard pile into your deck. X = the damage this attack deals.
High Attack  Punch  4 : 1
 Round 2
 Tekken
Rare  R156 
Wang Jinrei's Heavy Uppercut
Launcher-- Your next high attack this combo gains, "HIT - Search your deck for 2 blocks."
High Attack Launcher  Punch » High Attack  8 : 2
 Round 2
 Tekken
Rare  R157 
Yoshimistu's Suicide
Your rival may draw 3 cards. (*) HIT - You lose the round at the end of this action.
High Attack  Weapon  30 : 4
 Round 2
 Tekken
Rare  R158 
Yoshimistu's Thunder Blade
You may play this attack as an electric. (*) This attack does +X damage. X = the number of weapons in your rival's energy pile.
High Attack  Weapon » Weapon  8 : 2
 Round 2
 Tekken
Rare  R159 
Bryan Fury's Meteor Smash
While in your energy pile when your rival plays a low attack, you may discard 2 cards in your energy pile to block that attack.
Low Attack  Punch  20 : 4
 Round 2
 Tekken
Rare  R160 
Christie Monteiro's Mirage
Launcher--
Low Attack Launcher  Kick » High Attack  4 : 0
 Round 2
 Tekken
Rare  R161 
Ganryu's Sumo Tackle
When played while you have the card "Girth" in your discard pile, your rival must play an additional low block to block this attack.
Low Attack  Throw » Slam  10 : 2
 Round 2
 Tekken
Rare  R162 
JACK-5's Gun Bomb
When played, you may reveal the card "Metal Skin" from your hand to have your rival's attacks do -3 damage this turn.
Low Attack  Throw  6 : 1
 Round 2
 Tekken
Rare  R163 
Julia Chang's Foot Stomp
Your rival must be knocked down to play this attack.
Low Attack  Kick  9 : 1
 Round 2
 Tekken
Rare  R164 
Kazuya Mishima's Lightning Screw Uppercut
This attack does -2 damage for each non-electric used to pay for its cost.
Low Attack  Electric  28 : 4
 Round 2
 Tekken
Rare  R165 
Paul Phoenix's Hammer of the Gods
While your rival is knocked down, this attack does +6 damage and your action ends when this attack finishes.
Low Attack  Punch  2 : 1
 Round 2
 Tekken
Rare  R166 
Raven's Quicksand
Launcher-- This attack does +6 damage while you have 3 or more different kicks in your energy pile.
Low Attack Launcher  Kick » High Attack  8 : 2