Epic Battles: Card List

Expansion
Roster
Rarity
Card #
Name
Type
Trait » Combo
»
Damage : Cost
 Premiere
 Mortal Kombat
Common  C*10 
Arm Snapper
Reveal a random card in your hand. Your rival's first attack in his next action does -X Damage. X = the cost of the revealed card.
High Attack  Throw » Punch  2 : 0
 Premiere
 Mortal Kombat
Common  C*11 
Axe Throw
HIT - Name a block. Your rival cannot play that block during this combo.
High Attack  Projectile » Throw  2 : 0
 Premiere
 Mortal Kombat
Common  C*12 
Back Stomp
HIT - Your rival's attacks in his next action do -1 damage.
High Attack  Throw » Punch  2 : 0
 Premiere
 Mortal Kombat
Common  C*13 
Chaos Axe Kick
When an attack in this combo puts any card(s) into your deck from its effect, it does +X damage. X = the number of cards it puts into your deck.
High Attack  Throw » Kick  2 : 0
 Premiere
 Mortal Kombat
Common  C*14 
Dairou's Stretch and Slam
This attack does +3 damage for each kamidogu you control.
High Attack  Throw  20 : 4
 Premiere
 Mortal Kombat
Common  C*15 
Eye Gouge
HIT - Name an attack trait. Your rival's first attack in his next action cannot have that trait.
High Attack  Weapon » Throw  2 : 0
 Premiere
 Mortal Kombat
Common  C*16 
Frankensteiner
HIT - Rearrange the order of your discard pile.
High Attack  Throw » Kick  2 : 0
 Premiere
 Mortal Kombat
Common  C*17 
Front Flip
HIT - Your rival cannot use "HIT -" effects in his next action.
High Attack  Throw » Weapon  2 : 0
 Round 1
 Mortal Kombat
Common  C18 
Air Kicks
HIT - You may put the projectile closest to the bottom of your discard pile on top of your deck.
High Attack  Kick » Projectile  4 : 1
 Premiere
 Mortal Kombat
Common  C*18 
Hair Kut
While in your energy pile, your rival cannot play any copy of an attack he has in his energy pile.
High Attack  Weapon » Projectile  2 : 0
 Round 1
 Mortal Kombat
Common  C19 
Arrowed!!!
Discard the top 2 cards of your rival's deck.
High Attack  Projectile » Punch  3 : 1
 Premiere
 Mortal Kombat
Common  C*19 
Jawbreaker
If any attack in this combo lowers your rival's damage, increase the amount lowered by 1.
High Attack  Punch » Throw  2 : 0
 Round 1
 Mortal Kombat
Common  C20 
Battle Mastery
Choose up to X rival's face-down cards in the arena. Those cards cannot be flipped this turn. X = the number of weapons in your energy pile.
High Attack  Weapon » Kick  4 : 1
 Premiere
 Mortal Kombat
Common  C*20 
Kenshi's Telekinetic Push
When this card is put in your energy pile choose a card in your rival's energy pile that creates an effect while in his energy pile. The chosen card has a blank text box while this card is in your energy pile.
High Attack  Projectile  10 : 2
 Round 1
 Mortal Kombat
Common  C21 
Berserk Chop
HIT - Switch up to 3 weapons in your hand with the same number of cards from your energy pile.
High Attack  Weapon » Projectile  2 : 0
 Premiere
 Mortal Kombat
Common  C*21 
Kira's Neck Slicer
If your rival has no cards in his hand, this attack does +15 damage.
High Attack  Weapon  20 : 4
 Premiere
 Mortal Kombat
Common  C*22 
Klothes Klipping
HIT - At the start of your rival's next action, he must pay 2 energy or pass.
High Attack  Weapon » Projectile  4 : 1
 Round 1
 Mortal Kombat
Common  C22 
Bitter Blade
You may set each event damaged by this attack.
High Attack  Weapon » Punch  2 : 0
 Premiere
 Mortal Kombat
Common  C*23 
Knee Launch
The next attack in this combo can link to any trait.
High Attack  Throw » Projectile  2 : 0
 Round 1
 Mortal Kombat
Common  C23 
Bludgeon Fist
Your other attacks in this combo do +1 damage.
High Attack  Punch » Kick  2 : 0
 Premiere
 Mortal Kombat
Common  C*24 
Knee Popper
The costs of this attack and any future attack in this combo cannot be modified.
High Attack  Throw » Projectile  2 : 0
 Round 1
 Mortal Kombat
Common  C24 
Chest Clincher
HIT - You may put up to 3 cards in your rival's discard pile on top of his deck.
High Attack  Kick » Projectile  4 : 1
 Premiere
 Mortal Kombat
Common  C*25 
Kobra's Windmill Kick
While this card is in your energy pile when you play an attack, you may reveal from your hand a copy of the attack you played for it to do +4 damage.
High Attack  Kick  12 : 2
 Round 1
 Mortal Kombat
Common  C25 
Choy Lay Power
HIT - You may switch any weapons in your hand with the same amount of cards from the top of your deck.
High Attack  Weapon » Projectile  2 : 0
 Premiere
 Mortal Kombat
Common  C*26 
Li Mei's Flipping Heel Kick
Gain control of a kamidogu your rival controls.
High Attack  Kick  10 : 2
 Round 1
 Mortal Kombat
Common  C26 
Dark Fists
This attack is unblockable and it's damage cannot be modified. (*) If played by Sub-Zero, discard the top card of your rival's deck.
High Attack  Punch » Projectile  2 : 0
 Premiere
 Mortal Kombat
Common  C*27 
Lightning from Above
Discard the bottom 2 cards of your rival's deck.
High Attack  Projectile » Punch  0 : 0
 Round 1
 Mortal Kombat
Common  C27 
Deadly Palm
HIT - Your rival's attacks in his next action cannot deal more than X damage. X = the number of attacks with the same attack trait in his energy pile after he pays the attack's cost.
High Attack  Punch » Throw  2 : 0
 Premiere
 Mortal Kombat
Common  C*28 
Mileena's Head Bite
If your rival passed in 3 consecutive actions this step, this attack does +15 damage.
High Attack  Bite  20 : 4
 Round 1
 Mortal Kombat
Common  C28 
Decapitation!
This attack does +2 damage when linked from an attack that hit.
High Attack  Weapon » Punch  4 : 1
 Premiere
 Mortal Kombat
Common  C*29 
Raiden's Shocking Touch
HIT - Search your rival's deck for up to 4 cards and discard them. Your rival shuffles his deck.
High Attack  Throw  8 : 2
 Round 1
 Mortal Kombat
Common  C29 
Double Handed Uppercut
HIT - If you have a throw in your energy pile, you may discard a throw from your hand to end this step.
High Attack  Weapon » Throw  4 : 1
 Premiere
 Mortal Kombat
Common  C*30 
Scorpion's Head Rip
If you discarded 3 or more cards in your rival's energy pile this step, this attack does +15 damage.
High Attack  Throw  20 : 4
 Round 1
 Mortal Kombat
Common  C30 
Flurry of Blows
Your rival's first attack in his next action does -1 damage.
High Attack  Punch » Throw  2 : 0
 Premiere
 Mortal Kombat
Common  C*31 
Sindel's Star Screamer
HIT - Choose 2 cards in your rival's discard pile. Your rival discards 2 random cards from his hand and puts the 2 chosen cards into it.
High Attack  Projectile  12 : 2
 Round 1
 Mortal Kombat
Common  C31 
Hammer Palm Strike
HIT - Each player discards X cards from the top of his deck. X = the number of cards in each player's hand.
High Attack  Punch » Projectile  1 : 0
 Premiere
 Mortal Kombat
Common  C*32 
Shujinko's Flaming Fist
When your modifiers increase damage to this attack double that increase up to +10.
High Attack  Punch  10 : 2
 Round 1
 Mortal Kombat
Common  C32 
Head Crush
This attack does +X damage to a max of +5. X = each weapon in your energy pile.
High Attack  Punch » Weapon  3 : 1
 Round 1
 Mortal Kombat
Common  C33 
Head Throw
Your rival must have more energy than you to block this attack.
High Attack  Throw » Weapon  4 : 1
 Round 1
 Mortal Kombat
Common  C34 
Heavy Damage
HIT - Put a weapon from your discard pile into your energy pile.
High Attack  Weapon » Punch  4 : 1
 Round 1
 Mortal Kombat
Common  C35 
Killer in White
HIT - Your rival's low attacks in his next action do -1 damage for each punch in your energy pile, to a max of -2.
High Attack  Punch » Throw  4 : 1
 Round 1
 Mortal Kombat
Common  C36 
King Palms
This attack does +1 damage for each weapon in your energy pile.
High Attack  Punch » Weapon  1 : 0
 Round 1
 Mortal Kombat
Common  C37 
Left Hook
Discard the top card of your rival's deck.
High Attack  Punch » Projectile  2 : 0
 Round 1
 Mortal Kombat
Common  C38 
Monkey Rage
High Attack  Punch » Punch  4 : 1
 Round 1
 Mortal Kombat
Common  C39 
Natural Instincts
High Attack  Punch » Punch  4 : 1
 Round 1
 Mortal Kombat
Common  C40 
Neck Crank
If your rival has more cards in his removed pile than his discard pile, this attack is unblockable.
High Attack  Throw » Projectile  4 : 1
 Round 1
 Mortal Kombat
Common  C41 
Nose Breaker
High Attack  Punch » Punch  2 : 0
 Round 1
 Mortal Kombat
Common  C42 
On the Edge
This attack does +1 damage for each face-down card in the arena to a max of X. X = the number of punches in your energy pile.
High Attack  Weapon » Punch  4 : 1
 Round 1
 Mortal Kombat
Common  C43 
Out Prioritized
HIT - You may put the next attack played in this combo on top of your deck instead of your energy pile or removed pile.
High Attack  Punch » Kick  4 : 1
 Round 1
 Mortal Kombat
Common  C44 
Power Clash
If this attack linked from an attack that hit, discard the top 3 cards of your rival's deck.
High Attack  Punch » Projectile  4 : 1
 Round 1
 Mortal Kombat
Common  C45 
Rocky Road
Each time a block is damaged by this attack, your rival takes one extra damage.
High Attack  Punch » Weapon  4 : 1
 Round 1
 Mortal Kombat
Common  C46 
Seeker Shot
Your rival must block this attack twice to block it. (*) Scorpion may link any attack from this one.
High Attack  Projectile » Throw  4 : 1
 Round 1
 Mortal Kombat
Common  C47 
Skillful Skinning
Your rival cannot play more than 2 attacks in his next action.
High Attack  Weapon » Throw  4 : 1
 Round 1
 Mortal Kombat
Common  C48 
Sliding Kick
HIT - If your rival has more cards in his hand than you, your rival discards X cards from his hand. X = the number of weapons in your energy pile to a max of 2.
High Attack  Kick » Weapon  2 : 0
 Round 1
 Mortal Kombat
Common  C49 
Stomach Slaughter
You may put this attack at the bottom of your deck when it finishes to put a card from your discard pile into your energy pile.
High Attack  Throw » Weapon  4 : 1
 Round 1
 Mortal Kombat
Common  C50 
Electric Torpedo
HIT - Set an event from your discard pile if you have 2 or more weapons in your energy pile.
High Attack  Electric » Weapon  4 : 1
 Round 1
 Mortal Kombat
Common  C51 
THE Uppercut
HIT - Your rival's first attack in his next action does a max of X damage. X = the damage this attack deals.
High Attack  Punch » Throw  4 : 1
 Round 1
 Mortal Kombat
Common  C52 
Turning Pole
HIT- Reveal the top 2 cards of your deck and put any weapons found there into your energy pile and discard the rest.
High Attack  Weapon » Throw  4 : 1
 Round 1
 Mortal Kombat
Common  C53 
Whirling Blades
HIT - Your rival keeps -1 cards in his hand during this turn's Discard for each kick in your energy pile.
High Attack  Weapon » Kick  2 : 0
 Round 1
 Mortal Kombat
Common  C54 
Whirling Demon
HIT - If you have a weapon in your energy pile put a block from your discard pile into your hand.
High Attack  Weapon » Projectile  4 : 1
 Round 1
 Mortal Kombat
Common  C60 
Frenzy Slashes
You may pay 1 energy to have this attack gain any modifiers from the previous attack of this combo.
High Attack  Weapon » Punch  2 : 0
 Premiere
 Mortal Kombat
Rare  R*63 
Baraka's Mutant Blades
This attack does +8 damage.
High Attack  Weapon » Weapon  2 : 2
 Premiere
 Mortal Kombat
Rare  R*64 
Hotaru's Grasshopper
While in your energy pile, you may discard this card when your rival plays a 0 or 1 cost attack to block that attack.
High Attack  Kick  10 : 2
 Premiere
 Mortal Kombat
Rare  R*65 
Jade's Amazon Power Strike
While in your energy pile, any of your modifiers to your attacks gain +1. If this card is discarded to pay for "Jade's Blazing Nitro Kick," put this card in your hand.
High Attack  Projectile » Punch  7 : 1
 Premiere
 Mortal Kombat
Rare  R*66 
Kabal's Raging Flash
HIT - Your rival shuffles his deck.
High Attack  Slam  12 : 2
 Premiere
 Mortal Kombat
Rare  R*67 
Kenshi's Telekinetic Rip
If another effect makes this attack unblockable and it defeats your rival this round, you are the aggressor in the next round of this game, and you start the round with 6 cards instead of 3.
High Attack  Projectile  20 : 4
 Premiere
 Mortal Kombat
Rare  R*68 
Kira's Black Dragon Ball
HIT - Your rival reveals his hand. Choose and discard a card in his hand.
High Attack  Slam  10 : 2
 Premiere
 Mortal Kombat
Rare  R*69 
Kobra's Heart Rip
Reveal 3 /Kobra's Heart Rip/ cards from your hand. If you do, this attack does +15 damage.
High Attack  Punch  20 : 4
 Premiere
 Mortal Kombat
Rare  R*70 
Li Mei's Aftershock
HIT - If you control 6 different kamidogu, you win the round.
High Attack  Weapon  20 : 4
 Premiere
 Mortal Kombat
Rare  R*71 
Noob Smoke's Dark Assassin
HIT - You may put your hand at the bottom of your deck and draw 3 cards.
High Attack  Projectile  15 : 3
 Premiere
 Mortal Kombat
Rare  R*72 
Raiden's Electrify
If your rival has 4 copies of 2 different cards in his discard pile, this attack does +15 damage.
High Attack  Electric  20 : 4
 Premiere
 Mortal Kombat
Rare  R*73 
Scorpion's Bloody Spear
While in your energy pile, this card has all attack traits. (*) HIT - Your next attack this turn cannot be stopped.
High Attack  Projectile  10 : 2
 Premiere
 Mortal Kombat
Rare  R*74 
Shujinko's Master Swordplay
If this attack is played from the top of your deck with Shujinko's effect, it does +15 damage.
High Attack  Weapon  20 : 4
 Round 1
 Mortal Kombat
Rare  R88 
Ashrah's Nature's Torpedo
Switch a card in your hand with a card in your energy pile.
High Attack  Punch  12 : 2
 Round 1
 Mortal Kombat
Rare  R89 
Baraka's Chop Chop Blades
This attack copies the text of the previous attack in this combo if the attack increases its own damage.
High Attack  Weapon  10 : 2
 Round 1
 Mortal Kombat
Rare  R90 
Baraka's Head Kabob
If you have 3 or more attacks in your energy pile that modify their own damage, this attack gains their texts.
High Attack  Weapon  20 : 4
 Round 1
 Mortal Kombat
Rare  R91 
Blazing Fury
HIT - If this attack was linked from a punch that hit, draw a card.
High Attack  Kick » Punch  2 : 0
 Round 1
 Mortal Kombat
Rare  R92 
Bo' Rai Cho's Breath of Fire
If your rival hit with 4 or more attacks this step, this attack does +15 damage.
High Attack  Projectile  20 : 4
 Round 1
 Mortal Kombat
Rare  R93 
Dark Alliance
HIT - Your rival's attacks cost +X energy this turn. X = the number of weapons and kicks in your energy pile.
High Attack  Projectile » Kick  3 : 1
 Round 1
 Mortal Kombat
Rare  R94 
Darrius' Arm Rip
If you have 3 or more attacks in your energy pile that are either Darrius' Chest Crunchers and/or attacks without text, this attack does +15 damage.
High Attack  Throw  20 : 4
 Round 1
 Mortal Kombat
Rare  R95 
Darrius' Chest Cruncher
If this attack is blocked, it is discarded instead of put into the energy pile. (*) While this card is in your energy pile, your attacks without text do +2 damage.
High Attack  Punch  10 : 2
 Round 1
 Mortal Kombat
Rare  R96 
Hotaru's Super Slam
If you have blocked 4 or more attacks this step, this attack does +15 damage.
High Attack  Throw  20 : 4
 Round 1
 Mortal Kombat
Rare  R97 
Ice Maker
Choose a rival's face-down card. He reveals it. (*) HIT - Discard the revealed face-down card.
High Attack  Weapon » Throw  4 : 1
 Round 1
 Mortal Kombat
Rare  R98 
Jade's Blazing Nitro Kick
Damage from this attack is removed instead of discarded. (*) HIT - You may shuffle this attack into your deck after it finishes.
High Attack  Kick  10 : 2
 Round 1
 Mortal Kombat
Rare  R99 
Jade's Spear Kabob
If this is the 4th or higher attack in this combo, this attack does +15 damage.
High Attack  Weapon  20 : 4
 Round 1
 Mortal Kombat
Rare  R100 
Kabal's Spinner
Guess all the titles of the cards in your rival's hand. Your rival reveals his hand. If no cards were guessed incorrectedly, this attack does +15 damage.
High Attack  Weapon  20 : 4
 Round 1
 Mortal Kombat
Rare  R101 
Noob Smoke's Dark Shadows
If your hand has 2 or more times the cards in your rival's hand, this attack does +15 damage.
High Attack  Punch  20 : 4
 Round 1
 Mortal Kombat
Rare  R102 
Noob Smoke's Ninja Stars
Draw a card. (*) HIT - Draw a card.
High Attack  Projectile  10 : 2
 Round 1
 Mortal Kombat
Rare  R103 
Sub-Zero's Freeze and Throw
If 3 or more previous attacks in this combo created an effect that discarded cards from your rival's deck, this attack does +15 damage.
High Attack  Projectile  20 : 4
 Round 1
 Mortal Kombat
Ultra Rare  U116 
Hooked on Fatalities
While in your energy pile with one or more projectiles, your rival's attacks cost +1 energy unless they are 0 cost attacks. Only 1 Hooked on Fatalities can modify your rival's costs.
High Attack  Weapon » Projectile  4 : 1
 Round 1
 Mortal Kombat
Ultra Rare  U117 
Twin Fangs
While in your energy pile, discard the top X cards of your rival's deck at the start of the Draw. X = the number of projectiles in your energy pile.
High Attack  Weapon » Projectile  4 : 1