Expansion
|
Roster
|
Rarity
|
Card #
|
Name
|
Type
|
Trait » Combo
»
|
Damage
: Cost
|
Round 2 Tekken |
Common |
C1 |
Back Breaker Your rival's kicks do -1 damage this turn. (*) HIT - Your rival cannot play kicks this turn. |
High Attack |
Throw » Punch |
2 : 0 |
Round 2 Tekken |
Common |
C2 |
Blade Kick When played while you have no cards in your hand, you may reveal the top 3 cards of your deck and put a block from those cards into your hand. |
High Attack |
Kick » Punch |
2 : 0 |
Round 2 Tekken |
Common |
C3 |
Median Line Destruction HIT - This attack stays in the arena to be played 2 more times. If it's in the arena when Battle ends, discard it. |
High Attack |
Punch » Kick |
4 : 1 |
Round 2 Tekken |
Common |
C4 |
Rear Cross Punch |
High Attack |
Punch » Punch |
3 : 0 |
Round 2 Tekken |
Common |
C5 |
Side Elbow While you have an attack in your energy pile that has a printed cost of 2 or more, this attack does +4 damage. |
High Attack |
Punch » Kick |
2 : 0 |
Round 2 Tekken |
Common |
C6 |
Sidestep Elbow HIT - Choose a block in your discard pile and put it in your hand. Your action ends. |
High Attack |
Punch » Kick |
2 : 0 |
Round 2 Tekken |
Common |
C7 |
Spinning Flare Kick HIT - If you have only punches in your energy pile, you may put a block from your discard pile into your hand. |
High Attack |
Kick |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*10 |
Arm Snapper Reveal a random card in your hand. Your rival's first attack in his next action does -X Damage. X = the cost of the revealed card. |
High Attack |
Throw » Punch |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*11 |
Axe Throw HIT - Name a block. Your rival cannot play that block during this combo. |
High Attack |
Projectile » Throw |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*12 |
Back Stomp HIT - Your rival's attacks in his next action do -1 damage. |
High Attack |
Throw » Punch |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*13 |
Chaos Axe Kick When an attack in this combo puts any card(s) into your deck from its effect, it does +X damage. X = the number of cards it puts into your deck. |
High Attack |
Throw » Kick |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*14 |
Dairou's Stretch and Slam This attack does +3 damage for each kamidogu you control. |
High Attack |
Throw |
20 : 4 |
Round 2 Tekken |
Common |
C14 |
Gravity Brain Buster HIT - Your rival's first attack in his next action goes to the discard pile instead of the energy pile. |
High Attack |
Throw » Kick |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*15 |
Eye Gouge HIT - Name an attack trait. Your rival's first attack in his next action cannot have that trait. |
High Attack |
Weapon » Throw |
2 : 0 |
Round 2 Tekken |
Common |
C15 |
Heel Bazooka HIT - You may pay 1 energy for your rival to put a card from his hand on top of his deck. |
High Attack |
Kick » Throw |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*16 |
Frankensteiner HIT - Rearrange the order of your discard pile. |
High Attack |
Throw » Kick |
2 : 0 |
Round 2 Tekken |
Common |
C16 |
Pulse Blast Your other kicks do +1 damage for this combo. |
High Attack |
Kick » Kick |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*17 |
Front Flip HIT - Your rival cannot use "HIT -" effects in his next action. |
High Attack |
Throw » Weapon |
2 : 0 |
Round 2 Tekken |
Common |
C17 |
Running Jaguar Bomb When played, discard a card from your hand. (*) When linked from a kick that hit, you may put a kick from your energy pile into your hand for this attack to do +2 damage. |
High Attack |
Throw » Kick |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C18 |
Air Kicks HIT - You may put the projectile closest to the bottom of your discard pile on top of your deck. |
High Attack |
Kick » Projectile |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*18 |
Hair Kut While in your energy pile, your rival cannot play any copy of an attack he has in his energy pile. |
High Attack |
Weapon » Projectile |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C19 |
Arrowed!!! Discard the top 2 cards of your rival's deck. |
High Attack |
Projectile » Punch |
3 : 1 |
Premiere Mortal Kombat |
Common |
C*19 |
Jawbreaker If any attack in this combo lowers your rival's damage, increase the amount lowered by 1. |
High Attack |
Punch » Throw |
2 : 0 |
Round 1 Street Fighter |
Common |
C19 |
Aerial Combo HIT- This card stays on the table to be played 1 more time this step. Discard this card the 2nd time this attack finishes or when this step ends, |
High Attack |
Kick » Punch |
4 : 1 |
Round 2 Tekken |
Common |
C19 |
Spinning High Kick When played while your rival has no cards in his hand, this attack does +4 damage. |
High Attack |
Kick » Throw |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C20 |
Battle Mastery Choose up to X rival's face-down cards in the arena. Those cards cannot be flipped this turn. X = the number of weapons in your energy pile. |
High Attack |
Weapon » Kick |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*20 |
Kenshi's Telekinetic Push When this card is put in your energy pile choose a card in your rival's energy pile that creates an effect while in his energy pile. The chosen card has a blank text box while this card is in your energy pile. |
High Attack |
Projectile |
10 : 2 |
Round 1 Street Fighter |
Common |
C20 |
Assist HIT - Look at and rearrange the top 4 cards of your deck. You may look and rearrange an extra card for each projectile in your energy pile. |
High Attack |
Kick » Projectile |
2 : 0 |
Round 2 Tekken |
Common |
C20 |
Wind Slicer When played while your rival has no cards in his hand, your rival draws 3 cards and skips his next action this turn. |
High Attack |
Kick » Kick |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C21 |
Berserk Chop HIT - Switch up to 3 weapons in your hand with the same number of cards from your energy pile. |
High Attack |
Weapon » Projectile |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*21 |
Kira's Neck Slicer If your rival has no cards in his hand, this attack does +15 damage. |
High Attack |
Weapon |
20 : 4 |
Round 1 Street Fighter |
Common |
C21 |
Back to Back HIT - Put the top card of your discard pile at the bottom of your deck. |
High Attack |
Kick » Throw |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C22 |
Bitter Blade You may set each event damaged by this attack. |
High Attack |
Weapon » Punch |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*22 |
Klothes Klipping HIT - At the start of your rival's next action, he must pay 2 energy or pass. |
High Attack |
Weapon » Projectile |
4 : 1 |
Round 1 Street Fighter |
Common |
C22 |
Backlash HIT - If you have a kick in your energy pile, name a card. Your rival reveals his hand and discards any copies of that card in his hand. |
High Attack |
Weapon » Kick |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C23 |
Bludgeon Fist Your other attacks in this combo do +1 damage. |
High Attack |
Punch » Kick |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*23 |
Knee Launch The next attack in this combo can link to any trait. |
High Attack |
Throw » Projectile |
2 : 0 |
Round 1 Street Fighter |
Common |
C23 |
Basketball Poke HIT - If linked from a weapon, your rival's attacks cost +1 energy this step. |
High Attack |
Projectile » Weapon |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C24 |
Chest Clincher HIT - You may put up to 3 cards in your rival's discard pile on top of his deck. |
High Attack |
Kick » Projectile |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*24 |
Knee Popper The costs of this attack and any future attack in this combo cannot be modified. |
High Attack |
Throw » Projectile |
2 : 0 |
Round 1 Street Fighter |
Common |
C24 |
Ceiling Dive HIT - Your rival's attacks cost +2 energy in his next action. |
High Attack |
Weapon » Throw |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C25 |
Choy Lay Power HIT - You may switch any weapons in your hand with the same amount of cards from the top of your deck. |
High Attack |
Weapon » Projectile |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*25 |
Kobra's Windmill Kick While this card is in your energy pile when you play an attack, you may reveal from your hand a copy of the attack you played for it to do +4 damage. |
High Attack |
Kick |
12 : 2 |
Round 1 Street Fighter |
Common |
C25 |
Crouching Fierce Punch Your rival's first attack in his next action deals no damage if you have 15 or fewer cards in your deck. |
High Attack |
Punch » Throw |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C26 |
Dark Fists This attack is unblockable and it's damage cannot be modified. (*) If played by Sub-Zero, discard the top card of your rival's deck. |
High Attack |
Punch » Projectile |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*26 |
Li Mei's Flipping Heel Kick Gain control of a kamidogu your rival controls. |
High Attack |
Kick |
10 : 2 |
Round 1 Street Fighter |
Common |
C26 |
Crow Kick HIT - When you link a kick in this combo, discard the top card of your rival's deck. |
High Attack |
Kick » Punch |
3 : 1 |
Round 1 Mortal Kombat |
Common |
C27 |
Deadly Palm HIT - Your rival's attacks in his next action cannot deal more than X damage. X = the number of attacks with the same attack trait in his energy pile after he pays the attack's cost. |
High Attack |
Punch » Throw |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*27 |
Lightning from Above Discard the bottom 2 cards of your rival's deck. |
High Attack |
Projectile » Punch |
0 : 0 |
Round 1 Street Fighter |
Common |
C27 |
Dark Shoryuken Pay any amount of energy. For each energy paid, discard the top card of your rival's deck. |
High Attack |
Punch » Projectile |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C28 |
Decapitation! This attack does +2 damage when linked from an attack that hit. |
High Attack |
Weapon » Punch |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*28 |
Mileena's Head Bite If your rival passed in 3 consecutive actions this step, this attack does +15 damage. |
High Attack |
Bite |
20 : 4 |
Round 1 Street Fighter |
Common |
C28 |
Dragon Elbow HIT - Each player discards X cards from the top of his deck. X = the number of cards in each player's hand. |
High Attack |
Punch » Projectile |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C29 |
Double Handed Uppercut HIT - If you have a throw in your energy pile, you may discard a throw from your hand to end this step. |
High Attack |
Weapon » Throw |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*29 |
Raiden's Shocking Touch HIT - Search your rival's deck for up to 4 cards and discard them. Your rival shuffles his deck. |
High Attack |
Throw |
8 : 2 |
Round 1 Street Fighter |
Common |
C29 |
Face Crush You may pay 1 energy to have this attack do +X damage. X = the damage the previous attack in this combo dealt, to a max of +4. |
High Attack |
Punch » Weapon |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C30 |
Flurry of Blows Your rival's first attack in his next action does -1 damage. |
High Attack |
Punch » Throw |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*30 |
Scorpion's Head Rip If you discarded 3 or more cards in your rival's energy pile this step, this attack does +15 damage. |
High Attack |
Throw |
20 : 4 |
Round 1 Street Fighter |
Common |
C30 |
Face Jab HIT - You may pay 1 energy to keep your rival from playing low attacks in his next action. |
High Attack |
Punch » Throw |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C31 |
Hammer Palm Strike HIT - Each player discards X cards from the top of his deck. X = the number of cards in each player's hand. |
High Attack |
Punch » Projectile |
1 : 0 |
Premiere Mortal Kombat |
Common |
C*31 |
Sindel's Star Screamer HIT - Choose 2 cards in your rival's discard pile. Your rival discards 2 random cards from his hand and puts the 2 chosen cards into it. |
High Attack |
Projectile |
12 : 2 |
Round 1 Street Fighter |
Common |
C31 |
Fire Fists HIT - If your rival blocks your next attack in this combo, you may return it to your hand instead of putting it into your energy pile. |
High Attack |
Punch » Kick |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C32 |
Head Crush This attack does +X damage to a max of +5. X = each weapon in your energy pile. |
High Attack |
Punch » Weapon |
3 : 1 |
Premiere Mortal Kombat |
Common |
C*32 |
Shujinko's Flaming Fist When your modifiers increase damage to this attack double that increase up to +10. |
High Attack |
Punch |
10 : 2 |
Round 1 Street Fighter |
Common |
C32 |
Forward Fierce |
High Attack |
Punch » Weapon |
5 : 1 |
Round 1 Mortal Kombat |
Common |
C33 |
Head Throw Your rival must have more energy than you to block this attack. |
High Attack |
Throw » Weapon |
4 : 1 |
Round 1 Street Fighter |
Common |
C33 |
Gloves of Steel If played by Dudley or Balrog, punches can link from this attack. (*) HIT - Discard the top card of your rival's deck for each of your face-down cards in the arena, to a max of 3. |
High Attack |
Punch » Projectile |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C34 |
Heavy Damage HIT - Put a weapon from your discard pile into your energy pile. |
High Attack |
Weapon » Punch |
4 : 1 |
Round 1 Street Fighter |
Common |
C34 |
Grab and Throw Your rival must discard one of his face-down cards in the arena before he can block this attack. |
High Attack |
Throw » Projectile |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C35 |
Killer in White HIT - Your rival's low attacks in his next action do -1 damage for each punch in your energy pile, to a max of -2. |
High Attack |
Punch » Throw |
4 : 1 |
Round 1 Street Fighter |
Common |
C35 |
Handstand Whip HIT - You may put the projectile closest to the top of your discard pile on top of your deck. |
High Attack |
Kick » Projectile |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C36 |
King Palms This attack does +1 damage for each weapon in your energy pile. |
High Attack |
Punch » Weapon |
1 : 0 |
Round 1 Street Fighter |
Common |
C36 |
Head Crunch |
High Attack |
Punch » Kick |
3 : 0 |
Round 1 Mortal Kombat |
Common |
C37 |
Left Hook Discard the top card of your rival's deck. |
High Attack |
Punch » Projectile |
2 : 0 |
Round 1 Street Fighter |
Common |
C37 |
Head Kick If played in a combo that included a weapon attack, your rival puts a card from his hand on top of his deck. |
High Attack |
Kick » Weapon |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C38 |
Monkey Rage |
High Attack |
Punch » Punch |
4 : 1 |
Round 1 Street Fighter |
Common |
C38 |
Hurricane Kicks HIT - Put the bottom 3 cards of your discard pile at the bottom of your deck. |
High Attack |
Kick » Throw |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C39 |
Natural Instincts |
High Attack |
Punch » Punch |
4 : 1 |
Round 1 Street Fighter |
Common |
C39 |
Inside Jab HIT - Your next attack in this combo does +2 damage. |
High Attack |
Punch » Kick |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C40 |
Neck Crank If your rival has more cards in his removed pile than his discard pile, this attack is unblockable. |
High Attack |
Throw » Projectile |
4 : 1 |
Round 1 Street Fighter |
Common |
C40 |
Jump Kick If played as the 3rd or higher attack in a combo, discard the top 2 cards of your rival's deck. |
High Attack |
Kick » Punch |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C41 |
Nose Breaker |
High Attack |
Punch » Punch |
2 : 0 |
Round 1 Street Fighter |
Common |
C41 |
Jumping Punch When your rival blocks this attack and he has 2 or less energy, he discards the top 2 cards of his deck. |
High Attack |
Punch » Projectile |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C42 |
On the Edge This attack does +1 damage for each face-down card in the arena to a max of X. X = the number of punches in your energy pile. |
High Attack |
Weapon » Punch |
4 : 1 |
Round 1 Street Fighter |
Common |
C42 |
Ki Charge If played by Ryu, this attack can link as a projectile and may have a projectile follow up. |
High Attack |
Punch » Punch |
5 : 1 |
Round 1 Mortal Kombat |
Common |
C43 |
Out Prioritized HIT - You may put the next attack played in this combo on top of your deck instead of your energy pile or removed pile. |
High Attack |
Punch » Kick |
4 : 1 |
Round 1 Street Fighter |
Common |
C43 |
Kubi-jime Katagurama HIT - Your rival must pay an extra 2 energy before he can block the next attack in this combo. |
High Attack |
Throw » Punch |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C44 |
Power Clash If this attack linked from an attack that hit, discard the top 3 cards of your rival's deck. |
High Attack |
Punch » Projectile |
4 : 1 |
Round 1 Street Fighter |
Common |
C44 |
Leaping Kick When an event is damaged by an attack in this combo, you may put that attack on top of your deck instead of your energy pile. |
High Attack |
Kick » Projectile |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C45 |
Rocky Road Each time a block is damaged by this attack, your rival takes one extra damage. |
High Attack |
Punch » Weapon |
4 : 1 |
Round 1 Street Fighter |
Common |
C45 |
Muay Thai Leap Your rival's high attacks in his next action do -1 damage for each throw in your energy pile, to a max of -2. |
High Attack |
Punch » Throw |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C46 |
Seeker Shot Your rival must block this attack twice to block it. (*) Scorpion may link any attack from this one. |
High Attack |
Projectile » Throw |
4 : 1 |
Round 1 Street Fighter |
Common |
C46 |
Multi-Kicks HIT - Put the bottom card of your discard pile at the bottom of your deck. |
High Attack |
Kick » Throw |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C47 |
Skillful Skinning Your rival cannot play more than 2 attacks in his next action. |
High Attack |
Weapon » Throw |
4 : 1 |
Round 1 Street Fighter |
Common |
C47 |
Neck Breaker HIT - Put the top 2 cards of your discard pile at the bottom of your deck. |
High Attack |
Throw » Kick |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C48 |
Sliding Kick HIT - If your rival has more cards in his hand than you, your rival discards X cards from his hand. X = the number of weapons in your energy pile to a max of 2. |
High Attack |
Kick » Weapon |
2 : 0 |
Round 1 Street Fighter |
Common |
C48 |
Overpowered Ki Discard one of your face-down events in the arena to discard the top 3 cards of your rival's deck. |
High Attack |
Projectile » Punch |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C49 |
Stomach Slaughter You may put this attack at the bottom of your deck when it finishes to put a card from your discard pile into your energy pile. |
High Attack |
Throw » Weapon |
4 : 1 |
Round 1 Street Fighter |
Common |
C49 |
Push Lower the damage of your rival's first attack in his next action by the amount of damage this attack deals. |
High Attack |
Punch » Throw |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C50 |
Electric Torpedo HIT - Set an event from your discard pile if you have 2 or more weapons in your energy pile. |
High Attack |
Electric » Weapon |
4 : 1 |
Round 1 Street Fighter |
Common |
C50 |
Quick Strikes HIT - Anytime you play another attack in this combo, put the bottom card of your discard pile at the bottom of your deck. |
High Attack |
Kick » Throw |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C51 |
THE Uppercut HIT - Your rival's first attack in his next action does a max of X damage. X = the damage this attack deals. |
High Attack |
Punch » Throw |
4 : 1 |
Round 1 Street Fighter |
Common |
C51 |
Rapid Wrists HIT - Draw a card if you have a kick in your energy pile. |
High Attack |
Punch » Kick |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C52 |
Turning Pole HIT- Reveal the top 2 cards of your deck and put any weapons found there into your energy pile and discard the rest. |
High Attack |
Weapon » Throw |
4 : 1 |
Round 1 Street Fighter |
Common |
C52 |
Rising Gut Kick HIT - Your rival takes 3 random cards from his hand and puts them at the bottom of his deck and draws 1 card for each card put there from this effect. |
High Attack |
Kick » Weapon |
4 : 1 |
Round 2 Tekken |
Common |
C52 |
Abolishing Fist Your next attack this action gains "Knock Down." (*) HIT - Your attacks this action gain, "When played while your rival is knocked down, he discards the top 2 cards of his deck." |
High Attack |
Punch » Projectile |
4 : 0 |
Round 1 Mortal Kombat |
Common |
C53 |
Whirling Blades HIT - Your rival keeps -1 cards in his hand during this turn's Discard for each kick in your energy pile. |
High Attack |
Weapon » Kick |
2 : 0 |
Round 1 Street Fighter |
Common |
C53 |
Strong Throw HIT - The first time your cards are damaged during your rival's next action, put any damaged throws at the bottom of your deck. |
High Attack |
Throw » Kick |
4 : 1 |
Round 2 Tekken |
Common |
C53 |
Birds Flock When played while your rival is launched, you may pay 1 energy to search your deck for a block and put it into your hand. |
High Attack |
Punch » Kick |
2 : 0 |
Round 1 Mortal Kombat |
Common |
C54 |
Whirling Demon HIT - If you have a weapon in your energy pile put a block from your discard pile into your hand. |
High Attack |
Weapon » Projectile |
4 : 1 |
Round 1 Street Fighter |
Common |
C54 |
Strongman Slam HIT - If your rival blocks the next attack in this combo, he takes +X chipping. That attack cannot have its damage modified. X = half the attack's damage, rounded up. |
High Attack |
Punch » Weapon |
4 : 1 |
Round 2 Tekken |
Common |
C54 |
Bruce Irvin's Gatling Kicks HIT - This attack stays in the arena to be played X times this turn. X = the number of kicks in your energy pile to a max of 5. If it's in the arena when Battle ends, discard it. |
High Attack |
Kick » Kick |
6 : 1 |
Round 1 Street Fighter |
Common |
C55 |
Test of Strength HIT - Put up to 3 throws in your hand at the bottom of your deck and draw the same number of cards. |
High Attack |
Throw » Throw |
4 : 1 |
Round 2 Tekken |
Common |
C55 |
Bulldog If you have lowered the damage on any of your rival's attacks this turn, this attack gains "Knock Down." |
High Attack |
Throw » Punch |
4 : 1 |
Round 1 Street Fighter |
Common |
C56 |
Tiger Shot Your rival must reveal a 2nd block from his hand without playing it before he can block this attack. (*)HIT - Reveal the top 5 cards of your deck. Set any events and put the rest at the bottom of your deck. |
High Attack |
Projectile » Throw |
2 : 0 |
Round 1 Street Fighter |
Common |
C57 |
Tiger Uppercut You may play this card to block a high attack. |
High Attack |
Punch » Throw |
4 : 1 |
Round 2 Tekken |
Common |
C57 |
Cobra Sword When played, shuffle your energy pile into your deck. |
High Attack |
Kick » Slam |
8 : 1 |
Round 1 Street Fighter |
Common |
C58 |
Universal Overhead Discard the top card of your deck. If it can link from this card, play it. |
High Attack |
Punch » Kick |
4 : 1 |
Round 2 Tekken |
Common |
C58 |
Death Valley Bomb |
High Attack |
Throw » Throw |
4 : 0 |
Round 1 Street Fighter |
Common |
C59 |
Violent Knee Drop HIT - When you play another attack in this combo, end this step when that attack finishes. |
High Attack |
Kick » Weapon |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C60 |
Frenzy Slashes You may pay 1 energy to have this attack gain any modifiers from the previous attack of this combo. |
High Attack |
Weapon » Punch |
2 : 0 |
Round 2 Tekken |
Common |
C61 |
Dragon's Hammer When you launch your rival this turn, you may discard a face-down card in your arena for your attacks to do +2 damage this turn. |
High Attack |
Punch |
4 : 1 |
Round 2 Tekken |
Common |
C62 |
Elbow Uppercut When played while you have no cards in your energy pile, your rival's next attack this turn does -2 damage. |
High Attack |
Punch » Throw |
2 : 0 |
Round 2 Tekken |
Common |
C63 |
Ground Zero Your rival's next attack this turn does +10 damage and gains, "If blocked, Battle ends." |
High Attack |
Throw » Punch |
2 : 0 |
Round 2 Tekken |
Common |
C64 |
Hammer Driver While in your energy pile, your punches gain "Launcher". |
High Attack |
Punch » Punch |
5 : 0 |
Round 2 Tekken |
Common |
C66 |
Headhunter When played while your rival is launched and while you have only throws and punches in your energy pile, this attack does +6 damage. |
High Attack |
Punch » Throw |
4 : 1 |
Round 2 Tekken |
Common |
C68 |
Jaguar Lariat Your next throw this turn does +4 damage and gains, "If blocked, your rival may draw 2 cards." |
High Attack |
Slam » Throw |
2 : 0 |
Round 2 Tekken |
Common |
C70 |
Knee Strike Reveal the top 2 cards of your deck. Your rival may choose for you to put the revealed cards in your hand or discard them. If the revealed cards were discarded, your next attack this turn is unblockable. |
High Attack |
Kick » Throw |
4 : 1 |
Round 2 Tekken |
Common |
C71 |
Lee Stunner When played search your deck for 5 throws and remove them. If you do, this attack does +8 damage. |
High Attack |
Throw » Slam |
0 : 0 |
Round 2 Tekken |
Common |
C72 |
Mongolian Chop This attack does -8 damage unless you discard 2 slams from your hand. |
High Attack |
Punch » Slam |
10 : 1 |
Round 2 Tekken |
Common |
C74 |
Siren's Kiss When played while your rival is launched, this attack stays in the arena to be played 1 more time and does +2 damage. If it's in the arena when Battle ends, discard it. |
High Attack |
Kick » Kick |
4 : 1 |
Round 2 Tekken |
Common |
C75 |
Skull Smash When played, your rival may choose a card in your energy pile and discard it. |
High Attack |
Punch » Kick |
8 : 1 |
Round 2 Tekken |
Common |
C76 |
Step Kick Switch a kick in your hand with a projectile in your energy pile. (*) HIT - Put a kick from your energy pile into your hand. |
High Attack |
Kick » Punch |
3 : 1 |
Round 2 Tekken |
Common |
C77 |
Stomach Blow While in your energy pile, your attacks with "Jab" in the title do +2 damage. |
High Attack |
Punch » Punch |
4 : 1 |
Round 2 Tekken |
Common |
C78 |
Sword Stab If your rival does not have a weapon in his energy pile, he must play 2 blocks to block this attack. |
High Attack |
Weapon » Weapon |
2 : 0 |
Round 2 Tekken |
Common |
C79 |
Tombstone Pile Driver Your rival must be launched to play this attack. |
High Attack |
Throw » Slam |
15 : 2 |
Round 2 Tekken |
Common |
C80 |
Twisted Sister You may play this card as a high block with a printed cost of 0 when your rival plays an attack with "Bomb" in the title. |
High Attack |
Throw » Throw |
0 : 0 |
Premiere Mortal Kombat |
Rare |
R*63 |
Baraka's Mutant Blades This attack does +8 damage. |
High Attack |
Weapon » Weapon |
2 : 2 |
Premiere Mortal Kombat |
Rare |
R*64 |
Hotaru's Grasshopper While in your energy pile, you may discard this card when your rival plays a 0 or 1 cost attack to block that attack. |
High Attack |
Kick |
10 : 2 |
Premiere Mortal Kombat |
Rare |
R*65 |
Jade's Amazon Power Strike While in your energy pile, any of your modifiers to your attacks gain +1. If this card is discarded to pay for "Jade's Blazing Nitro Kick," put this card in your hand. |
High Attack |
Projectile » Punch |
7 : 1 |
Premiere Mortal Kombat |
Rare |
R*66 |
Kabal's Raging Flash HIT - Your rival shuffles his deck. |
High Attack |
Slam |
12 : 2 |
Premiere Mortal Kombat |
Rare |
R*67 |
Kenshi's Telekinetic Rip If another effect makes this attack unblockable and it defeats your rival this round, you are the aggressor in the next round of this game, and you start the round with 6 cards instead of 3. |
High Attack |
Projectile |
20 : 4 |
Premiere Mortal Kombat |
Rare |
R*68 |
Kira's Black Dragon Ball HIT - Your rival reveals his hand. Choose and discard a card in his hand. |
High Attack |
Slam |
10 : 2 |
Premiere Mortal Kombat |
Rare |
R*69 |
Kobra's Heart Rip Reveal 3 /Kobra's Heart Rip/ cards from your hand. If you do, this attack does +15 damage. |
High Attack |
Punch |
20 : 4 |
Premiere Mortal Kombat |
Rare |
R*70 |
Li Mei's Aftershock HIT - If you control 6 different kamidogu, you win the round. |
High Attack |
Weapon |
20 : 4 |
Premiere Mortal Kombat |
Rare |
R*71 |
Noob Smoke's Dark Assassin HIT - You may put your hand at the bottom of your deck and draw 3 cards. |
High Attack |
Projectile |
15 : 3 |
Premiere Mortal Kombat |
Rare |
R*72 |
Raiden's Electrify If your rival has 4 copies of 2 different cards in his discard pile, this attack does +15 damage. |
High Attack |
Electric |
20 : 4 |
Premiere Mortal Kombat |
Rare |
R*73 |
Scorpion's Bloody Spear While in your energy pile, this card has all attack traits. (*) HIT - Your next attack this turn cannot be stopped. |
High Attack |
Projectile |
10 : 2 |
Premiere Mortal Kombat |
Rare |
R*74 |
Shujinko's Master Swordplay If this attack is played from the top of your deck with Shujinko's effect, it does +15 damage. |
High Attack |
Weapon |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R88 |
Ashrah's Nature's Torpedo Switch a card in your hand with a card in your energy pile. |
High Attack |
Punch |
12 : 2 |
Round 1 Mortal Kombat |
Rare |
R89 |
Baraka's Chop Chop Blades This attack copies the text of the previous attack in this combo if the attack increases its own damage. |
High Attack |
Weapon |
10 : 2 |
Round 1 Street Fighter |
Rare |
R89 |
Alex's Boomerang Raid Put a throw from your discard pile into your hand. You can only play 1 more attack in this combo. |
High Attack |
Punch » Throw |
10 : 2 |
Round 1 Mortal Kombat |
Rare |
R90 |
Baraka's Head Kabob If you have 3 or more attacks in your energy pile that modify their own damage, this attack gains their texts. |
High Attack |
Weapon |
20 : 4 |
Round 1 Street Fighter |
Rare |
R90 |
Alex's Hyper Bomb Your rival must pay 3 energy and discard 2 cards from his hand before he can block this attack. |
High Attack |
Throw |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R91 |
Blazing Fury HIT - If this attack was linked from a punch that hit, draw a card. |
High Attack |
Kick » Punch |
2 : 0 |
Round 1 Street Fighter |
Rare |
R91 |
Dudley's Corkscrew Blow Set 2 events from your discard pile that do not draw cards. |
High Attack |
Punch |
10 : 2 |
Round 1 Mortal Kombat |
Rare |
R92 |
Bo' Rai Cho's Breath of Fire If your rival hit with 4 or more attacks this step, this attack does +15 damage. |
High Attack |
Projectile |
20 : 4 |
Round 1 Street Fighter |
Rare |
R92 |
Dudley's Rocket Uppercut HIT - Put up to 10 events from your discard pile on top of your deck in any order. |
High Attack |
Punch |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R93 |
Dark Alliance HIT - Your rival's attacks cost +X energy this turn. X = the number of weapons and kicks in your energy pile. |
High Attack |
Projectile » Kick |
3 : 1 |
Round 1 Street Fighter |
Rare |
R93 |
Gill's Seraphic Wing Discard the top 10 cards of your rival's deck. |
High Attack |
Projectile |
15 : 5 |
Round 1 Mortal Kombat |
Rare |
R94 |
Darrius' Arm Rip If you have 3 or more attacks in your energy pile that are either Darrius' Chest Crunchers and/or attacks without text, this attack does +15 damage. |
High Attack |
Throw |
20 : 4 |
Round 1 Street Fighter |
Rare |
R94 |
Hugo's Hammer Frenzy |
High Attack |
Punch |
15 : 2 |
Round 1 Mortal Kombat |
Rare |
R95 |
Darrius' Chest Cruncher If this attack is blocked, it is discarded instead of put into the energy pile. (*) While this card is in your energy pile, your attacks without text do +2 damage. |
High Attack |
Punch |
10 : 2 |
Round 1 Street Fighter |
Rare |
R95 |
Hugo's Megaton Press HIT - You may search and discard up to 4 cards from your deck as damage and then shuffle your deck. |
High Attack |
Throw |
25 : 4 |
Round 1 Mortal Kombat |
Rare |
R96 |
Hotaru's Super Slam If you have blocked 4 or more attacks this step, this attack does +15 damage. |
High Attack |
Throw |
20 : 4 |
Round 1 Street Fighter |
Rare |
R96 |
Ibuki's Kasumi Suzaku HIT - Your rival discards 2 random cards from his hand. |
High Attack |
Projectile |
10 : 2 |
Round 1 Mortal Kombat |
Rare |
R97 |
Ice Maker Choose a rival's face-down card. He reveals it. (*) HIT - Discard the revealed face-down card. |
High Attack |
Weapon » Throw |
4 : 1 |
Round 1 Street Fighter |
Rare |
R97 |
Ibuki's Yoroi Doshi You may change this attack to a projectile when you play it. (*) HIT - All players discard their hands. |
High Attack |
Throw |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R98 |
Jade's Blazing Nitro Kick Damage from this attack is removed instead of discarded. (*) HIT - You may shuffle this attack into your deck after it finishes. |
High Attack |
Kick |
10 : 2 |
Round 1 Street Fighter |
Rare |
R98 |
Ken's Shippu Jinraikyaku Put this card on top of your deck after it finishes instead of your energy pile. |
High Attack |
Kick |
13 : 2 |
Round 1 Mortal Kombat |
Rare |
R99 |
Jade's Spear Kabob If this is the 4th or higher attack in this combo, this attack does +15 damage. |
High Attack |
Weapon |
20 : 4 |
Round 1 Street Fighter |
Rare |
R99 |
Ken's Shoryu Reppa Discard all of your rival's face-down cards in the arena. |
High Attack |
Punch |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R100 |
Kabal's Spinner Guess all the titles of the cards in your rival's hand. Your rival reveals his hand. If no cards were guessed incorrectedly, this attack does +15 damage. |
High Attack |
Weapon |
20 : 4 |
Round 1 Street Fighter |
Rare |
R100 |
Ryu's Shin Shoryuken HIT - Choose any attacks in your energy pile without "Ryu" in the title and use the text on those cards except for their "HIT -" texts. |
High Attack |
Punch |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R101 |
Noob Smoke's Dark Shadows If your hand has 2 or more times the cards in your rival's hand, this attack does +15 damage. |
High Attack |
Punch |
20 : 4 |
Round 1 Street Fighter |
Rare |
R101 |
Sean's Hyper Tornado HIT - Discard all your rival's energy. |
High Attack |
Punch |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R102 |
Noob Smoke's Ninja Stars Draw a card. (*) HIT - Draw a card. |
High Attack |
Projectile |
10 : 2 |
Round 1 Street Fighter |
Rare |
R102 |
Super Assault HIT - Switch a card in your discard pile that has a character's name in the title with a card in your hand. |
High Attack |
Projectile » Weapon |
4 : 1 |
Round 1 Mortal Kombat |
Rare |
R103 |
Sub-Zero's Freeze and Throw If 3 or more previous attacks in this combo created an effect that discarded cards from your rival's deck, this attack does +15 damage. |
High Attack |
Projectile |
20 : 4 |
Round 1 Street Fighter |
Rare |
R103 |
Twelve's X.C.O.P.Y. Search your rival's deck for any attack and play it at no cost instead of this one. When it finishes, discard it into your rival's discard pile and put this card into your energy pile. Link from your rival's card. |
High Attack |
Weapon |
0 : 4 |
Round 2 Tekken |
Rare |
R107 |
Jin Kazama's Evil Intent This attack is unblockable. (*) This attack does +6 damage while you have a kick and punch in your energy pile. |
High Attack |
Punch |
16 : 4 |
Round 2 Tekken |
Rare |
R120 |
Bruce Irvin's Killing Blow While you have 2 or more cards with "Elbow" in the title and 2 or more cards with "Knee" in the title in your energy pile, this attack is unblockable. |
High Attack |
Punch |
20 : 4 |
Round 2 Tekken |
Rare |
R121 |
Bryan Fury's Mach Breaker While in your energy pile, your rival's attacks do -1 damage. |
High Attack |
Punch |
10 : 2 |
Round 2 Tekken |
Rare |
R122 |
Bryan Fury's Slash Kick While in your energy pile, your attacks do +1 damage. |
High Attack |
Kick |
10 : 2 |
Round 2 Tekken |
Rare |
R123 |
Christie Monteiro's Fruit Picker HIT - This attack stays in the arena to be played 1 more time. If it's in the Arena when Battle ends, discard it. (*) HIT - Shuffle the top 2 cards of your discard pile into your deck. |
High Attack |
Kick » Kick |
4 : 0 |
Round 2 Tekken |
Rare |
R124 |
Christie Monteiro's Dos Sole When played while your rival is launched, choose 5 cards in your discard pile and shuffle them into your deck and remove your discard pile. |
High Attack |
Kick |
4 : 1 |
Round 2 Tekken |
Rare |
R126 |
Craig Marduk's Death Bringer When played while your rival has no throws in his energy pile, this attack is unblockable. |
High Attack |
Punch |
22 : 4 |
Round 2 Tekken |
Rare |
R127 |
Craig Marduk's Suplex Bomb HIT - Battle ends. |
High Attack |
Throw |
6 : 1 |
Round 2 Tekken |
Rare |
R128 |
Ganryu's Choke Slam HIT - Your rival reveals his hand and shuffles any kicks he revealed into his deck. |
High Attack |
Slam » Throw |
5 : 2 |
Round 2 Tekken |
Rare |
R129 |
Ganryu's Tsuri Dashi While in your energy pile, your rival's throws do a max of 4 damage. |
High Attack |
Throw |
8 : 2 |
Round 2 Tekken |
Rare |
R130 |
JACK-5's Dark Greeting HIT - If you have 1 or more energy then your rival put the top 4 cards of your discard pile into your energy pile. |
High Attack |
Punch |
20 : 4 |
Round 2 Tekken |
Rare |
R131 |
JACK-5's Rocket Uppercut Launcher-- HIT - For this combo, your other attacks gain "Put the bottom card of your discard pile into your energy pile." |
High Attack |
Punch |
10 : 2 |
Round 2 Tekken |
Rare |
R133 |
Julia Chang's Palm Explosion While in your energy pile, your rival discards a card from his hand when he becomes Knocked Down. |
High Attack |
Punch |
20 : 4 |
Round 2 Tekken |
Rare |
R136 |
King's Burning Knuckle HIT - Your rival cannot modify the damage on your throws this turn. |
High Attack |
Punch » Throw |
4 : 1 |
Round 2 Tekken |
Rare |
R137 |
King's Cobra Clutch While in your energy pile, your throws cost -1 to play. (*) Only 1 "King's Cobra Clutch" can be active in your energy pile. (*) This effect cannot be copied. |
High Attack |
Throw » Throw |
9 : 2 |
Round 2 Tekken |
Rare |
R138 |
King's Cobra Twist into Reverse DDT HIT - This attack stays in the arena to be played 1 more time. If it's in the arena when Battle ends, discard it. (*) When played from the arena, this attack cost -1 energy and does +2 damage. |
High Attack |
Throw » Throw |
8 : 2 |
Round 2 Tekken |
Rare |
R139 |
Kuma's Deadly Claw Your rival's attacks do a max of 5 damage this turn. |
High Attack |
Weapon » Weapon |
20 : 4 |
Round 2 Tekken |
Rare |
R141 |
Kuma's Double Claw HIT - Your rival's attacks that cost 2 or more energy cost +1 energy. |
High Attack |
Weapon » Punch |
8 : 2 |
Round 2 Tekken |
Rare |
R143 |
Lee Chaolan's Lee Cutter While in your energy pile, your attacks that stay in the arena cost -1 energy. |
High Attack |
Kick » Kick |
8 : 2 |
Round 2 Tekken |
Rare |
R144 |
Lee Chaolan's Silver Cyclone HIT - This attack stays in the arena to be played one more time. If it's in the arena when Battle ends, discard it. (*) Remove this card after it is played from the arena. |
High Attack |
Kick » Kick |
20 : 4 |
Round 2 Tekken |
Rare |
R146 |
Ling Xiaoyu's Thunder Strike You may play this attack as an electric. (*) Your other punches do +2 damage this combo. (*) Your other punches do +1 damage this turn. |
High Attack |
Punch » Punch |
4 : 1 |
Round 2 Tekken |
Rare |
R148 |
Marshall Law's Charge Power Punch HIT - Your rival cannot draw cards in the next Draw step. |
High Attack |
Punch |
20 : 4 |
Round 2 Tekken |
Rare |
R149 |
Marshall Law's Fury Fist Rush This attack does +1 damage for each punch in your energy pile. |
High Attack |
Punch |
4 : 1 |
Round 2 Tekken |
Rare |
R152 |
Raven's Death From Above When your rival plays a projectile, you may reveal this card from your hand. If you do, your rival's attack is blocked, his action ends, and you must play this card first in your next action. Otherwise, you must pass your next action and discard this card |
High Attack |
Kick » Punch |
2 : 0 |
Round 2 Tekken |
Rare |
R153 |
Raven's Orbiting Moon When played, you may discard a kick from your hand to search your discard pile for a block. |
High Attack |
Throw |
10 : 2 |
Round 2 Tekken |
Rare |
R155 |
Wang Jinrei's Energy Blast HIT - Shuffle X blocks from your discard pile into your deck. X = the damage this attack deals. |
High Attack |
Punch |
4 : 1 |
Round 2 Tekken |
Rare |
R157 |
Yoshimistu's Suicide Your rival may draw 3 cards. (*) HIT - You lose the round at the end of this action. |
High Attack |
Weapon |
30 : 4 |
Round 2 Tekken |
Rare |
R158 |
Yoshimistu's Thunder Blade You may play this attack as an electric. (*) This attack does +X damage. X = the number of weapons in your rival's energy pile. |
High Attack |
Weapon » Weapon |
8 : 2 |
Round 1 Mortal Kombat |
Ultra Rare |
U116 |
Hooked on Fatalities While in your energy pile with one or more projectiles, your rival's attacks cost +1 energy unless they are 0 cost attacks. Only 1 Hooked on Fatalities can modify your rival's costs. |
High Attack |
Weapon » Projectile |
4 : 1 |
Round 1 Street Fighter |
Ultra Rare |
U116 |
Jab While in your energy pile at the end of Battle, you may put a card with "Jab" in the title from your energy pile into your hand. |
High Attack |
Punch » Kick |
2 : 0 |
Round 1 Mortal Kombat |
Ultra Rare |
U117 |
Twin Fangs While in your energy pile, discard the top X cards of your rival's deck at the start of the Draw. X = the number of projectiles in your energy pile. |
High Attack |
Weapon » Projectile |
4 : 1 |