Expansion
|
Roster
|
Rarity
|
Card #
|
Name
|
Type
|
Trait » Combo
»
|
Damage
: Cost
|
Round 2 Tekken |
Common |
C1 |
Back Breaker Your rival's kicks do -1 damage this turn. (*) HIT - Your rival cannot play kicks this turn. |
High Attack |
Throw » Punch |
2 : 0 |
Round 2 Tekken |
Common |
C8 |
Caranguejo Throw While this card is in your energy pile when you finish a combo of 3 or more attacks that included a punch and a throw, your rival's attacks in his next action that turn do -2 damage. |
Low Attack |
Throw » Punch |
4 : 1 |
Premiere Mortal Kombat |
Common |
C*10 |
Arm Snapper Reveal a random card in your hand. Your rival's first attack in his next action does -X Damage. X = the cost of the revealed card. |
High Attack |
Throw » Punch |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*12 |
Back Stomp HIT - Your rival's attacks in his next action do -1 damage. |
High Attack |
Throw » Punch |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*13 |
Chaos Axe Kick When an attack in this combo puts any card(s) into your deck from its effect, it does +X damage. X = the number of cards it puts into your deck. |
High Attack |
Throw » Kick |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*14 |
Dairou's Stretch and Slam This attack does +3 damage for each kamidogu you control. |
High Attack |
Throw |
20 : 4 |
Round 2 Tekken |
Common |
C14 |
Gravity Brain Buster HIT - Your rival's first attack in his next action goes to the discard pile instead of the energy pile. |
High Attack |
Throw » Kick |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*16 |
Frankensteiner HIT - Rearrange the order of your discard pile. |
High Attack |
Throw » Kick |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*17 |
Front Flip HIT - Your rival cannot use "HIT -" effects in his next action. |
High Attack |
Throw » Weapon |
2 : 0 |
Round 2 Tekken |
Common |
C17 |
Running Jaguar Bomb When played, discard a card from your hand. (*) When linked from a kick that hit, you may put a kick from your energy pile into your hand for this attack to do +2 damage. |
High Attack |
Throw » Kick |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*23 |
Knee Launch The next attack in this combo can link to any trait. |
High Attack |
Throw » Projectile |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*24 |
Knee Popper The costs of this attack and any future attack in this combo cannot be modified. |
High Attack |
Throw » Projectile |
2 : 0 |
Premiere Mortal Kombat |
Common |
C*29 |
Raiden's Shocking Touch HIT - Search your rival's deck for up to 4 cards and discard them. Your rival shuffles his deck. |
High Attack |
Throw |
8 : 2 |
Premiere Mortal Kombat |
Common |
C*30 |
Scorpion's Head Rip If you discarded 3 or more cards in your rival's energy pile this step, this attack does +15 damage. |
High Attack |
Throw |
20 : 4 |
Round 1 Mortal Kombat |
Common |
C33 |
Head Throw Your rival must have more energy than you to block this attack. |
High Attack |
Throw » Weapon |
4 : 1 |
Round 1 Street Fighter |
Common |
C34 |
Grab and Throw Your rival must discard one of his face-down cards in the arena before he can block this attack. |
High Attack |
Throw » Projectile |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C40 |
Neck Crank If your rival has more cards in his removed pile than his discard pile, this attack is unblockable. |
High Attack |
Throw » Projectile |
4 : 1 |
Round 1 Street Fighter |
Common |
C43 |
Kubi-jime Katagurama HIT - Your rival must pay an extra 2 energy before he can block the next attack in this combo. |
High Attack |
Throw » Punch |
4 : 1 |
Round 1 Street Fighter |
Common |
C47 |
Neck Breaker HIT - Put the top 2 cards of your discard pile at the bottom of your deck. |
High Attack |
Throw » Kick |
4 : 1 |
Round 1 Mortal Kombat |
Common |
C49 |
Stomach Slaughter You may put this attack at the bottom of your deck when it finishes to put a card from your discard pile into your energy pile. |
High Attack |
Throw » Weapon |
4 : 1 |
Round 1 Street Fighter |
Common |
C53 |
Strong Throw HIT - The first time your cards are damaged during your rival's next action, put any damaged throws at the bottom of your deck. |
High Attack |
Throw » Kick |
4 : 1 |
Round 1 Street Fighter |
Common |
C55 |
Test of Strength HIT - Put up to 3 throws in your hand at the bottom of your deck and draw the same number of cards. |
High Attack |
Throw » Throw |
4 : 1 |
Round 2 Tekken |
Common |
C55 |
Bulldog If you have lowered the damage on any of your rival's attacks this turn, this attack gains "Knock Down." |
High Attack |
Throw » Punch |
4 : 1 |
Round 2 Tekken |
Common |
C58 |
Death Valley Bomb |
High Attack |
Throw » Throw |
4 : 0 |
Round 2 Tekken |
Common |
C63 |
Ground Zero Your rival's next attack this turn does +10 damage and gains, "If blocked, Battle ends." |
High Attack |
Throw » Punch |
2 : 0 |
Round 2 Tekken |
Common |
C71 |
Lee Stunner When played search your deck for 5 throws and remove them. If you do, this attack does +8 damage. |
High Attack |
Throw » Slam |
0 : 0 |
Round 2 Tekken |
Common |
C79 |
Tombstone Pile Driver Your rival must be launched to play this attack. |
High Attack |
Throw » Slam |
15 : 2 |
Round 2 Tekken |
Common |
C80 |
Twisted Sister You may play this card as a high block with a printed cost of 0 when your rival plays an attack with "Bomb" in the title. |
High Attack |
Throw » Throw |
0 : 0 |
Round 2 Tekken |
Common |
C83 |
Camel Clutch You rival must be knocked down to play this attack. |
Low Attack |
Throw » Kick |
15 : 2 |
Round 2 Tekken |
Common |
C86 |
Giant Swing Your rival must be launched to play this attack. |
Low Attack |
Throw » Kick |
15 : 2 |
Round 2 Tekken |
Common |
C89 |
Jumping Power Bomb Your rival must be knocked down to play this attack. |
Low Attack |
Throw » Slam |
8 : 1 |
Round 1 Street Fighter |
Rare |
R90 |
Alex's Hyper Bomb Your rival must pay 3 energy and discard 2 cards from his hand before he can block this attack. |
High Attack |
Throw |
20 : 4 |
Round 1 Mortal Kombat |
Rare |
R94 |
Darrius' Arm Rip If you have 3 or more attacks in your energy pile that are either Darrius' Chest Crunchers and/or attacks without text, this attack does +15 damage. |
High Attack |
Throw |
20 : 4 |
Round 1 Street Fighter |
Rare |
R95 |
Hugo's Megaton Press HIT - You may search and discard up to 4 cards from your deck as damage and then shuffle your deck. |
High Attack |
Throw |
25 : 4 |
Round 1 Mortal Kombat |
Rare |
R96 |
Hotaru's Super Slam If you have blocked 4 or more attacks this step, this attack does +15 damage. |
High Attack |
Throw |
20 : 4 |
Round 1 Street Fighter |
Rare |
R97 |
Ibuki's Yoroi Doshi You may change this attack to a projectile when you play it. (*) HIT - All players discard their hands. |
High Attack |
Throw |
20 : 4 |
Round 2 Tekken |
Rare |
R127 |
Craig Marduk's Suplex Bomb HIT - Battle ends. |
High Attack |
Throw |
6 : 1 |
Round 2 Tekken |
Rare |
R129 |
Ganryu's Tsuri Dashi While in your energy pile, your rival's throws do a max of 4 damage. |
High Attack |
Throw |
8 : 2 |
Round 2 Tekken |
Rare |
R135 |
Kazuya Mishima Stone Head Knock Down-- HIT - Choose 2 cards in your rival's energy pile and have him shuffle them into his deck. (*) Your rival draws 2 cards. |
High Attack Knockdown |
Throw » Low Attack |
4 : 1 |
Round 2 Tekken |
Rare |
R137 |
King's Cobra Clutch While in your energy pile, your throws cost -1 to play. (*) Only 1 "King's Cobra Clutch" can be active in your energy pile. (*) This effect cannot be copied. |
High Attack |
Throw » Throw |
9 : 2 |
Round 2 Tekken |
Rare |
R138 |
King's Cobra Twist into Reverse DDT HIT - This attack stays in the arena to be played 1 more time. If it's in the arena when Battle ends, discard it. (*) When played from the arena, this attack cost -1 energy and does +2 damage. |
High Attack |
Throw » Throw |
8 : 2 |
Round 2 Tekken |
Rare |
R153 |
Raven's Orbiting Moon When played, you may discard a kick from your hand to search your discard pile for a block. |
High Attack |
Throw |
10 : 2 |
Round 2 Tekken |
Rare |
R161 |
Ganryu's Sumo Tackle When played while you have the card "Girth" in your discard pile, your rival must play an additional low block to block this attack. |
Low Attack |
Throw » Slam |
10 : 2 |
Round 2 Tekken |
Rare |
R162 |
JACK-5's Gun Bomb When played, you may reveal the card "Metal Skin" from your hand to have your rival's attacks do -3 damage this turn. |
Low Attack |
Throw |
6 : 1 |