Epic Battles: Card List

Expansion
Roster
Rarity
Card #
Name
Type
Trait » Combo
»
Damage : Cost
 Round 2
 Tekken
Common  C1 
Back Breaker
Your rival's kicks do -1 damage this turn. (*) HIT - Your rival cannot play kicks this turn.
High Attack  Throw » Punch  2 : 0
 Round 2
 Tekken
Common  C2 
Blade Kick
When played while you have no cards in your hand, you may reveal the top 3 cards of your deck and put a block from those cards into your hand.
High Attack  Kick » Punch  2 : 0
 Round 2
 Tekken
Common  C3 
Median Line Destruction
HIT - This attack stays in the arena to be played 2 more times. If it's in the arena when Battle ends, discard it.
High Attack  Punch » Kick  4 : 1
 Round 2
 Tekken
Common  C4 
Rear Cross Punch
High Attack  Punch » Punch  3 : 0
 Round 2
 Tekken
Common  C5 
Side Elbow
While you have an attack in your energy pile that has a printed cost of 2 or more, this attack does +4 damage.
High Attack  Punch » Kick  2 : 0
 Round 2
 Tekken
Common  C6 
Sidestep Elbow
HIT - Choose a block in your discard pile and put it in your hand. Your action ends.
High Attack  Punch » Kick  2 : 0
 Round 2
 Tekken
Common  C7 
Spinning Flare Kick
HIT - If you have only punches in your energy pile, you may put a block from your discard pile into your hand.
High Attack  Kick  4 : 1
 Premiere
 Mortal Kombat
Common  C*10 
Arm Snapper
Reveal a random card in your hand. Your rival's first attack in his next action does -X Damage. X = the cost of the revealed card.
High Attack  Throw » Punch  2 : 0
 Premiere
 Mortal Kombat
Common  C*11 
Axe Throw
HIT - Name a block. Your rival cannot play that block during this combo.
High Attack  Projectile » Throw  2 : 0
 Premiere
 Mortal Kombat
Common  C*12 
Back Stomp
HIT - Your rival's attacks in his next action do -1 damage.
High Attack  Throw » Punch  2 : 0
 Premiere
 Mortal Kombat
Common  C*13 
Chaos Axe Kick
When an attack in this combo puts any card(s) into your deck from its effect, it does +X damage. X = the number of cards it puts into your deck.
High Attack  Throw » Kick  2 : 0
 Premiere
 Mortal Kombat
Common  C*14 
Dairou's Stretch and Slam
This attack does +3 damage for each kamidogu you control.
High Attack  Throw  20 : 4
 Round 2
 Tekken
Common  C14 
Gravity Brain Buster
HIT - Your rival's first attack in his next action goes to the discard pile instead of the energy pile.
High Attack  Throw » Kick  2 : 0
 Premiere
 Mortal Kombat
Common  C*15 
Eye Gouge
HIT - Name an attack trait. Your rival's first attack in his next action cannot have that trait.
High Attack  Weapon » Throw  2 : 0
 Round 2
 Tekken
Common  C15 
Heel Bazooka
HIT - You may pay 1 energy for your rival to put a card from his hand on top of his deck.
High Attack  Kick » Throw  2 : 0
 Premiere
 Mortal Kombat
Common  C*16 
Frankensteiner
HIT - Rearrange the order of your discard pile.
High Attack  Throw » Kick  2 : 0
 Round 2
 Tekken
Common  C16 
Pulse Blast
Your other kicks do +1 damage for this combo.
High Attack  Kick » Kick  2 : 0
 Premiere
 Mortal Kombat
Common  C*17 
Front Flip
HIT - Your rival cannot use "HIT -" effects in his next action.
High Attack  Throw » Weapon  2 : 0
 Round 2
 Tekken
Common  C17 
Running Jaguar Bomb
When played, discard a card from your hand. (*) When linked from a kick that hit, you may put a kick from your energy pile into your hand for this attack to do +2 damage.
High Attack  Throw » Kick  2 : 0
 Round 1
 Mortal Kombat
Common  C18 
Air Kicks
HIT - You may put the projectile closest to the bottom of your discard pile on top of your deck.
High Attack  Kick » Projectile  4 : 1
 Premiere
 Mortal Kombat
Common  C*18 
Hair Kut
While in your energy pile, your rival cannot play any copy of an attack he has in his energy pile.
High Attack  Weapon » Projectile  2 : 0
 Round 1
 Mortal Kombat
Common  C19 
Arrowed!!!
Discard the top 2 cards of your rival's deck.
High Attack  Projectile » Punch  3 : 1
 Premiere
 Mortal Kombat
Common  C*19 
Jawbreaker
If any attack in this combo lowers your rival's damage, increase the amount lowered by 1.
High Attack  Punch » Throw  2 : 0
 Round 1
 Street Fighter
Common  C19 
Aerial Combo
HIT- This card stays on the table to be played 1 more time this step. Discard this card the 2nd time this attack finishes or when this step ends,
High Attack  Kick » Punch  4 : 1
 Round 2
 Tekken
Common  C19 
Spinning High Kick
When played while your rival has no cards in his hand, this attack does +4 damage.
High Attack  Kick » Throw  4 : 1
 Round 1
 Mortal Kombat
Common  C20 
Battle Mastery
Choose up to X rival's face-down cards in the arena. Those cards cannot be flipped this turn. X = the number of weapons in your energy pile.
High Attack  Weapon » Kick  4 : 1
 Premiere
 Mortal Kombat
Common  C*20 
Kenshi's Telekinetic Push
When this card is put in your energy pile choose a card in your rival's energy pile that creates an effect while in his energy pile. The chosen card has a blank text box while this card is in your energy pile.
High Attack  Projectile  10 : 2
 Round 1
 Street Fighter
Common  C20 
Assist
HIT - Look at and rearrange the top 4 cards of your deck. You may look and rearrange an extra card for each projectile in your energy pile.
High Attack  Kick » Projectile  2 : 0
 Round 2
 Tekken
Common  C20 
Wind Slicer
When played while your rival has no cards in his hand, your rival draws 3 cards and skips his next action this turn.
High Attack  Kick » Kick  2 : 0
 Round 1
 Mortal Kombat
Common  C21 
Berserk Chop
HIT - Switch up to 3 weapons in your hand with the same number of cards from your energy pile.
High Attack  Weapon » Projectile  2 : 0
 Premiere
 Mortal Kombat
Common  C*21 
Kira's Neck Slicer
If your rival has no cards in his hand, this attack does +15 damage.
High Attack  Weapon  20 : 4
 Round 1
 Street Fighter
Common  C21 
Back to Back
HIT - Put the top card of your discard pile at the bottom of your deck.
High Attack  Kick » Throw  2 : 0
 Round 1
 Mortal Kombat
Common  C22 
Bitter Blade
You may set each event damaged by this attack.
High Attack  Weapon » Punch  2 : 0
 Premiere
 Mortal Kombat
Common  C*22 
Klothes Klipping
HIT - At the start of your rival's next action, he must pay 2 energy or pass.
High Attack  Weapon » Projectile  4 : 1
 Round 1
 Street Fighter
Common  C22 
Backlash
HIT - If you have a kick in your energy pile, name a card. Your rival reveals his hand and discards any copies of that card in his hand.
High Attack  Weapon » Kick  2 : 0
 Round 1
 Mortal Kombat
Common  C23 
Bludgeon Fist
Your other attacks in this combo do +1 damage.
High Attack  Punch » Kick  2 : 0
 Premiere
 Mortal Kombat
Common  C*23 
Knee Launch
The next attack in this combo can link to any trait.
High Attack  Throw » Projectile  2 : 0
 Round 1
 Street Fighter
Common  C23 
Basketball Poke
HIT - If linked from a weapon, your rival's attacks cost +1 energy this step.
High Attack  Projectile » Weapon  2 : 0
 Round 1
 Mortal Kombat
Common  C24 
Chest Clincher
HIT - You may put up to 3 cards in your rival's discard pile on top of his deck.
High Attack  Kick » Projectile  4 : 1
 Premiere
 Mortal Kombat
Common  C*24 
Knee Popper
The costs of this attack and any future attack in this combo cannot be modified.
High Attack  Throw » Projectile  2 : 0
 Round 1
 Street Fighter
Common  C24 
Ceiling Dive
HIT - Your rival's attacks cost +2 energy in his next action.
High Attack  Weapon » Throw  2 : 0
 Round 1
 Mortal Kombat
Common  C25 
Choy Lay Power
HIT - You may switch any weapons in your hand with the same amount of cards from the top of your deck.
High Attack  Weapon » Projectile  2 : 0
 Premiere
 Mortal Kombat
Common  C*25 
Kobra's Windmill Kick
While this card is in your energy pile when you play an attack, you may reveal from your hand a copy of the attack you played for it to do +4 damage.
High Attack  Kick  12 : 2
 Round 1
 Street Fighter
Common  C25 
Crouching Fierce Punch
Your rival's first attack in his next action deals no damage if you have 15 or fewer cards in your deck.
High Attack  Punch » Throw  4 : 1
 Round 1
 Mortal Kombat
Common  C26 
Dark Fists
This attack is unblockable and it's damage cannot be modified. (*) If played by Sub-Zero, discard the top card of your rival's deck.
High Attack  Punch » Projectile  2 : 0
 Premiere
 Mortal Kombat
Common  C*26 
Li Mei's Flipping Heel Kick
Gain control of a kamidogu your rival controls.
High Attack  Kick  10 : 2
 Round 1
 Street Fighter
Common  C26 
Crow Kick
HIT - When you link a kick in this combo, discard the top card of your rival's deck.
High Attack  Kick » Punch  3 : 1
 Round 1
 Mortal Kombat
Common  C27 
Deadly Palm
HIT - Your rival's attacks in his next action cannot deal more than X damage. X = the number of attacks with the same attack trait in his energy pile after he pays the attack's cost.
High Attack  Punch » Throw  2 : 0
 Premiere
 Mortal Kombat
Common  C*27 
Lightning from Above
Discard the bottom 2 cards of your rival's deck.
High Attack  Projectile » Punch  0 : 0
 Round 1
 Street Fighter
Common  C27 
Dark Shoryuken
Pay any amount of energy. For each energy paid, discard the top card of your rival's deck.
High Attack  Punch » Projectile  4 : 1
 Round 1
 Mortal Kombat
Common  C28 
Decapitation!
This attack does +2 damage when linked from an attack that hit.
High Attack  Weapon » Punch  4 : 1
 Premiere
 Mortal Kombat
Common  C*28 
Mileena's Head Bite
If your rival passed in 3 consecutive actions this step, this attack does +15 damage.
High Attack  Bite  20 : 4
 Round 1
 Street Fighter
Common  C28 
Dragon Elbow
HIT - Each player discards X cards from the top of his deck. X = the number of cards in each player's hand.
High Attack  Punch » Projectile  4 : 1
 Round 1
 Mortal Kombat
Common  C29 
Double Handed Uppercut
HIT - If you have a throw in your energy pile, you may discard a throw from your hand to end this step.
High Attack  Weapon » Throw  4 : 1
 Premiere
 Mortal Kombat
Common  C*29 
Raiden's Shocking Touch
HIT - Search your rival's deck for up to 4 cards and discard them. Your rival shuffles his deck.
High Attack  Throw  8 : 2
 Round 1
 Street Fighter
Common  C29 
Face Crush
You may pay 1 energy to have this attack do +X damage. X = the damage the previous attack in this combo dealt, to a max of +4.
High Attack  Punch » Weapon  2 : 0
 Round 1
 Mortal Kombat
Common  C30 
Flurry of Blows
Your rival's first attack in his next action does -1 damage.
High Attack  Punch » Throw  2 : 0
 Premiere
 Mortal Kombat
Common  C*30 
Scorpion's Head Rip
If you discarded 3 or more cards in your rival's energy pile this step, this attack does +15 damage.
High Attack  Throw  20 : 4
 Round 1
 Street Fighter
Common  C30 
Face Jab
HIT - You may pay 1 energy to keep your rival from playing low attacks in his next action.
High Attack  Punch » Throw  2 : 0
 Round 1
 Mortal Kombat
Common  C31 
Hammer Palm Strike
HIT - Each player discards X cards from the top of his deck. X = the number of cards in each player's hand.
High Attack  Punch » Projectile  1 : 0
 Premiere
 Mortal Kombat
Common  C*31 
Sindel's Star Screamer
HIT - Choose 2 cards in your rival's discard pile. Your rival discards 2 random cards from his hand and puts the 2 chosen cards into it.
High Attack  Projectile  12 : 2
 Round 1
 Street Fighter
Common  C31 
Fire Fists
HIT - If your rival blocks your next attack in this combo, you may return it to your hand instead of putting it into your energy pile.
High Attack  Punch » Kick  4 : 1
 Round 1
 Mortal Kombat
Common  C32 
Head Crush
This attack does +X damage to a max of +5. X = each weapon in your energy pile.
High Attack  Punch » Weapon  3 : 1
 Premiere
 Mortal Kombat
Common  C*32 
Shujinko's Flaming Fist
When your modifiers increase damage to this attack double that increase up to +10.
High Attack  Punch  10 : 2
 Round 1
 Street Fighter
Common  C32 
Forward Fierce
High Attack  Punch » Weapon  5 : 1
 Round 1
 Mortal Kombat
Common  C33 
Head Throw
Your rival must have more energy than you to block this attack.
High Attack  Throw » Weapon  4 : 1
 Round 1
 Street Fighter
Common  C33 
Gloves of Steel
If played by Dudley or Balrog, punches can link from this attack. (*) HIT - Discard the top card of your rival's deck for each of your face-down cards in the arena, to a max of 3.
High Attack  Punch » Projectile  4 : 1
 Round 1
 Mortal Kombat
Common  C34 
Heavy Damage
HIT - Put a weapon from your discard pile into your energy pile.
High Attack  Weapon » Punch  4 : 1
 Round 1
 Street Fighter
Common  C34 
Grab and Throw
Your rival must discard one of his face-down cards in the arena before he can block this attack.
High Attack  Throw » Projectile  4 : 1
 Round 1
 Mortal Kombat
Common  C35 
Killer in White
HIT - Your rival's low attacks in his next action do -1 damage for each punch in your energy pile, to a max of -2.
High Attack  Punch » Throw  4 : 1
 Round 1
 Street Fighter
Common  C35 
Handstand Whip
HIT - You may put the projectile closest to the top of your discard pile on top of your deck.
High Attack  Kick » Projectile  2 : 0
 Round 1
 Mortal Kombat
Common  C36 
King Palms
This attack does +1 damage for each weapon in your energy pile.
High Attack  Punch » Weapon  1 : 0
 Round 1
 Street Fighter
Common  C36 
Head Crunch
High Attack  Punch » Kick  3 : 0
 Round 1
 Mortal Kombat
Common  C37 
Left Hook
Discard the top card of your rival's deck.
High Attack  Punch » Projectile  2 : 0
 Round 1
 Street Fighter
Common  C37 
Head Kick
If played in a combo that included a weapon attack, your rival puts a card from his hand on top of his deck.
High Attack  Kick » Weapon  2 : 0
 Round 1
 Mortal Kombat
Common  C38 
Monkey Rage
High Attack  Punch » Punch  4 : 1
 Round 1
 Street Fighter
Common  C38 
Hurricane Kicks
HIT - Put the bottom 3 cards of your discard pile at the bottom of your deck.
High Attack  Kick » Throw  4 : 1
 Round 1
 Mortal Kombat
Common  C39 
Natural Instincts
High Attack  Punch » Punch  4 : 1
 Round 1
 Street Fighter
Common  C39 
Inside Jab
HIT - Your next attack in this combo does +2 damage.
High Attack  Punch » Kick  2 : 0
 Round 1
 Mortal Kombat
Common  C40 
Neck Crank
If your rival has more cards in his removed pile than his discard pile, this attack is unblockable.
High Attack  Throw » Projectile  4 : 1
 Round 1
 Street Fighter
Common  C40 
Jump Kick
If played as the 3rd or higher attack in a combo, discard the top 2 cards of your rival's deck.
High Attack  Kick » Punch  2 : 0
 Round 1
 Mortal Kombat
Common  C41 
Nose Breaker
High Attack  Punch » Punch  2 : 0
 Round 1
 Street Fighter
Common  C41 
Jumping Punch
When your rival blocks this attack and he has 2 or less energy, he discards the top 2 cards of his deck.
High Attack  Punch » Projectile  2 : 0
 Round 1
 Mortal Kombat
Common  C42 
On the Edge
This attack does +1 damage for each face-down card in the arena to a max of X. X = the number of punches in your energy pile.
High Attack  Weapon » Punch  4 : 1
 Round 1
 Street Fighter
Common  C42 
Ki Charge
If played by Ryu, this attack can link as a projectile and may have a projectile follow up.
High Attack  Punch » Punch  5 : 1
 Round 1
 Mortal Kombat
Common  C43 
Out Prioritized
HIT - You may put the next attack played in this combo on top of your deck instead of your energy pile or removed pile.
High Attack  Punch » Kick  4 : 1
 Round 1
 Street Fighter
Common  C43 
Kubi-jime Katagurama
HIT - Your rival must pay an extra 2 energy before he can block the next attack in this combo.
High Attack  Throw » Punch  4 : 1
 Round 1
 Mortal Kombat
Common  C44 
Power Clash
If this attack linked from an attack that hit, discard the top 3 cards of your rival's deck.
High Attack  Punch » Projectile  4 : 1
 Round 1
 Street Fighter
Common  C44 
Leaping Kick
When an event is damaged by an attack in this combo, you may put that attack on top of your deck instead of your energy pile.
High Attack  Kick » Projectile  2 : 0
 Round 1
 Mortal Kombat
Common  C45 
Rocky Road
Each time a block is damaged by this attack, your rival takes one extra damage.
High Attack  Punch » Weapon  4 : 1
 Round 1
 Street Fighter
Common  C45 
Muay Thai Leap
Your rival's high attacks in his next action do -1 damage for each throw in your energy pile, to a max of -2.
High Attack  Punch » Throw  4 : 1
 Round 1
 Mortal Kombat
Common  C46 
Seeker Shot
Your rival must block this attack twice to block it. (*) Scorpion may link any attack from this one.
High Attack  Projectile » Throw  4 : 1
 Round 1
 Street Fighter
Common  C46 
Multi-Kicks
HIT - Put the bottom card of your discard pile at the bottom of your deck.
High Attack  Kick » Throw  2 : 0
 Round 1
 Mortal Kombat
Common  C47 
Skillful Skinning
Your rival cannot play more than 2 attacks in his next action.
High Attack  Weapon » Throw  4 : 1
 Round 1
 Street Fighter
Common  C47 
Neck Breaker
HIT - Put the top 2 cards of your discard pile at the bottom of your deck.
High Attack  Throw » Kick  4 : 1
 Round 1
 Mortal Kombat
Common  C48 
Sliding Kick
HIT - If your rival has more cards in his hand than you, your rival discards X cards from his hand. X = the number of weapons in your energy pile to a max of 2.
High Attack  Kick » Weapon  2 : 0
 Round 1
 Street Fighter
Common  C48 
Overpowered Ki
Discard one of your face-down events in the arena to discard the top 3 cards of your rival's deck.
High Attack  Projectile » Punch  4 : 1
 Round 1
 Mortal Kombat
Common  C49 
Stomach Slaughter
You may put this attack at the bottom of your deck when it finishes to put a card from your discard pile into your energy pile.
High Attack  Throw » Weapon  4 : 1
 Round 1
 Street Fighter
Common  C49 
Push
Lower the damage of your rival's first attack in his next action by the amount of damage this attack deals.
High Attack  Punch » Throw  2 : 0
 Round 1
 Mortal Kombat
Common  C50 
Electric Torpedo
HIT - Set an event from your discard pile if you have 2 or more weapons in your energy pile.
High Attack  Electric » Weapon  4 : 1
 Round 1
 Street Fighter
Common  C50 
Quick Strikes
HIT - Anytime you play another attack in this combo, put the bottom card of your discard pile at the bottom of your deck.
High Attack  Kick » Throw  4 : 1
 Round 1
 Mortal Kombat
Common  C51 
THE Uppercut
HIT - Your rival's first attack in his next action does a max of X damage. X = the damage this attack deals.
High Attack  Punch » Throw  4 : 1
 Round 1
 Street Fighter
Common  C51 
Rapid Wrists
HIT - Draw a card if you have a kick in your energy pile.
High Attack  Punch » Kick  4 : 1
 Round 1
 Mortal Kombat
Common  C52 
Turning Pole
HIT- Reveal the top 2 cards of your deck and put any weapons found there into your energy pile and discard the rest.
High Attack  Weapon » Throw  4 : 1
 Round 1
 Street Fighter
Common  C52 
Rising Gut Kick
HIT - Your rival takes 3 random cards from his hand and puts them at the bottom of his deck and draws 1 card for each card put there from this effect.
High Attack  Kick » Weapon  4 : 1
 Round 2
 Tekken
Common  C52 
Abolishing Fist
Your next attack this action gains "Knock Down." (*) HIT - Your attacks this action gain, "When played while your rival is knocked down, he discards the top 2 cards of his deck."
High Attack  Punch » Projectile  4 : 0
 Round 1
 Mortal Kombat
Common  C53 
Whirling Blades
HIT - Your rival keeps -1 cards in his hand during this turn's Discard for each kick in your energy pile.
High Attack  Weapon » Kick  2 : 0
 Round 1
 Street Fighter
Common  C53 
Strong Throw
HIT - The first time your cards are damaged during your rival's next action, put any damaged throws at the bottom of your deck.
High Attack  Throw » Kick  4 : 1
 Round 2
 Tekken
Common  C53 
Birds Flock
When played while your rival is launched, you may pay 1 energy to search your deck for a block and put it into your hand.
High Attack  Punch » Kick  2 : 0
 Round 1
 Mortal Kombat
Common  C54 
Whirling Demon
HIT - If you have a weapon in your energy pile put a block from your discard pile into your hand.
High Attack  Weapon » Projectile  4 : 1
 Round 1
 Street Fighter
Common  C54 
Strongman Slam
HIT - If your rival blocks the next attack in this combo, he takes +X chipping. That attack cannot have its damage modified. X = half the attack's damage, rounded up.
High Attack  Punch » Weapon  4 : 1
 Round 2
 Tekken
Common  C54 
Bruce Irvin's Gatling Kicks
HIT - This attack stays in the arena to be played X times this turn. X = the number of kicks in your energy pile to a max of 5. If it's in the arena when Battle ends, discard it.
High Attack  Kick » Kick  6 : 1
 Round 1
 Street Fighter
Common  C55 
Test of Strength
HIT - Put up to 3 throws in your hand at the bottom of your deck and draw the same number of cards.
High Attack  Throw » Throw  4 : 1
 Round 2
 Tekken
Common  C55 
Bulldog
If you have lowered the damage on any of your rival's attacks this turn, this attack gains "Knock Down."
High Attack  Throw » Punch  4 : 1
 Round 1
 Street Fighter
Common  C56 
Tiger Shot
Your rival must reveal a 2nd block from his hand without playing it before he can block this attack. (*)HIT - Reveal the top 5 cards of your deck. Set any events and put the rest at the bottom of your deck.
High Attack  Projectile » Throw  2 : 0
 Round 1
 Street Fighter
Common  C57 
Tiger Uppercut
You may play this card to block a high attack.
High Attack  Punch » Throw  4 : 1
 Round 2
 Tekken
Common  C57 
Cobra Sword
When played, shuffle your energy pile into your deck.
High Attack  Kick » Slam  8 : 1
 Round 1
 Street Fighter
Common  C58 
Universal Overhead
Discard the top card of your deck. If it can link from this card, play it.
High Attack  Punch » Kick  4 : 1
 Round 2
 Tekken
Common  C58 
Death Valley Bomb
High Attack  Throw » Throw  4 : 0
 Round 1
 Street Fighter
Common  C59 
Violent Knee Drop
HIT - When you play another attack in this combo, end this step when that attack finishes.
High Attack  Kick » Weapon  4 : 1
 Round 1
 Mortal Kombat
Common  C60 
Frenzy Slashes
You may pay 1 energy to have this attack gain any modifiers from the previous attack of this combo.
High Attack  Weapon » Punch  2 : 0
 Round 2
 Tekken
Common  C61 
Dragon's Hammer
When you launch your rival this turn, you may discard a face-down card in your arena for your attacks to do +2 damage this turn.
High Attack  Punch  4 : 1
 Round 2
 Tekken
Common  C62 
Elbow Uppercut
When played while you have no cards in your energy pile, your rival's next attack this turn does -2 damage.
High Attack  Punch » Throw  2 : 0
 Round 2
 Tekken
Common  C63 
Ground Zero
Your rival's next attack this turn does +10 damage and gains, "If blocked, Battle ends."
High Attack  Throw » Punch  2 : 0
 Round 2
 Tekken
Common  C64 
Hammer Driver
While in your energy pile, your punches gain "Launcher".
High Attack  Punch » Punch  5 : 0
 Round 2
 Tekken
Common  C66 
Headhunter
When played while your rival is launched and while you have only throws and punches in your energy pile, this attack does +6 damage.
High Attack  Punch » Throw  4 : 1
 Round 2
 Tekken
Common  C68 
Jaguar Lariat
Your next throw this turn does +4 damage and gains, "If blocked, your rival may draw 2 cards."
High Attack  Slam » Throw  2 : 0
 Round 2
 Tekken
Common  C70 
Knee Strike
Reveal the top 2 cards of your deck. Your rival may choose for you to put the revealed cards in your hand or discard them. If the revealed cards were discarded, your next attack this turn is unblockable.
High Attack  Kick » Throw  4 : 1
 Round 2
 Tekken
Common  C71 
Lee Stunner
When played search your deck for 5 throws and remove them. If you do, this attack does +8 damage.
High Attack  Throw » Slam  0 : 0
 Round 2
 Tekken
Common  C72 
Mongolian Chop
This attack does -8 damage unless you discard 2 slams from your hand.
High Attack  Punch » Slam  10 : 1
 Round 2
 Tekken
Common  C74 
Siren's Kiss
When played while your rival is launched, this attack stays in the arena to be played 1 more time and does +2 damage. If it's in the arena when Battle ends, discard it.
High Attack  Kick » Kick  4 : 1
 Round 2
 Tekken
Common  C75 
Skull Smash
When played, your rival may choose a card in your energy pile and discard it.
High Attack  Punch » Kick  8 : 1
 Round 2
 Tekken
Common  C76 
Step Kick
Switch a kick in your hand with a projectile in your energy pile. (*) HIT - Put a kick from your energy pile into your hand.
High Attack  Kick » Punch  3 : 1
 Round 2
 Tekken
Common  C77 
Stomach Blow
While in your energy pile, your attacks with "Jab" in the title do +2 damage.
High Attack  Punch » Punch  4 : 1
 Round 2
 Tekken
Common  C78 
Sword Stab
If your rival does not have a weapon in his energy pile, he must play 2 blocks to block this attack.
High Attack  Weapon » Weapon  2 : 0
 Round 2
 Tekken
Common  C79 
Tombstone Pile Driver
Your rival must be launched to play this attack.
High Attack  Throw » Slam  15 : 2
 Round 2
 Tekken
Common  C80 
Twisted Sister
You may play this card as a high block with a printed cost of 0 when your rival plays an attack with "Bomb" in the title.
High Attack  Throw » Throw  0 : 0
 Premiere
 Mortal Kombat
Rare  R*63 
Baraka's Mutant Blades
This attack does +8 damage.
High Attack  Weapon » Weapon  2 : 2
 Premiere
 Mortal Kombat
Rare  R*64 
Hotaru's Grasshopper
While in your energy pile, you may discard this card when your rival plays a 0 or 1 cost attack to block that attack.
High Attack  Kick  10 : 2
 Premiere
 Mortal Kombat
Rare  R*65 
Jade's Amazon Power Strike
While in your energy pile, any of your modifiers to your attacks gain +1. If this card is discarded to pay for "Jade's Blazing Nitro Kick," put this card in your hand.
High Attack  Projectile » Punch  7 : 1
 Premiere
 Mortal Kombat
Rare  R*66 
Kabal's Raging Flash
HIT - Your rival shuffles his deck.
High Attack  Slam  12 : 2
 Premiere
 Mortal Kombat
Rare  R*67 
Kenshi's Telekinetic Rip
If another effect makes this attack unblockable and it defeats your rival this round, you are the aggressor in the next round of this game, and you start the round with 6 cards instead of 3.
High Attack  Projectile  20 : 4
 Premiere
 Mortal Kombat
Rare  R*68 
Kira's Black Dragon Ball
HIT - Your rival reveals his hand. Choose and discard a card in his hand.
High Attack  Slam  10 : 2
 Premiere
 Mortal Kombat
Rare  R*69 
Kobra's Heart Rip
Reveal 3 /Kobra's Heart Rip/ cards from your hand. If you do, this attack does +15 damage.
High Attack  Punch  20 : 4
 Premiere
 Mortal Kombat
Rare  R*70 
Li Mei's Aftershock
HIT - If you control 6 different kamidogu, you win the round.
High Attack  Weapon  20 : 4
 Premiere
 Mortal Kombat
Rare  R*71 
Noob Smoke's Dark Assassin
HIT - You may put your hand at the bottom of your deck and draw 3 cards.
High Attack  Projectile  15 : 3
 Premiere
 Mortal Kombat
Rare  R*72 
Raiden's Electrify
If your rival has 4 copies of 2 different cards in his discard pile, this attack does +15 damage.
High Attack  Electric  20 : 4
 Premiere
 Mortal Kombat
Rare  R*73 
Scorpion's Bloody Spear
While in your energy pile, this card has all attack traits. (*) HIT - Your next attack this turn cannot be stopped.
High Attack  Projectile  10 : 2
 Premiere
 Mortal Kombat
Rare  R*74 
Shujinko's Master Swordplay
If this attack is played from the top of your deck with Shujinko's effect, it does +15 damage.
High Attack  Weapon  20 : 4
 Round 1
 Mortal Kombat
Rare  R88 
Ashrah's Nature's Torpedo
Switch a card in your hand with a card in your energy pile.
High Attack  Punch  12 : 2
 Round 1
 Mortal Kombat
Rare  R89 
Baraka's Chop Chop Blades
This attack copies the text of the previous attack in this combo if the attack increases its own damage.
High Attack  Weapon  10 : 2
 Round 1
 Street Fighter
Rare  R89 
Alex's Boomerang Raid
Put a throw from your discard pile into your hand. You can only play 1 more attack in this combo.
High Attack  Punch » Throw  10 : 2
 Round 1
 Mortal Kombat
Rare  R90 
Baraka's Head Kabob
If you have 3 or more attacks in your energy pile that modify their own damage, this attack gains their texts.
High Attack  Weapon  20 : 4
 Round 1
 Street Fighter
Rare  R90 
Alex's Hyper Bomb
Your rival must pay 3 energy and discard 2 cards from his hand before he can block this attack.
High Attack  Throw  20 : 4
 Round 1
 Mortal Kombat
Rare  R91 
Blazing Fury
HIT - If this attack was linked from a punch that hit, draw a card.
High Attack  Kick » Punch  2 : 0
 Round 1
 Street Fighter
Rare  R91 
Dudley's Corkscrew Blow
Set 2 events from your discard pile that do not draw cards.
High Attack  Punch  10 : 2
 Round 1
 Mortal Kombat
Rare  R92 
Bo' Rai Cho's Breath of Fire
If your rival hit with 4 or more attacks this step, this attack does +15 damage.
High Attack  Projectile  20 : 4
 Round 1
 Street Fighter
Rare  R92 
Dudley's Rocket Uppercut
HIT - Put up to 10 events from your discard pile on top of your deck in any order.
High Attack  Punch  20 : 4
 Round 1
 Mortal Kombat
Rare  R93 
Dark Alliance
HIT - Your rival's attacks cost +X energy this turn. X = the number of weapons and kicks in your energy pile.
High Attack  Projectile » Kick  3 : 1
 Round 1
 Street Fighter
Rare  R93 
Gill's Seraphic Wing
Discard the top 10 cards of your rival's deck.
High Attack  Projectile  15 : 5
 Round 1
 Mortal Kombat
Rare  R94 
Darrius' Arm Rip
If you have 3 or more attacks in your energy pile that are either Darrius' Chest Crunchers and/or attacks without text, this attack does +15 damage.
High Attack  Throw  20 : 4
 Round 1
 Street Fighter
Rare  R94 
Hugo's Hammer Frenzy
High Attack  Punch  15 : 2
 Round 1
 Mortal Kombat
Rare  R95 
Darrius' Chest Cruncher
If this attack is blocked, it is discarded instead of put into the energy pile. (*) While this card is in your energy pile, your attacks without text do +2 damage.
High Attack  Punch  10 : 2
 Round 1
 Street Fighter
Rare  R95 
Hugo's Megaton Press
HIT - You may search and discard up to 4 cards from your deck as damage and then shuffle your deck.
High Attack  Throw  25 : 4
 Round 1
 Mortal Kombat
Rare  R96 
Hotaru's Super Slam
If you have blocked 4 or more attacks this step, this attack does +15 damage.
High Attack  Throw  20 : 4
 Round 1
 Street Fighter
Rare  R96 
Ibuki's Kasumi Suzaku
HIT - Your rival discards 2 random cards from his hand.
High Attack  Projectile  10 : 2
 Round 1
 Mortal Kombat
Rare  R97 
Ice Maker
Choose a rival's face-down card. He reveals it. (*) HIT - Discard the revealed face-down card.
High Attack  Weapon » Throw  4 : 1
 Round 1
 Street Fighter
Rare  R97 
Ibuki's Yoroi Doshi
You may change this attack to a projectile when you play it. (*) HIT - All players discard their hands.
High Attack  Throw  20 : 4
 Round 1
 Mortal Kombat
Rare  R98 
Jade's Blazing Nitro Kick
Damage from this attack is removed instead of discarded. (*) HIT - You may shuffle this attack into your deck after it finishes.
High Attack  Kick  10 : 2
 Round 1
 Street Fighter
Rare  R98 
Ken's Shippu Jinraikyaku
Put this card on top of your deck after it finishes instead of your energy pile.
High Attack  Kick  13 : 2
 Round 1
 Mortal Kombat
Rare  R99 
Jade's Spear Kabob
If this is the 4th or higher attack in this combo, this attack does +15 damage.
High Attack  Weapon  20 : 4
 Round 1
 Street Fighter
Rare  R99 
Ken's Shoryu Reppa
Discard all of your rival's face-down cards in the arena.
High Attack  Punch  20 : 4
 Round 1
 Mortal Kombat
Rare  R100 
Kabal's Spinner
Guess all the titles of the cards in your rival's hand. Your rival reveals his hand. If no cards were guessed incorrectedly, this attack does +15 damage.
High Attack  Weapon  20 : 4
 Round 1
 Street Fighter
Rare  R100 
Ryu's Shin Shoryuken
HIT - Choose any attacks in your energy pile without "Ryu" in the title and use the text on those cards except for their "HIT -" texts.
High Attack  Punch  20 : 4
 Round 1
 Mortal Kombat
Rare  R101 
Noob Smoke's Dark Shadows
If your hand has 2 or more times the cards in your rival's hand, this attack does +15 damage.
High Attack  Punch  20 : 4
 Round 1
 Street Fighter
Rare  R101 
Sean's Hyper Tornado
HIT - Discard all your rival's energy.
High Attack  Punch  20 : 4
 Round 1
 Mortal Kombat
Rare  R102 
Noob Smoke's Ninja Stars
Draw a card. (*) HIT - Draw a card.
High Attack  Projectile  10 : 2
 Round 1
 Street Fighter
Rare  R102 
Super Assault
HIT - Switch a card in your discard pile that has a character's name in the title with a card in your hand.
High Attack  Projectile » Weapon  4 : 1
 Round 1
 Mortal Kombat
Rare  R103 
Sub-Zero's Freeze and Throw
If 3 or more previous attacks in this combo created an effect that discarded cards from your rival's deck, this attack does +15 damage.
High Attack  Projectile  20 : 4
 Round 1
 Street Fighter
Rare  R103 
Twelve's X.C.O.P.Y.
Search your rival's deck for any attack and play it at no cost instead of this one. When it finishes, discard it into your rival's discard pile and put this card into your energy pile. Link from your rival's card.
High Attack  Weapon  0 : 4
 Round 2
 Tekken
Rare  R107 
Jin Kazama's Evil Intent
This attack is unblockable. (*) This attack does +6 damage while you have a kick and punch in your energy pile.
High Attack  Punch  16 : 4
 Round 2
 Tekken
Rare  R120 
Bruce Irvin's Killing Blow
While you have 2 or more cards with "Elbow" in the title and 2 or more cards with "Knee" in the title in your energy pile, this attack is unblockable.
High Attack  Punch  20 : 4
 Round 2
 Tekken
Rare  R121 
Bryan Fury's Mach Breaker
While in your energy pile, your rival's attacks do -1 damage.
High Attack  Punch  10 : 2
 Round 2
 Tekken
Rare  R122 
Bryan Fury's Slash Kick
While in your energy pile, your attacks do +1 damage.
High Attack  Kick  10 : 2
 Round 2
 Tekken
Rare  R123 
Christie Monteiro's Fruit Picker
HIT - This attack stays in the arena to be played 1 more time. If it's in the Arena when Battle ends, discard it. (*) HIT - Shuffle the top 2 cards of your discard pile into your deck.
High Attack  Kick » Kick  4 : 0
 Round 2
 Tekken
Rare  R124 
Christie Monteiro's Dos Sole
When played while your rival is launched, choose 5 cards in your discard pile and shuffle them into your deck and remove your discard pile.
High Attack  Kick  4 : 1
 Round 2
 Tekken
Rare  R126 
Craig Marduk's Death Bringer
When played while your rival has no throws in his energy pile, this attack is unblockable.
High Attack  Punch  22 : 4
 Round 2
 Tekken
Rare  R127 
Craig Marduk's Suplex Bomb
HIT - Battle ends.
High Attack  Throw  6 : 1
 Round 2
 Tekken
Rare  R128 
Ganryu's Choke Slam
HIT - Your rival reveals his hand and shuffles any kicks he revealed into his deck.
High Attack  Slam » Throw  5 : 2
 Round 2
 Tekken
Rare  R129 
Ganryu's Tsuri Dashi
While in your energy pile, your rival's throws do a max of 4 damage.
High Attack  Throw  8 : 2
 Round 2
 Tekken
Rare  R130 
JACK-5's Dark Greeting
HIT - If you have 1 or more energy then your rival put the top 4 cards of your discard pile into your energy pile.
High Attack  Punch  20 : 4
 Round 2
 Tekken
Rare  R131 
JACK-5's Rocket Uppercut
Launcher-- HIT - For this combo, your other attacks gain "Put the bottom card of your discard pile into your energy pile."
High Attack  Punch  10 : 2
 Round 2
 Tekken
Rare  R133 
Julia Chang's Palm Explosion
While in your energy pile, your rival discards a card from his hand when he becomes Knocked Down.
High Attack  Punch  20 : 4
 Round 2
 Tekken
Rare  R136 
King's Burning Knuckle
HIT - Your rival cannot modify the damage on your throws this turn.
High Attack  Punch » Throw  4 : 1
 Round 2
 Tekken
Rare  R137 
King's Cobra Clutch
While in your energy pile, your throws cost -1 to play. (*) Only 1 "King's Cobra Clutch" can be active in your energy pile. (*) This effect cannot be copied.
High Attack  Throw » Throw  9 : 2
 Round 2
 Tekken
Rare  R138 
King's Cobra Twist into Reverse DDT
HIT - This attack stays in the arena to be played 1 more time. If it's in the arena when Battle ends, discard it. (*) When played from the arena, this attack cost -1 energy and does +2 damage.
High Attack  Throw » Throw  8 : 2
 Round 2
 Tekken
Rare  R139 
Kuma's Deadly Claw
Your rival's attacks do a max of 5 damage this turn.
High Attack  Weapon » Weapon  20 : 4
 Round 2
 Tekken
Rare  R141 
Kuma's Double Claw
HIT - Your rival's attacks that cost 2 or more energy cost +1 energy.
High Attack  Weapon » Punch  8 : 2
 Round 2
 Tekken
Rare  R143 
Lee Chaolan's Lee Cutter
While in your energy pile, your attacks that stay in the arena cost -1 energy.
High Attack  Kick » Kick  8 : 2
 Round 2
 Tekken
Rare  R144 
Lee Chaolan's Silver Cyclone
HIT - This attack stays in the arena to be played one more time. If it's in the arena when Battle ends, discard it. (*) Remove this card after it is played from the arena.
High Attack  Kick » Kick  20 : 4
 Round 2
 Tekken
Rare  R146 
Ling Xiaoyu's Thunder Strike
You may play this attack as an electric. (*) Your other punches do +2 damage this combo. (*) Your other punches do +1 damage this turn.
High Attack  Punch » Punch  4 : 1
 Round 2
 Tekken
Rare  R148 
Marshall Law's Charge Power Punch
HIT - Your rival cannot draw cards in the next Draw step.
High Attack  Punch  20 : 4
 Round 2
 Tekken
Rare  R149 
Marshall Law's Fury Fist Rush
This attack does +1 damage for each punch in your energy pile.
High Attack  Punch  4 : 1
 Round 2
 Tekken
Rare  R152 
Raven's Death From Above
When your rival plays a projectile, you may reveal this card from your hand. If you do, your rival's attack is blocked, his action ends, and you must play this card first in your next action. Otherwise, you must pass your next action and discard this card
High Attack  Kick » Punch  2 : 0
 Round 2
 Tekken
Rare  R153 
Raven's Orbiting Moon
When played, you may discard a kick from your hand to search your discard pile for a block.
High Attack  Throw  10 : 2
 Round 2
 Tekken
Rare  R155 
Wang Jinrei's Energy Blast
HIT - Shuffle X blocks from your discard pile into your deck. X = the damage this attack deals.
High Attack  Punch  4 : 1
 Round 2
 Tekken
Rare  R157 
Yoshimistu's Suicide
Your rival may draw 3 cards. (*) HIT - You lose the round at the end of this action.
High Attack  Weapon  30 : 4
 Round 2
 Tekken
Rare  R158 
Yoshimistu's Thunder Blade
You may play this attack as an electric. (*) This attack does +X damage. X = the number of weapons in your rival's energy pile.
High Attack  Weapon » Weapon  8 : 2
 Round 1
 Mortal Kombat
Ultra Rare  U116 
Hooked on Fatalities
While in your energy pile with one or more projectiles, your rival's attacks cost +1 energy unless they are 0 cost attacks. Only 1 Hooked on Fatalities can modify your rival's costs.
High Attack  Weapon » Projectile  4 : 1
 Round 1
 Street Fighter
Ultra Rare  U116 
Jab
While in your energy pile at the end of Battle, you may put a card with "Jab" in the title from your energy pile into your hand.
High Attack  Punch » Kick  2 : 0
 Round 1
 Mortal Kombat
Ultra Rare  U117 
Twin Fangs
While in your energy pile, discard the top X cards of your rival's deck at the start of the Draw. X = the number of projectiles in your energy pile.
High Attack  Weapon » Projectile  4 : 1