Expansion
|
Roster
|
Rarity
|
Card #
|
Name
|
Type
|
Trait » Combo
»
|
Damage
: Cost
|
Premiere Mortal Kombat |
Common |
C*15 |
Eye Gouge HIT - Name an attack trait. Your rival's first attack in his next action cannot have that trait. |
High Attack |
Weapon » Throw |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*18 |
Hair Kut While in your energy pile, your rival cannot play any copy of an attack he has in his energy pile. |
High Attack |
Weapon » Projectile |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C20 |
Battle Mastery Choose up to X rival's face-down cards in the arena. Those cards cannot be flipped this turn. X = the number of weapons in your energy pile. |
High Attack |
Weapon » Kick |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C21 |
Berserk Chop HIT - Switch up to 3 weapons in your hand with the same number of cards from your energy pile. |
High Attack |
Weapon » Projectile |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*21 |
Kira's Neck Slicer If your rival has no cards in his hand, this attack does +15 damage. |
High Attack |
Weapon |
20 : 4 |
Premiere Mortal Kombat |
Common |
C*22 |
Klothes Klipping HIT - At the start of your rival's next action, he must pay 2 energy or pass. |
High Attack |
Weapon » Projectile |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C22 |
Bitter Blade You may set each event damaged by this attack. |
High Attack |
Weapon » Punch |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C25 |
Choy Lay Power HIT - You may switch any weapons in your hand with the same amount of cards from the top of your deck. |
High Attack |
Weapon » Projectile |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C28 |
Decapitation! This attack does +2 damage when linked from an attack that hit. |
High Attack |
Weapon » Punch |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C29 |
Double Handed Uppercut HIT - If you have a throw in your energy pile, you may discard a throw from your hand to end this step. |
High Attack |
Weapon » Throw |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*33 |
Bloodletter This attack does +1 damage for each card in your rival's hand. |
Low Attack |
Weapon » Punch |
1 : 0 |
Round 1 Mortal Kombat |
Common |
C34 |
Heavy Damage HIT - Put a weapon from your discard pile into your energy pile. |
High Attack |
Weapon » Punch |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C42 |
On the Edge This attack does +1 damage for each face-down card in the arena to a max of X. X = the number of punches in your energy pile. |
High Attack |
Weapon » Punch |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*43 |
Staff Trip HIT - If your rival has cards in his energy pile, his first attack in his next action cannot be a 0 cost attack. |
Low Attack |
Weapon » Throw |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*45 |
Toe Krush Pay any amount of energy up to your total energy. Your rival cannot play attacks in his next action that cost less than or equal to the energy you just paid. |
Low Attack |
Weapon » Kick |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*46 |
Tomahawk Chop If this is your 5th or higher attack in this combo, this attack does +5 damage. |
Low Attack |
Weapon » Punch |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C47 |
Skillful Skinning Your rival cannot play more than 2 attacks in his next action. |
High Attack |
Weapon » Throw |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C52 |
Turning Pole HIT- Reveal the top 2 cards of your deck and put any weapons found there into your energy pile and discard the rest. |
High Attack |
Weapon » Throw |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C53 |
Whirling Blades HIT - Your rival keeps -1 cards in his hand during this turn's Discard for each kick in your energy pile. |
High Attack |
Weapon » Kick |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C54 |
Whirling Demon HIT - If you have a weapon in your energy pile put a block from your discard pile into your hand. |
High Attack |
Weapon » Projectile |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C58 |
Chin Poker HIT - Each player discards a card from his hand. |
Low Attack |
Weapon » Kick |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C59 |
Foot Slice HIT - The next attack in this combo costs -1 energy. |
Low Attack |
Weapon » Punch |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C60 |
Frenzy Slashes You may pay 1 energy to have this attack gain any modifiers from the previous attack of this combo. |
High Attack |
Weapon » Punch |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C70 |
Thigh Cut Your rival's events cost +1 energy this step. |
Low Attack |
Weapon » Throw |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C72 |
Under Cut If this attack is blocked, put a card from your discard pile into your energy pile. |
Low Attack |
Weapon » Kick |
2 : 0 |
Premiere Mortal Kombat |
Promotional (MK) |
MK4 |
Back Whack HIT - At the start of your rival's next action, he must either discard a card from his hand or pass. |
Low Attack |
Weapon » Kick |
2 : 0 |
Premiere Mortal Kombat |
Rare |
R*63 |
Baraka's Mutant Blades This attack does +8 damage. |
High Attack |
Weapon » Weapon |
2 : 2 |
Premiere Mortal Kombat |
Rare |
R*70 |
Li Mei's Aftershock HIT - If you control 6 different kamidogu, you win the round. |
High Attack |
Weapon |
20 : 4 |
Premiere Mortal Kombat |
Rare |
R*74 |
Shujinko's Master Swordplay If this attack is played from the top of your deck with Shujinko's effect, it does +15 damage. |
High Attack |
Weapon |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R89 |
Baraka's Chop Chop Blades This attack copies the text of the previous attack in this combo if the attack increases its own damage. |
High Attack |
Weapon |
10 : 2 |
Round 1 Mortal Kombat |
Rare |
R90 |
Baraka's Head Kabob If you have 3 or more attacks in your energy pile that modify their own damage, this attack gains their texts. |
High Attack |
Weapon |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R97 |
Ice Maker Choose a rival's face-down card. He reveals it. (*) HIT - Discard the revealed face-down card. |
High Attack |
Weapon » Throw |
4 : 1 |
Round 1 Mortal Kombat |
Rare |
R99 |
Jade's Spear Kabob If this is the 4th or higher attack in this combo, this attack does +15 damage. |
High Attack |
Weapon |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R100 |
Kabal's Spinner Guess all the titles of the cards in your rival's hand. Your rival reveals his hand. If no cards were guessed incorrectedly, this attack does +15 damage. |
High Attack |
Weapon |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R108 |
Power Hook HIT - If linked from a projectile, your rival's attacks cost +1 energy this step. |
Low Attack |
Weapon » Projectile |
3 : 1 |
Round 1 Mortal Kombat |
Ultra Rare |
U116 |
Hooked on Fatalities While in your energy pile with one or more projectiles, your rival's attacks cost +1 energy unless they are 0 cost attacks. Only 1 Hooked on Fatalities can modify your rival's costs. |
High Attack |
Weapon » Projectile |
4 : 1 |
Round 1 Mortal Kombat |
Ultra Rare |
U117 |
Twin Fangs While in your energy pile, discard the top X cards of your rival's deck at the start of the Draw. X = the number of projectiles in your energy pile. |
High Attack |
Weapon » Projectile |
4 : 1 |