Epic Battles: Card List

Expansion
Roster
Rarity
Card #
Name
Type
Trait » Combo
»
Damage : Cost
 Round 2
 Tekken
Common  C1 
Back Breaker
Your rival's kicks do -1 damage this turn. (*) HIT - Your rival cannot play kicks this turn.
High Attack  Throw » Punch  2 : 0
 Round 2
 Tekken
Common  C8 
Caranguejo Throw
While this card is in your energy pile when you finish a combo of 3 or more attacks that included a punch and a throw, your rival's attacks in his next action that turn do -2 damage.
Low Attack  Throw » Punch  4 : 1
 Premiere
 Mortal Kombat
Common  C*10 
Arm Snapper
Reveal a random card in your hand. Your rival's first attack in his next action does -X Damage. X = the cost of the revealed card.
High Attack  Throw » Punch  2 : 0
 Premiere
 Mortal Kombat
Common  C*12 
Back Stomp
HIT - Your rival's attacks in his next action do -1 damage.
High Attack  Throw » Punch  2 : 0
 Premiere
 Mortal Kombat
Common  C*13 
Chaos Axe Kick
When an attack in this combo puts any card(s) into your deck from its effect, it does +X damage. X = the number of cards it puts into your deck.
High Attack  Throw » Kick  2 : 0
 Premiere
 Mortal Kombat
Common  C*14 
Dairou's Stretch and Slam
This attack does +3 damage for each kamidogu you control.
High Attack  Throw  20 : 4
 Round 2
 Tekken
Common  C14 
Gravity Brain Buster
HIT - Your rival's first attack in his next action goes to the discard pile instead of the energy pile.
High Attack  Throw » Kick  2 : 0
 Premiere
 Mortal Kombat
Common  C*16 
Frankensteiner
HIT - Rearrange the order of your discard pile.
High Attack  Throw » Kick  2 : 0
 Premiere
 Mortal Kombat
Common  C*17 
Front Flip
HIT - Your rival cannot use "HIT -" effects in his next action.
High Attack  Throw » Weapon  2 : 0
 Round 2
 Tekken
Common  C17 
Running Jaguar Bomb
When played, discard a card from your hand. (*) When linked from a kick that hit, you may put a kick from your energy pile into your hand for this attack to do +2 damage.
High Attack  Throw » Kick  2 : 0
 Premiere
 Mortal Kombat
Common  C*23 
Knee Launch
The next attack in this combo can link to any trait.
High Attack  Throw » Projectile  2 : 0
 Premiere
 Mortal Kombat
Common  C*24 
Knee Popper
The costs of this attack and any future attack in this combo cannot be modified.
High Attack  Throw » Projectile  2 : 0
 Premiere
 Mortal Kombat
Common  C*29 
Raiden's Shocking Touch
HIT - Search your rival's deck for up to 4 cards and discard them. Your rival shuffles his deck.
High Attack  Throw  8 : 2
 Premiere
 Mortal Kombat
Common  C*30 
Scorpion's Head Rip
If you discarded 3 or more cards in your rival's energy pile this step, this attack does +15 damage.
High Attack  Throw  20 : 4
 Round 1
 Mortal Kombat
Common  C33 
Head Throw
Your rival must have more energy than you to block this attack.
High Attack  Throw » Weapon  4 : 1
 Round 1
 Street Fighter
Common  C34 
Grab and Throw
Your rival must discard one of his face-down cards in the arena before he can block this attack.
High Attack  Throw » Projectile  4 : 1
 Round 1
 Mortal Kombat
Common  C40 
Neck Crank
If your rival has more cards in his removed pile than his discard pile, this attack is unblockable.
High Attack  Throw » Projectile  4 : 1
 Round 1
 Street Fighter
Common  C43 
Kubi-jime Katagurama
HIT - Your rival must pay an extra 2 energy before he can block the next attack in this combo.
High Attack  Throw » Punch  4 : 1
 Round 1
 Street Fighter
Common  C47 
Neck Breaker
HIT - Put the top 2 cards of your discard pile at the bottom of your deck.
High Attack  Throw » Kick  4 : 1
 Round 1
 Mortal Kombat
Common  C49 
Stomach Slaughter
You may put this attack at the bottom of your deck when it finishes to put a card from your discard pile into your energy pile.
High Attack  Throw » Weapon  4 : 1
 Round 1
 Street Fighter
Common  C53 
Strong Throw
HIT - The first time your cards are damaged during your rival's next action, put any damaged throws at the bottom of your deck.
High Attack  Throw » Kick  4 : 1
 Round 1
 Street Fighter
Common  C55 
Test of Strength
HIT - Put up to 3 throws in your hand at the bottom of your deck and draw the same number of cards.
High Attack  Throw » Throw  4 : 1
 Round 2
 Tekken
Common  C55 
Bulldog
If you have lowered the damage on any of your rival's attacks this turn, this attack gains "Knock Down."
High Attack  Throw » Punch  4 : 1
 Round 2
 Tekken
Common  C58 
Death Valley Bomb
High Attack  Throw » Throw  4 : 0
 Round 2
 Tekken
Common  C63 
Ground Zero
Your rival's next attack this turn does +10 damage and gains, "If blocked, Battle ends."
High Attack  Throw » Punch  2 : 0
 Round 2
 Tekken
Common  C71 
Lee Stunner
When played search your deck for 5 throws and remove them. If you do, this attack does +8 damage.
High Attack  Throw » Slam  0 : 0
 Round 2
 Tekken
Common  C79 
Tombstone Pile Driver
Your rival must be launched to play this attack.
High Attack  Throw » Slam  15 : 2
 Round 2
 Tekken
Common  C80 
Twisted Sister
You may play this card as a high block with a printed cost of 0 when your rival plays an attack with "Bomb" in the title.
High Attack  Throw » Throw  0 : 0
 Round 2
 Tekken
Common  C83 
Camel Clutch
You rival must be knocked down to play this attack.
Low Attack  Throw » Kick  15 : 2
 Round 2
 Tekken
Common  C86 
Giant Swing
Your rival must be launched to play this attack.
Low Attack  Throw » Kick  15 : 2
 Round 2
 Tekken
Common  C89 
Jumping Power Bomb
Your rival must be knocked down to play this attack.
Low Attack  Throw » Slam  8 : 1
 Round 1
 Street Fighter
Rare  R90 
Alex's Hyper Bomb
Your rival must pay 3 energy and discard 2 cards from his hand before he can block this attack.
High Attack  Throw  20 : 4
 Round 1
 Mortal Kombat
Rare  R94 
Darrius' Arm Rip
If you have 3 or more attacks in your energy pile that are either Darrius' Chest Crunchers and/or attacks without text, this attack does +15 damage.
High Attack  Throw  20 : 4
 Round 1
 Street Fighter
Rare  R95 
Hugo's Megaton Press
HIT - You may search and discard up to 4 cards from your deck as damage and then shuffle your deck.
High Attack  Throw  25 : 4
 Round 1
 Mortal Kombat
Rare  R96 
Hotaru's Super Slam
If you have blocked 4 or more attacks this step, this attack does +15 damage.
High Attack  Throw  20 : 4
 Round 1
 Street Fighter
Rare  R97 
Ibuki's Yoroi Doshi
You may change this attack to a projectile when you play it. (*) HIT - All players discard their hands.
High Attack  Throw  20 : 4
 Round 2
 Tekken
Rare  R127 
Craig Marduk's Suplex Bomb
HIT - Battle ends.
High Attack  Throw  6 : 1
 Round 2
 Tekken
Rare  R129 
Ganryu's Tsuri Dashi
While in your energy pile, your rival's throws do a max of 4 damage.
High Attack  Throw  8 : 2
 Round 2
 Tekken
Rare  R135 
Kazuya Mishima Stone Head
Knock Down-- HIT - Choose 2 cards in your rival's energy pile and have him shuffle them into his deck. (*) Your rival draws 2 cards.
High Attack Knockdown  Throw » Low Attack  4 : 1
 Round 2
 Tekken
Rare  R137 
King's Cobra Clutch
While in your energy pile, your throws cost -1 to play. (*) Only 1 "King's Cobra Clutch" can be active in your energy pile. (*) This effect cannot be copied.
High Attack  Throw » Throw  9 : 2
 Round 2
 Tekken
Rare  R138 
King's Cobra Twist into Reverse DDT
HIT - This attack stays in the arena to be played 1 more time. If it's in the arena when Battle ends, discard it. (*) When played from the arena, this attack cost -1 energy and does +2 damage.
High Attack  Throw » Throw  8 : 2
 Round 2
 Tekken
Rare  R153 
Raven's Orbiting Moon
When played, you may discard a kick from your hand to search your discard pile for a block.
High Attack  Throw  10 : 2
 Round 2
 Tekken
Rare  R161 
Ganryu's Sumo Tackle
When played while you have the card "Girth" in your discard pile, your rival must play an additional low block to block this attack.
Low Attack  Throw » Slam  10 : 2
 Round 2
 Tekken
Rare  R162 
JACK-5's Gun Bomb
When played, you may reveal the card "Metal Skin" from your hand to have your rival's attacks do -3 damage this turn.
Low Attack  Throw  6 : 1