Expansion
|
Roster
|
Rarity
|
Card #
|
Name
|
Type
|
Trait » Combo
»
|
Damage
: Cost
|
Premiere Mortal Kombat |
Common |
C*10 |
Arm Snapper Reveal a random card in your hand. Your rival's first attack in his next action does -X Damage. X = the cost of the revealed card. |
High Attack |
Throw » Punch |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*11 |
Axe Throw HIT - Name a block. Your rival cannot play that block during this combo. |
High Attack |
Projectile » Throw |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*12 |
Back Stomp HIT - Your rival's attacks in his next action do -1 damage. |
High Attack |
Throw » Punch |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*13 |
Chaos Axe Kick When an attack in this combo puts any card(s) into your deck from its effect, it does +X damage. X = the number of cards it puts into your deck. |
High Attack |
Throw » Kick |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*14 |
Dairou's Stretch and Slam This attack does +3 damage for each kamidogu you control. |
High Attack |
Throw |
20 : 4 |
Premiere Mortal Kombat |
Common |
C*15 |
Eye Gouge HIT - Name an attack trait. Your rival's first attack in his next action cannot have that trait. |
High Attack |
Weapon » Throw |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*16 |
Frankensteiner HIT - Rearrange the order of your discard pile. |
High Attack |
Throw » Kick |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*17 |
Front Flip HIT - Your rival cannot use "HIT -" effects in his next action. |
High Attack |
Throw » Weapon |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C18 |
Air Kicks HIT - You may put the projectile closest to the bottom of your discard pile on top of your deck. |
High Attack |
Kick » Projectile |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*18 |
Hair Kut While in your energy pile, your rival cannot play any copy of an attack he has in his energy pile. |
High Attack |
Weapon » Projectile |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C19 |
Arrowed!!! Discard the top 2 cards of your rival's deck. |
High Attack |
Projectile » Punch |
3 : 1 |
Premiere Mortal Kombat |
Common |
C*19 |
Jawbreaker If any attack in this combo lowers your rival's damage, increase the amount lowered by 1. |
High Attack |
Punch » Throw |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C20 |
Battle Mastery Choose up to X rival's face-down cards in the arena. Those cards cannot be flipped this turn. X = the number of weapons in your energy pile. |
High Attack |
Weapon » Kick |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*20 |
Kenshi's Telekinetic Push When this card is put in your energy pile choose a card in your rival's energy pile that creates an effect while in his energy pile. The chosen card has a blank text box while this card is in your energy pile. |
High Attack |
Projectile |
10 : 2 |
Round 1 Mortal Kombat |
Common |
C21 |
Berserk Chop HIT - Switch up to 3 weapons in your hand with the same number of cards from your energy pile. |
High Attack |
Weapon » Projectile |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*21 |
Kira's Neck Slicer If your rival has no cards in his hand, this attack does +15 damage. |
High Attack |
Weapon |
20 : 4 |
Premiere Mortal Kombat |
Common |
C*22 |
Klothes Klipping HIT - At the start of your rival's next action, he must pay 2 energy or pass. |
High Attack |
Weapon » Projectile |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C22 |
Bitter Blade You may set each event damaged by this attack. |
High Attack |
Weapon » Punch |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*23 |
Knee Launch The next attack in this combo can link to any trait. |
High Attack |
Throw » Projectile |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C23 |
Bludgeon Fist Your other attacks in this combo do +1 damage. |
High Attack |
Punch » Kick |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*24 |
Knee Popper The costs of this attack and any future attack in this combo cannot be modified. |
High Attack |
Throw » Projectile |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C24 |
Chest Clincher HIT - You may put up to 3 cards in your rival's discard pile on top of his deck. |
High Attack |
Kick » Projectile |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*25 |
Kobra's Windmill Kick While this card is in your energy pile when you play an attack, you may reveal from your hand a copy of the attack you played for it to do +4 damage. |
High Attack |
Kick |
12 : 2 |
Round 1 Mortal Kombat |
Common |
C25 |
Choy Lay Power HIT - You may switch any weapons in your hand with the same amount of cards from the top of your deck. |
High Attack |
Weapon » Projectile |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*26 |
Li Mei's Flipping Heel Kick Gain control of a kamidogu your rival controls. |
High Attack |
Kick |
10 : 2 |
Round 1 Mortal Kombat |
Common |
C26 |
Dark Fists This attack is unblockable and it's damage cannot be modified. (*) If played by Sub-Zero, discard the top card of your rival's deck. |
High Attack |
Punch » Projectile |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*27 |
Lightning from Above Discard the bottom 2 cards of your rival's deck. |
High Attack |
Projectile » Punch |
0 : 0 |
Round 1 Mortal Kombat |
Common |
C27 |
Deadly Palm HIT - Your rival's attacks in his next action cannot deal more than X damage. X = the number of attacks with the same attack trait in his energy pile after he pays the attack's cost. |
High Attack |
Punch » Throw |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*28 |
Mileena's Head Bite If your rival passed in 3 consecutive actions this step, this attack does +15 damage. |
High Attack |
Bite |
20 : 4 |
Round 1 Mortal Kombat |
Common |
C28 |
Decapitation! This attack does +2 damage when linked from an attack that hit. |
High Attack |
Weapon » Punch |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*29 |
Raiden's Shocking Touch HIT - Search your rival's deck for up to 4 cards and discard them. Your rival shuffles his deck. |
High Attack |
Throw |
8 : 2 |
Round 1 Mortal Kombat |
Common |
C29 |
Double Handed Uppercut HIT - If you have a throw in your energy pile, you may discard a throw from your hand to end this step. |
High Attack |
Weapon » Throw |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*30 |
Scorpion's Head Rip If you discarded 3 or more cards in your rival's energy pile this step, this attack does +15 damage. |
High Attack |
Throw |
20 : 4 |
Round 1 Mortal Kombat |
Common |
C30 |
Flurry of Blows Your rival's first attack in his next action does -1 damage. |
High Attack |
Punch » Throw |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*31 |
Sindel's Star Screamer HIT - Choose 2 cards in your rival's discard pile. Your rival discards 2 random cards from his hand and puts the 2 chosen cards into it. |
High Attack |
Projectile |
12 : 2 |
Round 1 Mortal Kombat |
Common |
C31 |
Hammer Palm Strike HIT - Each player discards X cards from the top of his deck. X = the number of cards in each player's hand. |
High Attack |
Punch » Projectile |
1 : 0 |
Premiere Mortal Kombat |
Common |
C*32 |
Shujinko's Flaming Fist When your modifiers increase damage to this attack double that increase up to +10. |
High Attack |
Punch |
10 : 2 |
Round 1 Mortal Kombat |
Common |
C32 |
Head Crush This attack does +X damage to a max of +5. X = each weapon in your energy pile. |
High Attack |
Punch » Weapon |
3 : 1 |
Round 1 Mortal Kombat |
Common |
C33 |
Head Throw Your rival must have more energy than you to block this attack. |
High Attack |
Throw » Weapon |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C34 |
Heavy Damage HIT - Put a weapon from your discard pile into your energy pile. |
High Attack |
Weapon » Punch |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C35 |
Killer in White HIT - Your rival's low attacks in his next action do -1 damage for each punch in your energy pile, to a max of -2. |
High Attack |
Punch » Throw |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C36 |
King Palms This attack does +1 damage for each weapon in your energy pile. |
High Attack |
Punch » Weapon |
1 : 0 |
Round 1 Mortal Kombat |
Common |
C37 |
Left Hook Discard the top card of your rival's deck. |
High Attack |
Punch » Projectile |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C38 |
Monkey Rage |
High Attack |
Punch » Punch |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C39 |
Natural Instincts |
High Attack |
Punch » Punch |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C40 |
Neck Crank If your rival has more cards in his removed pile than his discard pile, this attack is unblockable. |
High Attack |
Throw » Projectile |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C41 |
Nose Breaker |
High Attack |
Punch » Punch |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C42 |
On the Edge This attack does +1 damage for each face-down card in the arena to a max of X. X = the number of punches in your energy pile. |
High Attack |
Weapon » Punch |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C43 |
Out Prioritized HIT - You may put the next attack played in this combo on top of your deck instead of your energy pile or removed pile. |
High Attack |
Punch » Kick |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C44 |
Power Clash If this attack linked from an attack that hit, discard the top 3 cards of your rival's deck. |
High Attack |
Punch » Projectile |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C45 |
Rocky Road Each time a block is damaged by this attack, your rival takes one extra damage. |
High Attack |
Punch » Weapon |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C46 |
Seeker Shot Your rival must block this attack twice to block it. (*) Scorpion may link any attack from this one. |
High Attack |
Projectile » Throw |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C47 |
Skillful Skinning Your rival cannot play more than 2 attacks in his next action. |
High Attack |
Weapon » Throw |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C48 |
Sliding Kick HIT - If your rival has more cards in his hand than you, your rival discards X cards from his hand. X = the number of weapons in your energy pile to a max of 2. |
High Attack |
Kick » Weapon |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C49 |
Stomach Slaughter You may put this attack at the bottom of your deck when it finishes to put a card from your discard pile into your energy pile. |
High Attack |
Throw » Weapon |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C50 |
Electric Torpedo HIT - Set an event from your discard pile if you have 2 or more weapons in your energy pile. |
High Attack |
Electric » Weapon |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C51 |
THE Uppercut HIT - Your rival's first attack in his next action does a max of X damage. X = the damage this attack deals. |
High Attack |
Punch » Throw |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C52 |
Turning Pole HIT- Reveal the top 2 cards of your deck and put any weapons found there into your energy pile and discard the rest. |
High Attack |
Weapon » Throw |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C53 |
Whirling Blades HIT - Your rival keeps -1 cards in his hand during this turn's Discard for each kick in your energy pile. |
High Attack |
Weapon » Kick |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C54 |
Whirling Demon HIT - If you have a weapon in your energy pile put a block from your discard pile into your hand. |
High Attack |
Weapon » Projectile |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C60 |
Frenzy Slashes You may pay 1 energy to have this attack gain any modifiers from the previous attack of this combo. |
High Attack |
Weapon » Punch |
2 : 0 |
Premiere Mortal Kombat |
Rare |
R*63 |
Baraka's Mutant Blades This attack does +8 damage. |
High Attack |
Weapon » Weapon |
2 : 2 |
Premiere Mortal Kombat |
Rare |
R*64 |
Hotaru's Grasshopper While in your energy pile, you may discard this card when your rival plays a 0 or 1 cost attack to block that attack. |
High Attack |
Kick |
10 : 2 |
Premiere Mortal Kombat |
Rare |
R*65 |
Jade's Amazon Power Strike While in your energy pile, any of your modifiers to your attacks gain +1. If this card is discarded to pay for "Jade's Blazing Nitro Kick," put this card in your hand. |
High Attack |
Projectile » Punch |
7 : 1 |
Premiere Mortal Kombat |
Rare |
R*66 |
Kabal's Raging Flash HIT - Your rival shuffles his deck. |
High Attack |
Slam |
12 : 2 |
Premiere Mortal Kombat |
Rare |
R*67 |
Kenshi's Telekinetic Rip If another effect makes this attack unblockable and it defeats your rival this round, you are the aggressor in the next round of this game, and you start the round with 6 cards instead of 3. |
High Attack |
Projectile |
20 : 4 |
Premiere Mortal Kombat |
Rare |
R*68 |
Kira's Black Dragon Ball HIT - Your rival reveals his hand. Choose and discard a card in his hand. |
High Attack |
Slam |
10 : 2 |
Premiere Mortal Kombat |
Rare |
R*69 |
Kobra's Heart Rip Reveal 3 /Kobra's Heart Rip/ cards from your hand. If you do, this attack does +15 damage. |
High Attack |
Punch |
20 : 4 |
Premiere Mortal Kombat |
Rare |
R*70 |
Li Mei's Aftershock HIT - If you control 6 different kamidogu, you win the round. |
High Attack |
Weapon |
20 : 4 |
Premiere Mortal Kombat |
Rare |
R*71 |
Noob Smoke's Dark Assassin HIT - You may put your hand at the bottom of your deck and draw 3 cards. |
High Attack |
Projectile |
15 : 3 |
Premiere Mortal Kombat |
Rare |
R*72 |
Raiden's Electrify If your rival has 4 copies of 2 different cards in his discard pile, this attack does +15 damage. |
High Attack |
Electric |
20 : 4 |
Premiere Mortal Kombat |
Rare |
R*73 |
Scorpion's Bloody Spear While in your energy pile, this card has all attack traits. (*) HIT - Your next attack this turn cannot be stopped. |
High Attack |
Projectile |
10 : 2 |
Premiere Mortal Kombat |
Rare |
R*74 |
Shujinko's Master Swordplay If this attack is played from the top of your deck with Shujinko's effect, it does +15 damage. |
High Attack |
Weapon |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R88 |
Ashrah's Nature's Torpedo Switch a card in your hand with a card in your energy pile. |
High Attack |
Punch |
12 : 2 |
Round 1 Mortal Kombat |
Rare |
R89 |
Baraka's Chop Chop Blades This attack copies the text of the previous attack in this combo if the attack increases its own damage. |
High Attack |
Weapon |
10 : 2 |
Round 1 Mortal Kombat |
Rare |
R90 |
Baraka's Head Kabob If you have 3 or more attacks in your energy pile that modify their own damage, this attack gains their texts. |
High Attack |
Weapon |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R91 |
Blazing Fury HIT - If this attack was linked from a punch that hit, draw a card. |
High Attack |
Kick » Punch |
2 : 0 |
Round 1 Mortal Kombat |
Rare |
R92 |
Bo' Rai Cho's Breath of Fire If your rival hit with 4 or more attacks this step, this attack does +15 damage. |
High Attack |
Projectile |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R93 |
Dark Alliance HIT - Your rival's attacks cost +X energy this turn. X = the number of weapons and kicks in your energy pile. |
High Attack |
Projectile » Kick |
3 : 1 |
Round 1 Mortal Kombat |
Rare |
R94 |
Darrius' Arm Rip If you have 3 or more attacks in your energy pile that are either Darrius' Chest Crunchers and/or attacks without text, this attack does +15 damage. |
High Attack |
Throw |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R95 |
Darrius' Chest Cruncher If this attack is blocked, it is discarded instead of put into the energy pile. (*) While this card is in your energy pile, your attacks without text do +2 damage. |
High Attack |
Punch |
10 : 2 |
Round 1 Mortal Kombat |
Rare |
R96 |
Hotaru's Super Slam If you have blocked 4 or more attacks this step, this attack does +15 damage. |
High Attack |
Throw |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R97 |
Ice Maker Choose a rival's face-down card. He reveals it. (*) HIT - Discard the revealed face-down card. |
High Attack |
Weapon » Throw |
4 : 1 |
Round 1 Mortal Kombat |
Rare |
R98 |
Jade's Blazing Nitro Kick Damage from this attack is removed instead of discarded. (*) HIT - You may shuffle this attack into your deck after it finishes. |
High Attack |
Kick |
10 : 2 |
Round 1 Mortal Kombat |
Rare |
R99 |
Jade's Spear Kabob If this is the 4th or higher attack in this combo, this attack does +15 damage. |
High Attack |
Weapon |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R100 |
Kabal's Spinner Guess all the titles of the cards in your rival's hand. Your rival reveals his hand. If no cards were guessed incorrectedly, this attack does +15 damage. |
High Attack |
Weapon |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R101 |
Noob Smoke's Dark Shadows If your hand has 2 or more times the cards in your rival's hand, this attack does +15 damage. |
High Attack |
Punch |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R102 |
Noob Smoke's Ninja Stars Draw a card. (*) HIT - Draw a card. |
High Attack |
Projectile |
10 : 2 |
Round 1 Mortal Kombat |
Rare |
R103 |
Sub-Zero's Freeze and Throw If 3 or more previous attacks in this combo created an effect that discarded cards from your rival's deck, this attack does +15 damage. |
High Attack |
Projectile |
20 : 4 |
Round 1 Mortal Kombat |
Ultra Rare |
U116 |
Hooked on Fatalities While in your energy pile with one or more projectiles, your rival's attacks cost +1 energy unless they are 0 cost attacks. Only 1 Hooked on Fatalities can modify your rival's costs. |
High Attack |
Weapon » Projectile |
4 : 1 |
Round 1 Mortal Kombat |
Ultra Rare |
U117 |
Twin Fangs While in your energy pile, discard the top X cards of your rival's deck at the start of the Draw. X = the number of projectiles in your energy pile. |
High Attack |
Weapon » Projectile |
4 : 1 |