Expansion
|
Roster
|
Rarity
|
Card #
|
Name
|
Type
|
Trait » Combo
»
|
Damage
: Cost
|
Round 1 Mortal Kombat |
Common |
C1 |
Ashrah At the start of Set, you may switch any cards from your hand with any weapons or projectiles in your energy pile. |
Character |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*1 |
Dairou You may remove 3 cards in your discard pile at the start of Draw. (*) When you draw a card, you may draw if from the bottom of your discard pile if that card is a weapon. (*) Your punches do +1 damage for each different kamidogu you control. |
Character |
|
0 : 0 |
Round 1 Mortal Kombat |
Common |
C2 |
Baraka Your rival discards the top card of his deck when you link from a punch in a combo. (*) Your weapon attacks do +1 damage. |
Character |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*2 |
Kira When your effects discard the last card(s) in your rival's hand, you may play a kamidogu. (*) When you play a kick or weapon, it does +1 damage for each card you have in your hand over your rival's hand. |
Character |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*3 |
Kobra When a punch or kick is damaged from your deck, you may switch it with a card in your hand. (*) When you play an attack, you may reveal a copy of it from your hand to have the attack do +4 damage. |
Character |
|
0 : 0 |
Round 1 Mortal Kombat |
Common |
C3 |
Bo' Rai Cho Twice while taking damage from an attack, you may put a damaged punch at the bottom of your deck instead of your discard pile if you have more energy than your rival. |
Character |
|
0 : 0 |
Round 1 Mortal Kombat |
Common |
C4 |
Darrius When you play a punch with no effect or link from a punch with no effect, you may put a card in your discard pile on top of your deck. (*) Your attacks without text cannot be discarded by effects. |
Character |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*4 |
Li Mei When you finish a combo that ends with 2 or more consecutive kicks and/or projectiles that hit, you may play a kamidogu. (*) Discard the top 2 cards of your rival's deck when you play or gain control of a kamidogu. |
Character |
|
0 : 0 |
Round 1 Mortal Kombat |
Common |
C5 |
Kabal You may always look at your rival's face-down cards in the arena. (*) When one of your kicks or weapons hits, you may choose a player to put a random card in his hand at the bottom of his deck and draw a card. |
Character |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*5 |
Mileena Your attacks that link into kicks also link into weapons, and vice versa. (*) When you finish a combo, you block all your rival's attacks in his next action that do X damage. X = number of attacks in your combo. |
Character |
|
0 : 0 |
Round 1 Mortal Kombat |
Common |
C6 |
Sindel When you finish a combo with a projectile, you may have any rival put his hand at the bottom of his deck and draw the same number of cards. (*) Your attacks linked from a projectile cost +1 energy to block. |
Character |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*6 |
Scorpion When one of your projectiles or weapons hits, discard a rival's card in the arena. (*) When one of your attacks finish, you may discard it from your energy pile to discard an attack in your rival's energy pile with the same trait. |
Character |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*7 |
Shujinko Your deck may contain cards with any character's title. (*) Your first attack each turn does +X damage. X = the number of Kamidogu you control. |
Character |
|
0 : 0 |
Round 1 Mortal Kombat |
Common |
C7 |
Sub-Zero When you finish a combo with 2 or more consecutive punches or projectiles that hit, you may end the step. |
Character |
|
0 : 0 |
Round 1 Mortal Kombat |
Common |
C8 |
Death Trap Flip when you finish an attack that hit. Remove your rival's discard pile. |
Event |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*8 |
Obligatory Violence Flip when you attack. Your attack does +4 damage. (*) You cannot link off of this attack. |
Event |
|
0 : 0 |
Round 1 Mortal Kombat |
Common |
C9 |
Dirty Tricks Flip when you attack. Name a block. Your rival cannot play that block this attack. |
Event |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*9 |
Vixen Vendetta Flip as an action in Battle. Put the top card of your discard pile on top of your deck. |
Event |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*10 |
Arm Snapper Reveal a random card in your hand. Your rival's first attack in his next action does -X Damage. X = the cost of the revealed card. |
High Attack |
Throw » Punch |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C10 |
Emissary of the Gods Flip when your rival attacks. Discard an attack from your hand that has damage equal or greater than your rival's attack to block it. |
Event |
|
0 : 1 |
Round 1 Mortal Kombat |
Common |
C11 |
Fatal Blow Flip after you finish an attack that hit. Discard a card in your rival's energy pile. |
Event |
|
0 : 1 |
Premiere Mortal Kombat |
Common |
C*11 |
Axe Throw HIT - Name a block. Your rival cannot play that block during this combo. |
High Attack |
Projectile » Throw |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C12 |
Flawless Victory Flip when your rival loses a round. If he dealt you no damage in that round, you win the game. |
Event |
|
0 : 2 |
Premiere Mortal Kombat |
Common |
C*12 |
Back Stomp HIT - Your rival's attacks in his next action do -1 damage. |
High Attack |
Throw » Punch |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C13 |
Hidden Intentions Flip when you attack. You may link a projectile off this attack. |
Event |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*13 |
Chaos Axe Kick When an attack in this combo puts any card(s) into your deck from its effect, it does +X damage. X = the number of cards it puts into your deck. |
High Attack |
Throw » Kick |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*14 |
Dairou's Stretch and Slam This attack does +3 damage for each kamidogu you control. |
High Attack |
Throw |
20 : 4 |
Round 1 Mortal Kombat |
Common |
C14 |
Lin Kuei Training MORTAL KOMBAT ONLY. (*) Flip when you attack. Your attack gains "Discard the top 3 cards of your rival's deck." |
Event |
|
0 : 0 |
Round 1 Mortal Kombat |
Common |
C15 |
Power Up Flip when you attack. Put 5 attacks from your discard pile at the bottom of your deck. (*) Limit 1 per deck. |
Event |
|
0 : 1 |
Premiere Mortal Kombat |
Common |
C*15 |
Eye Gouge HIT - Name an attack trait. Your rival's first attack in his next action cannot have that trait. |
High Attack |
Weapon » Throw |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C16 |
Trapped in the Korner Flip when your rival has blocked 2 or more consecutive attacks in a combo. Your rival cannot attack this step. |
Event |
|
0 : 1 |
Premiere Mortal Kombat |
Common |
C*16 |
Frankensteiner HIT - Rearrange the order of your discard pile. |
High Attack |
Throw » Kick |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*17 |
Front Flip HIT - Your rival cannot use "HIT -" effects in his next action. |
High Attack |
Throw » Weapon |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C17 |
Unfair Advantage Flip at the end of Discard. Your rival discards a random card from his hand. |
Event |
|
0 : 1 |
Premiere Mortal Kombat |
Common |
C*18 |
Hair Kut While in your energy pile, your rival cannot play any copy of an attack he has in his energy pile. |
High Attack |
Weapon » Projectile |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C18 |
Air Kicks HIT - You may put the projectile closest to the bottom of your discard pile on top of your deck. |
High Attack |
Kick » Projectile |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C19 |
Arrowed!!! Discard the top 2 cards of your rival's deck. |
High Attack |
Projectile » Punch |
3 : 1 |
Premiere Mortal Kombat |
Common |
C*19 |
Jawbreaker If any attack in this combo lowers your rival's damage, increase the amount lowered by 1. |
High Attack |
Punch » Throw |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C20 |
Battle Mastery Choose up to X rival's face-down cards in the arena. Those cards cannot be flipped this turn. X = the number of weapons in your energy pile. |
High Attack |
Weapon » Kick |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*20 |
Kenshi's Telekinetic Push When this card is put in your energy pile choose a card in your rival's energy pile that creates an effect while in his energy pile. The chosen card has a blank text box while this card is in your energy pile. |
High Attack |
Projectile |
10 : 2 |
Premiere Mortal Kombat |
Common |
C*21 |
Kira's Neck Slicer If your rival has no cards in his hand, this attack does +15 damage. |
High Attack |
Weapon |
20 : 4 |
Round 1 Mortal Kombat |
Common |
C21 |
Berserk Chop HIT - Switch up to 3 weapons in your hand with the same number of cards from your energy pile. |
High Attack |
Weapon » Projectile |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C22 |
Bitter Blade You may set each event damaged by this attack. |
High Attack |
Weapon » Punch |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*22 |
Klothes Klipping HIT - At the start of your rival's next action, he must pay 2 energy or pass. |
High Attack |
Weapon » Projectile |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C23 |
Bludgeon Fist Your other attacks in this combo do +1 damage. |
High Attack |
Punch » Kick |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*23 |
Knee Launch The next attack in this combo can link to any trait. |
High Attack |
Throw » Projectile |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C24 |
Chest Clincher HIT - You may put up to 3 cards in your rival's discard pile on top of his deck. |
High Attack |
Kick » Projectile |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*24 |
Knee Popper The costs of this attack and any future attack in this combo cannot be modified. |
High Attack |
Throw » Projectile |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*25 |
Kobra's Windmill Kick While this card is in your energy pile when you play an attack, you may reveal from your hand a copy of the attack you played for it to do +4 damage. |
High Attack |
Kick |
12 : 2 |
Round 1 Mortal Kombat |
Common |
C25 |
Choy Lay Power HIT - You may switch any weapons in your hand with the same amount of cards from the top of your deck. |
High Attack |
Weapon » Projectile |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C26 |
Dark Fists This attack is unblockable and it's damage cannot be modified. (*) If played by Sub-Zero, discard the top card of your rival's deck. |
High Attack |
Punch » Projectile |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*26 |
Li Mei's Flipping Heel Kick Gain control of a kamidogu your rival controls. |
High Attack |
Kick |
10 : 2 |
Round 1 Mortal Kombat |
Common |
C27 |
Deadly Palm HIT - Your rival's attacks in his next action cannot deal more than X damage. X = the number of attacks with the same attack trait in his energy pile after he pays the attack's cost. |
High Attack |
Punch » Throw |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*27 |
Lightning from Above Discard the bottom 2 cards of your rival's deck. |
High Attack |
Projectile » Punch |
0 : 0 |
Premiere Mortal Kombat |
Common |
C*28 |
Mileena's Head Bite If your rival passed in 3 consecutive actions this step, this attack does +15 damage. |
High Attack |
Bite |
20 : 4 |
Round 1 Mortal Kombat |
Common |
C28 |
Decapitation! This attack does +2 damage when linked from an attack that hit. |
High Attack |
Weapon » Punch |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C29 |
Double Handed Uppercut HIT - If you have a throw in your energy pile, you may discard a throw from your hand to end this step. |
High Attack |
Weapon » Throw |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*29 |
Raiden's Shocking Touch HIT - Search your rival's deck for up to 4 cards and discard them. Your rival shuffles his deck. |
High Attack |
Throw |
8 : 2 |
Round 1 Mortal Kombat |
Common |
C30 |
Flurry of Blows Your rival's first attack in his next action does -1 damage. |
High Attack |
Punch » Throw |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*30 |
Scorpion's Head Rip If you discarded 3 or more cards in your rival's energy pile this step, this attack does +15 damage. |
High Attack |
Throw |
20 : 4 |
Round 1 Mortal Kombat |
Common |
C31 |
Hammer Palm Strike HIT - Each player discards X cards from the top of his deck. X = the number of cards in each player's hand. |
High Attack |
Punch » Projectile |
1 : 0 |
Premiere Mortal Kombat |
Common |
C*31 |
Sindel's Star Screamer HIT - Choose 2 cards in your rival's discard pile. Your rival discards 2 random cards from his hand and puts the 2 chosen cards into it. |
High Attack |
Projectile |
12 : 2 |
Premiere Mortal Kombat |
Common |
C*32 |
Shujinko's Flaming Fist When your modifiers increase damage to this attack double that increase up to +10. |
High Attack |
Punch |
10 : 2 |
Round 1 Mortal Kombat |
Common |
C32 |
Head Crush This attack does +X damage to a max of +5. X = each weapon in your energy pile. |
High Attack |
Punch » Weapon |
3 : 1 |
Round 1 Mortal Kombat |
Common |
C33 |
Head Throw Your rival must have more energy than you to block this attack. |
High Attack |
Throw » Weapon |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*33 |
Bloodletter This attack does +1 damage for each card in your rival's hand. |
Low Attack |
Weapon » Punch |
1 : 0 |
Round 1 Mortal Kombat |
Common |
C34 |
Heavy Damage HIT - Put a weapon from your discard pile into your energy pile. |
High Attack |
Weapon » Punch |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*34 |
Crackling Legs Projectile HIT - Gain control of a rival's kamidogu. |
Low Attack |
Projectile » Weapon |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*35 |
Darrius' Target Practice Search a player's deck for a card and discard it. That player shuffles his deck. (*) HIT - Switch a punch in your discard pile with a card in your energy pile. |
Low Attack |
Punch » Punch |
7 : 1 |
Round 1 Mortal Kombat |
Common |
C35 |
Killer in White HIT - Your rival's low attacks in his next action do -1 damage for each punch in your energy pile, to a max of -2. |
High Attack |
Punch » Throw |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C36 |
King Palms This attack does +1 damage for each weapon in your energy pile. |
High Attack |
Punch » Weapon |
1 : 0 |
Premiere Mortal Kombat |
Common |
C*36 |
Ki War If played by Sub-Zero, your rival's next action this step is skipped. (*) HIT - Discard the top card of your rival's deck for each projectile in your energy pile. |
Low Attack |
Projectile » Punch |
1 : 0 |
Round 1 Mortal Kombat |
Common |
C37 |
Left Hook Discard the top card of your rival's deck. |
High Attack |
Punch » Projectile |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*37 |
Klean Break This attack does +4 damage. |
Low Attack |
Punch » Weapon |
0 : 1 |
Round 1 Mortal Kombat |
Common |
C38 |
Monkey Rage |
High Attack |
Punch » Punch |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*38 |
Knife Pinning HIT - Choose a trait in your rival's energy pile. Your rival's first 2 attacks in his next action cannot have that trait. |
Low Attack |
Projectile » Kick |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*39 |
Missile Murder When the next attack in this combo hits, put a card from your discard pile into your energy pile. |
Low Attack |
Projectile » Throw |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C39 |
Natural Instincts |
High Attack |
Punch » Punch |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C40 |
Neck Crank If your rival has more cards in his removed pile than his discard pile, this attack is unblockable. |
High Attack |
Throw » Projectile |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*40 |
Overloaded HIT - Reveal a random card in your rival's hand. Discard X cards from the top of his deck. X = the revealed card's cost. |
Low Attack |
Projectile » Punch |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C41 |
Nose Breaker |
High Attack |
Punch » Punch |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*41 |
Pinpoint Disarm HIT - Your rival cannot play weapons this step. |
Low Attack |
Projectile » Kick |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*42 |
Skirt Sweep Your rival's attacks go to the discard pile instead of the energy pile when they finish this step. Each time he does this, he puts the top card of his deck into his energy pile. |
Low Attack |
Kick » Weapon |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C42 |
On the Edge This attack does +1 damage for each face-down card in the arena to a max of X. X = the number of punches in your energy pile. |
High Attack |
Weapon » Punch |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C43 |
Out Prioritized HIT - You may put the next attack played in this combo on top of your deck instead of your energy pile or removed pile. |
High Attack |
Punch » Kick |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*43 |
Staff Trip HIT - If your rival has cards in his energy pile, his first attack in his next action cannot be a 0 cost attack. |
Low Attack |
Weapon » Throw |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C44 |
Power Clash If this attack linked from an attack that hit, discard the top 3 cards of your rival's deck. |
High Attack |
Punch » Projectile |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*44 |
Tactical Thunder HIT - Your rival must pay +1 energy to block your next attack in this Combo. |
Low Attack |
Electric » Throw |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C45 |
Rocky Road Each time a block is damaged by this attack, your rival takes one extra damage. |
High Attack |
Punch » Weapon |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*45 |
Toe Krush Pay any amount of energy up to your total energy. Your rival cannot play attacks in his next action that cost less than or equal to the energy you just paid. |
Low Attack |
Weapon » Kick |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*46 |
Tomahawk Chop If this is your 5th or higher attack in this combo, this attack does +5 damage. |
Low Attack |
Weapon » Punch |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C46 |
Seeker Shot Your rival must block this attack twice to block it. (*) Scorpion may link any attack from this one. |
High Attack |
Projectile » Throw |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C47 |
Skillful Skinning Your rival cannot play more than 2 attacks in his next action. |
High Attack |
Weapon » Throw |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*47 |
Trick Shot HIT - Put the kick closest to the top of your discard pile on top of your deck. |
Low Attack |
Projectile » Kick |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C48 |
Sliding Kick HIT - If your rival has more cards in his hand than you, your rival discards X cards from his hand. X = the number of weapons in your energy pile to a max of 2. |
High Attack |
Kick » Weapon |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*48 |
Kounterslice If you have a kick in your energy pile, shuffle this card into your deck. |
High Block |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*49 |
Krossbar If you have a weapon in your energy pile, put this card into your energy pile. |
High Block |
|
0 : 0 |
Round 1 Mortal Kombat |
Common |
C49 |
Stomach Slaughter You may put this attack at the bottom of your deck when it finishes to put a card from your discard pile into your energy pile. |
High Attack |
Throw » Weapon |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*50 |
Left Sidestep MORTAL KOMBAT ONLY. (*) When this card is damaged from your deck, you may pay 1 energy to put it into your hand. |
High Block |
|
0 : 0 |
Round 1 Mortal Kombat |
Common |
C50 |
Electric Torpedo HIT - Set an event from your discard pile if you have 2 or more weapons in your energy pile. |
High Attack |
Electric » Weapon |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C51 |
THE Uppercut HIT - Your rival's first attack in his next action does a max of X damage. X = the damage this attack deals. |
High Attack |
Punch » Throw |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*51 |
Golf Swing While you have a weapon in your energy pile this step, your rival cannot take control of the kamidogu you control. |
Low Block |
|
0 : 0 |
Round 1 Mortal Kombat |
Common |
C52 |
Turning Pole HIT- Reveal the top 2 cards of your deck and put any weapons found there into your energy pile and discard the rest. |
High Attack |
Weapon » Throw |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*52 |
Nimble You may pay 1 energy to put a block from your discard pile on top of your deck. |
Low Block |
|
0 : 0 |
Premiere Mortal Kombat |
Common |
C*53 |
Right Sidestep MORTAL KOMBAT ONLY (*) When this card is damaged from your deck, you may pay 1 energy to put it into your hand. |
Low Block |
|
0 : 0 |
Round 1 Mortal Kombat |
Common |
C53 |
Whirling Blades HIT - Your rival keeps -1 cards in his hand during this turn's Discard for each kick in your energy pile. |
High Attack |
Weapon » Kick |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C54 |
Whirling Demon HIT - If you have a weapon in your energy pile put a block from your discard pile into your hand. |
High Attack |
Weapon » Projectile |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*54 |
Roller If you have a punch in your energy pile, gain control of a rival's kamidogu. |
Low Block |
|
0 : 0 |
Round 1 Mortal Kombat |
Common |
C55 |
Ankle Biter HIT - Any player with 5 or more energy discards from his energy pile until he has 5 energy. |
Low Attack |
Bite » Punch |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*55 |
Earthrealm Put the top card of your discard pile into your energy pile. |
Kamidogu |
|
0 : 0 |
Round 1 Mortal Kombat |
Common |
C56 |
Back Kick Switch 2 random cards in your rival's hand with the top 2 cards of his deck. |
Low Attack |
Kick » Weapon |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*56 |
Netherrealm While you control this card, your rival discards the top 2 cards of his deck at the start of Battle. |
Kamidogu |
|
0 : 1 |
Premiere Mortal Kombat |
Common |
C*57 |
Orderrealm Put any 3 cards in your discard pile on top of your deck. (*) You may play this kamidogu as an action in battle. |
Kamidogu |
|
0 : 1 |
Round 1 Mortal Kombat |
Common |
C57 |
Chain Combo HIT - You may put any other remaining attacks in this combo on top of your deck when they finish instead of your energy pile. |
Low Attack |
Kick » Punch |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C58 |
Chin Poker HIT - Each player discards a card from his hand. |
Low Attack |
Weapon » Kick |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C59 |
Foot Slice HIT - The next attack in this combo costs -1 energy. |
Low Attack |
Weapon » Punch |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C60 |
Frenzy Slashes You may pay 1 energy to have this attack gain any modifiers from the previous attack of this combo. |
High Attack |
Weapon » Punch |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C61 |
Hell on Earth HIT - If you have a weapon in your energy pile and your rival has more than 3 cards in his hand, he discards down to 3 cards in hand. |
Low Attack |
Kick » Weapon |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C62 |
Ice Clone If your rival's first attack in his next action hits, his action ends when that attack finishes. (*) If used by Sub-Zero, discard the top card of your rival's deck. |
Low Attack |
Projectile » Punch |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C63 |
Khan's Commander You may remove any cards in your discard pile. |
Low Attack |
Kick » Projectile |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C64 |
Kneecap Strike If played as the 3rd attack or higher in a combo, this attack does +2 damage. |
Low Attack |
Punch » Weapon |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C65 |
Shattering Kick HIT - This attack copies the "HIT - " text on 1 attack in your energy pile if that attack puts cards into your deck. |
Low Attack |
Kick » Throw |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C66 |
Swinging Sweep When any effects from attacks in this combo put cards into your deck, you may increase the amount by +2. |
Low Attack |
Kick » Throw |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C67 |
Take All Comers This attack does +1 damage for each card in your hand. |
Low Attack |
Punch » Weapon |
1 : 1 |
Round 1 Mortal Kombat |
Common |
C68 |
Telekinetic Trip Your rival must pay +1 energy before he can block this attack. |
Low Attack |
Projectile » Weapon |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C69 |
The Sounds of Music While in your energy pile, your rival must pay 1 energy before he can block your 0 cost projectiles. |
Low Attack |
Projectile » Punch |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C70 |
Thigh Cut Your rival's events cost +1 energy this step. |
Low Attack |
Weapon » Throw |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C71 |
Tiger Tail Kick HIT - The "HIT -" text of your next attack in this combo is used when you play that attack instead. |
Low Attack |
Kick » Projectile |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C72 |
Under Cut If this attack is blocked, put a card from your discard pile into your energy pile. |
Low Attack |
Weapon » Kick |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C73 |
Hat Trick If you have a projectile in your energy pile, your rival discards a card from his hand. |
High Block |
|
0 : 0 |
Round 1 Mortal Kombat |
Common |
C74 |
Protective Teleport If you have a punch in your energy pile, you may pay 1 energy to set an event from your discard pile. |
High Block |
|
0 : 0 |
Round 1 Mortal Kombat |
Common |
C75 |
Wrist Reflect If this blocks a punch, the punch goes to the discard pile after it finishes. |
High Block |
|
0 : 0 |
Round 1 Mortal Kombat |
Common |
C76 |
You're Not Worthy MORTAL KOMBAT ONLY. (*) Discard the top 2 cards of your rival's deck. |
High Block |
|
0 : 0 |
Round 1 Mortal Kombat |
Common |
C77 |
Basic Block If you have a throw in your energy pile, your attacks cost +2 energy to block this step. |
Low Block |
|
0 : 0 |
Round 1 Mortal Kombat |
Common |
C78 |
Got Your Back You may pay 1 energy to draw 1 card. |
Low Block |
|
0 : 0 |
Round 1 Mortal Kombat |
Common |
C79 |
Small Hop If you have a throw in your energy pile, discard a card in your rival's energy pile if it shares the same title with another card in that energy pile. |
Low Block |
|
0 : 0 |
Round 1 Mortal Kombat |
Common |
C80 |
Too Fast For You If you have a weapon in your energy pile, your rival's attacks cost +1 energy this step. |
Low Block |
|
0 : 0 |
Round 1 Mortal Kombat |
Promotional (MK) |
MK1 |
Zombies Need Brains |
|
|
0 : 0 |
Round 1 Mortal Kombat |
Promotional (MK) |
MK2 |
For Battle! |
|
|
0 : 0 |
Premiere Mortal Kombat |
Promotional (MK) |
MK4 |
Back Whack HIT - At the start of your rival's next action, he must either discard a card from his hand or pass. |
Low Attack |
Weapon » Kick |
2 : 0 |
Premiere Mortal Kombat |
Promotional (MK) |
MK7 |
The Dragon King (Lower Left) Your side deck can only contain Kamidogu. (*) During Set, you must play a Kamidogu each turn. If you cannot, discard the top 15 cards of your deck. (*) When a rival would steal a kamidogu you control remove it instead and discard the top 5 cards of your d |
Character |
|
: |
Premiere Mortal Kombat |
Promotional (MK) |
MK8 |
The Dragon King (Lower Right) Your attacks do +3 damage and gain +3 chip. (*) Your rival's attacks do -1 damage and gain -3 chip. (*) When you flip an event, you may remove it to use its text instead of paying its cost. |
Character |
|
: |
Round 1 Mortal Kombat |
Promotional |
P2 |
Lost Souls |
|
|
: |
Round 1 Mortal Kombat |
Promotional |
P3 |
Knockback |
|
|
: |
Round 1 Mortal Kombat |
Promotional |
P4 |
Frightening Lightning |
|
|
0 : 0 |
Premiere Mortal Kombat |
Rare |
R*58 |
Kenshi All effects on your rival's attacks are now "HIT -" effects. (*) When your rival flips an event, you may remove X weapons or projectiles from your discard pile to blank out its text box. X = the cost of the event +1. |
Character |
|
0 : 0 |
Premiere Mortal Kombat |
Rare |
R*59 |
Raiden When attacking with an electric, you may change it to a throw or projectile for that attack. (*) When you finish a throw or projectile that hit, search your rival's deck for a card and discard it. Your rival shuffles his deck. |
Character |
|
0 : 0 |
Premiere Mortal Kombat |
Rare |
R*60 |
Kontinuing Legacy Flip when you attack. Put this card into your energy pile. (*) While in your energy pile, your rival's effects cannot discard other cards from your energy pile. (*) Limit 1 per deck. |
Event |
|
0 : 0 |
Premiere Mortal Kombat |
Rare |
R*61 |
Puzzle Kombat Flip at the end of Discard. Your rival discards a card from his hand. |
Event |
|
0 : 0 |
Premiere Mortal Kombat |
Rare |
R*62 |
Toasty Flip when you attack. This attack gains "HIT - Your rival discards the top 4 cards of his deck." |
Event |
|
0 : 1 |
Premiere Mortal Kombat |
Rare |
R*63 |
Baraka's Mutant Blades This attack does +8 damage. |
High Attack |
Weapon » Weapon |
2 : 2 |
Premiere Mortal Kombat |
Rare |
R*64 |
Hotaru's Grasshopper While in your energy pile, you may discard this card when your rival plays a 0 or 1 cost attack to block that attack. |
High Attack |
Kick |
10 : 2 |
Premiere Mortal Kombat |
Rare |
R*65 |
Jade's Amazon Power Strike While in your energy pile, any of your modifiers to your attacks gain +1. If this card is discarded to pay for "Jade's Blazing Nitro Kick," put this card in your hand. |
High Attack |
Projectile » Punch |
7 : 1 |
Premiere Mortal Kombat |
Rare |
R*66 |
Kabal's Raging Flash HIT - Your rival shuffles his deck. |
High Attack |
Slam |
12 : 2 |
Premiere Mortal Kombat |
Rare |
R*67 |
Kenshi's Telekinetic Rip If another effect makes this attack unblockable and it defeats your rival this round, you are the aggressor in the next round of this game, and you start the round with 6 cards instead of 3. |
High Attack |
Projectile |
20 : 4 |
Premiere Mortal Kombat |
Rare |
R*68 |
Kira's Black Dragon Ball HIT - Your rival reveals his hand. Choose and discard a card in his hand. |
High Attack |
Slam |
10 : 2 |
Premiere Mortal Kombat |
Rare |
R*69 |
Kobra's Heart Rip Reveal 3 /Kobra's Heart Rip/ cards from your hand. If you do, this attack does +15 damage. |
High Attack |
Punch |
20 : 4 |
Premiere Mortal Kombat |
Rare |
R*70 |
Li Mei's Aftershock HIT - If you control 6 different kamidogu, you win the round. |
High Attack |
Weapon |
20 : 4 |
Premiere Mortal Kombat |
Rare |
R*71 |
Noob Smoke's Dark Assassin HIT - You may put your hand at the bottom of your deck and draw 3 cards. |
High Attack |
Projectile |
15 : 3 |
Premiere Mortal Kombat |
Rare |
R*72 |
Raiden's Electrify If your rival has 4 copies of 2 different cards in his discard pile, this attack does +15 damage. |
High Attack |
Electric |
20 : 4 |
Premiere Mortal Kombat |
Rare |
R*73 |
Scorpion's Bloody Spear While in your energy pile, this card has all attack traits. (*) HIT - Your next attack this turn cannot be stopped. |
High Attack |
Projectile |
10 : 2 |
Premiere Mortal Kombat |
Rare |
R*74 |
Shujinko's Master Swordplay If this attack is played from the top of your deck with Shujinko's effect, it does +15 damage. |
High Attack |
Weapon |
20 : 4 |
Premiere Mortal Kombat |
Rare |
R*75 |
Ashrah's Heavenly LIght When you play another attack this step, you may switch a card in your hand with a card in your energy pile. (*) HIT - Put a weapon or projectile from your discard pile into your energy pile. |
Low Attack |
Projectile |
10 : 2 |
Premiere Mortal Kombat |
Rare |
R*76 |
Bo' Rai Cho's Earthquake While in your energy pile, increase the number of times per attack you can use Bo' Rai Cho's text by +1. |
Low Attack |
Projectile |
10 : 2 |
Premiere Mortal Kombat |
Rare |
R*77 |
Dairou's Tombstone Drop This attack is unblockable. (*) Rearrange your discard pile. |
Low Attack |
Projectile |
7 : 2 |
Premiere Mortal Kombat |
Rare |
R*78 |
Mileena's Soaring Sai While in your energy pile, your rival discards the top card of his deck when you block one of his attacks. |
Low Attack |
Projectile |
10 : 2 |
Premiere Mortal Kombat |
Rare |
R*79 |
Sub-Zero's Cold Shoulder You may switch a card from your hand with a card in your energy pile that has "Sub-Zero" in its text box. (*) HIT - You may choose for the aggressor to not change at the end of the turn. |
Low Attack |
Slam » Punch |
7 : 1 |
Premiere Mortal Kombat |
Rare |
R*80 |
Chaosrealm Your rival discards 2 cards from his hand. |
Kamidogu |
|
0 : 2 |
Premiere Mortal Kombat |
Rare |
R*81 |
Edenia Set up to 2 events from your discard pile. |
Kamidogu |
|
0 : 2 |
Round 1 Mortal Kombat |
Rare |
R81 |
Hotaru You may block a high attack by discarding a weapon from your hand. (*) At the end of Battle, shuffle 2 cards from your discard pile into your deck if your rival dealt you no damage that turn. |
Character |
|
0 : 0 |
Premiere Mortal Kombat |
Rare |
R*82 |
Outworld Draw the top 2 cards of your discard pile. Discard 2 cards from your hand. |
Kamidogu |
|
0 : 1 |
Round 1 Mortal Kombat |
Rare |
R82 |
Jade Your kicks and punches in a combo do +1 damage for each previous attack in that combo. (*) You may block a projectile by discarding a punch or kick from your hand. |
Character |
|
0 : 0 |
Round 1 Mortal Kombat |
Rare |
R83 |
Noob Smoke Draw a card at the start of Battle. (*) When you hit with a throw or projectile, name a block card. Your rival cannot play that block for the rest of the combo. |
Character |
|
0 : 0 |
Round 1 Mortal Kombat |
Rare |
R84 |
Catfight Flip when you attack. Draw 2 cards. Remove this card. (*) Limit 1 per deck. |
Event |
|
0 : 1 |
Round 1 Mortal Kombat |
Rare |
R85 |
Graceful Beauty Flip at the start of battle. Both players draw 3 cards. Both players may set cards. (*) Limit 1 per deck. |
Event |
|
0 : 1 |
Round 1 Mortal Kombat |
Rare |
R86 |
Insanity Flip when you attack. Your attack does +10 damage. (*) Limit 1 per deck. |
Event |
|
0 : 1 |
Round 1 Mortal Kombat |
Rare |
R87 |
Quick Reflexes Flip when your rival flips an event. Pay that event's cost to stop its effect and discard it. (*) Limit 1 per deck. |
Event |
|
0 : 0 |
Round 1 Mortal Kombat |
Rare |
R88 |
Ashrah's Nature's Torpedo Switch a card in your hand with a card in your energy pile. |
High Attack |
Punch |
12 : 2 |
Round 1 Mortal Kombat |
Rare |
R89 |
Baraka's Chop Chop Blades This attack copies the text of the previous attack in this combo if the attack increases its own damage. |
High Attack |
Weapon |
10 : 2 |
Round 1 Mortal Kombat |
Rare |
R90 |
Baraka's Head Kabob If you have 3 or more attacks in your energy pile that modify their own damage, this attack gains their texts. |
High Attack |
Weapon |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R91 |
Blazing Fury HIT - If this attack was linked from a punch that hit, draw a card. |
High Attack |
Kick » Punch |
2 : 0 |
Round 1 Mortal Kombat |
Rare |
R92 |
Bo' Rai Cho's Breath of Fire If your rival hit with 4 or more attacks this step, this attack does +15 damage. |
High Attack |
Projectile |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R93 |
Dark Alliance HIT - Your rival's attacks cost +X energy this turn. X = the number of weapons and kicks in your energy pile. |
High Attack |
Projectile » Kick |
3 : 1 |
Round 1 Mortal Kombat |
Rare |
R94 |
Darrius' Arm Rip If you have 3 or more attacks in your energy pile that are either Darrius' Chest Crunchers and/or attacks without text, this attack does +15 damage. |
High Attack |
Throw |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R95 |
Darrius' Chest Cruncher If this attack is blocked, it is discarded instead of put into the energy pile. (*) While this card is in your energy pile, your attacks without text do +2 damage. |
High Attack |
Punch |
10 : 2 |
Round 1 Mortal Kombat |
Rare |
R96 |
Hotaru's Super Slam If you have blocked 4 or more attacks this step, this attack does +15 damage. |
High Attack |
Throw |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R97 |
Ice Maker Choose a rival's face-down card. He reveals it. (*) HIT - Discard the revealed face-down card. |
High Attack |
Weapon » Throw |
4 : 1 |
Round 1 Mortal Kombat |
Rare |
R98 |
Jade's Blazing Nitro Kick Damage from this attack is removed instead of discarded. (*) HIT - You may shuffle this attack into your deck after it finishes. |
High Attack |
Kick |
10 : 2 |
Round 1 Mortal Kombat |
Rare |
R99 |
Jade's Spear Kabob If this is the 4th or higher attack in this combo, this attack does +15 damage. |
High Attack |
Weapon |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R100 |
Kabal's Spinner Guess all the titles of the cards in your rival's hand. Your rival reveals his hand. If no cards were guessed incorrectedly, this attack does +15 damage. |
High Attack |
Weapon |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R101 |
Noob Smoke's Dark Shadows If your hand has 2 or more times the cards in your rival's hand, this attack does +15 damage. |
High Attack |
Punch |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R102 |
Noob Smoke's Ninja Stars Draw a card. (*) HIT - Draw a card. |
High Attack |
Projectile |
10 : 2 |
Round 1 Mortal Kombat |
Rare |
R103 |
Sub-Zero's Freeze and Throw If 3 or more previous attacks in this combo created an effect that discarded cards from your rival's deck, this attack does +15 damage. |
High Attack |
Projectile |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R104 |
Ashrah's Voodoo If cards have been switched from your hand 3 or more times this turn, this attack does +15 damage. |
Low Attack |
Special |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R105 |
Bo' Rai Cho's Puke HIT - Attach this card to your rival's character instead of putting this into your energy pile. While attached, your rival's attacks do -1 damage. |
Low Attack |
Projectile |
10 : 2 |
Round 1 Mortal Kombat |
Rare |
R106 |
Hotaru's Lava Burst Block all your rival's low attacks this step. Remove this card. |
Low Attack |
Projectile |
10 : 2 |
Round 1 Mortal Kombat |
Rare |
R107 |
Kabal's Plasma Blast HIT - Your rival reveals all but 1 random card in his hand. (*) Look at your rival's deck without changing its order. |
Low Attack |
Projectile |
10 : 2 |
Round 1 Mortal Kombat |
Rare |
R108 |
Power Hook HIT - If linked from a projectile, your rival's attacks cost +1 energy this step. |
Low Attack |
Weapon » Projectile |
3 : 1 |
Round 1 Mortal Kombat |
Rare |
R109 |
Sindel's Banshee Scream HIT - Your rival draws 10 cards and then discards 10 random cards from his hand. |
Low Attack |
Projectile |
0 : 2 |
Round 1 Mortal Kombat |
Rare |
R110 |
Sindel's Super Scream If your rival has passed in his previous 2 actions this step, this attack does +15 damage. |
Low Attack |
Special |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R111 |
Sub-Zero's Ice Blast HIT - Your next attack this step is unblockable. Your rival must pass for his next action. |
Low Attack |
Projectile |
10 : 2 |
Round 1 Mortal Kombat |
Rare |
R112 |
Bite Me MORTAL KOMBAT ONLY. (*) Block all of your rival's high attacks this step. Remove this card. (*) Limit 1 per deck. |
High Block |
|
0 : 1 |
Round 1 Mortal Kombat |
Rare |
R113 |
Bo Knows Defense Your rival's low attacks do -1 damage this step. |
Low Block |
|
0 : 0 |
Premiere Mortal Kombat |
Ultra Rare |
U*83 |
Dragon's Victory Flip when you attack. While you control 6 different kamidogu this turn, your attacks do +30 damage and are unblockable. (*) Limit 1 per deck. |
Event |
|
0 : 0 |
Premiere Mortal Kombat |
Ultra Rare |
U*84 |
Kollecting Kamidogu Flip as an action in Battle. Play a kamidogu from your side deck.(*)Limit 1 per deck. |
Event |
|
0 : 0 |
Round 1 Mortal Kombat |
Ultra Rare |
U114 |
Drunken Master Flip before you play an attack. The attack costs -2 energy. (*) Limit 1 per deck. |
Event |
|
0 : 0 |
Round 1 Mortal Kombat |
Ultra Rare |
U115 |
Searching the Realms MORTAL KOMBAT ONLY. (*) Flip at the start of the Draw. Search your deck for a card and put it in your hand. (*) Limit 1 per deck. |
Event |
|
0 : 1 |
Round 1 Mortal Kombat |
Ultra Rare |
U116 |
Hooked on Fatalities While in your energy pile with one or more projectiles, your rival's attacks cost +1 energy unless they are 0 cost attacks. Only 1 Hooked on Fatalities can modify your rival's costs. |
High Attack |
Weapon » Projectile |
4 : 1 |
Round 1 Mortal Kombat |
Ultra Rare |
U117 |
Twin Fangs While in your energy pile, discard the top X cards of your rival's deck at the start of the Draw. X = the number of projectiles in your energy pile. |
High Attack |
Weapon » Projectile |
4 : 1 |